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RE: Case White AAR (After action report)

 
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RE: Case White AAR (After action report) - 7/29/2009 7:12:07 AM   
Caquineur


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From: Aix en Provence, France, Europe
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quote:

ORIGINAL: sajbalk
Regarding the Map: should it not be "Moravia", instead of "Morovia" for the region in Czech.?


I concur. By the way, did you know Moravia takes its name from the Morava River which rises in the northwest of the region ?
Well, I didn't either 10 seconds ago...

EDIT : great AAR, by the way - tack så mycket !


< Message edited by Caquineur -- 7/29/2009 7:14:08 AM >

(in reply to sajbalk)
Post #: 61
RE: Case White AAR (After action report) - 7/29/2009 7:38:21 AM   
Froonp


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quote:

ORIGINAL: Caquineur

quote:

ORIGINAL: sajbalk
Regarding the Map: should it not be "Moravia", instead of "Morovia" for the region in Czech.?


I concur. By the way, did you know Moravia takes its name from the Morava River which rises in the northwest of the region ?
Well, I didn't either 10 seconds ago...

EDIT : great AAR, by the way - tack så mycket !


I concur too. This is a typo I suppose, I'll fix it tonight.

(in reply to Caquineur)
Post #: 62
RE: Case White AAR (After action report) - 7/29/2009 7:53:15 AM   
Joseignacio


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quote:

ORIGINAL: Froonp


quote:

ORIGINAL: BallyJ


quote:

ORIGINAL: Joseignacio

True. Although that was not what I was objecting (the air combat factor), it enlightened me anyway. So, it seems that the statistics of the plane are modified in the bombing screen, that's why a plane with movement factor 5 appears like MF 2, which was what was driving me mad.

I always thought that MF5 halfed to 2and a 1/2, which rounded up to 3.????? which is right when rounding ranges?

The original range was 3, which halved to 1.5, rounded to 2.
Joseignacio confused the starting A2A factor and the starting range. THe starting A2A factor was 5, which went down to 4 for being a bomber.

quote:

ORIGINAL: Shannon V. OKeets
Perhaps changing the number within the grey is a bad idea. I could just change the color of the range for fighter-bombers when they fly as bombers.

The purpose behind all this is to let the defender know whether the fighter-bomber is a fighter or a bomber when he is deciding about interceptors.

No, this is a good idea, please keep that as it is.
A ftighter flying as a bomber have its range halved, both for the raid and for the fly back to base, so it is better if only the reduced range is shown. Better for all sides.


The A2A confused me because I could not see previously in the area any 4 A2A factor, but could have been hidden in any stack, but what made me crazy was that that plane seemed to be a fighter-bomber with a (unmodified, i thought) range of 2, so it couldn't ever have arrived to the bombing target from the german lines, because the modified range would be 1.

Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not.

The modification is an excellent idea as far as the players read the (shortened?) manual or do the tutorial. If not, it will puzzle them, I guess.

(in reply to Froonp)
Post #: 63
RE: Case White AAR (After action report) - 7/29/2009 8:23:19 AM   
Froonp


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quote:

ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not.

All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.

quote:

The modification is an excellent idea as far as the players read the (shortened?) manual or do the tutorial. If not, it will puzzle them, I guess.

Well the value is displayed on the counter all the time.
1) It is displayed 3 in a yellow circle.
2) The player right click the unit, choose fighter bomber.
3) The range immediately becomes half the initial range (a 2 here) in a grey circle.

The change immediately occurs after the player choose fighter bomber, so I think that there is no room for confusion.

(in reply to Joseignacio)
Post #: 64
RE: Case White AAR (After action report) - 7/29/2009 8:41:41 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not.

All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.

quote:

The modification is an excellent idea as far as the players read the (shortened?) manual or do the tutorial. If not, it will puzzle them, I guess.

Well the value is displayed on the counter all the time.
1) It is displayed 3 in a yellow circle.
2) The player right click the unit, choose fighter bomber.
3) The range immediately becomes half the initial range (a 2 here) in a grey circle.

The change immediately occurs after the player choose fighter bomber, so I think that there is no room for confusion.

What! I am doing this correctly? Somebody make a note of the date!

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 65
RE: Case White AAR (After action report) - 7/29/2009 9:37:32 AM   
BallyJ

 

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thank you. Glad to hear that I have at least been playing this bit right.

(in reply to Froonp)
Post #: 66
RE: Case White AAR (After action report) - 7/29/2009 2:12:38 PM   
Joseignacio


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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not.

All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.



Grrrrrrrrrrrrrr Then in one of our last games I could have made a lot more of bombings (ground support) with the Japanese troops in their struggle with the chinese (two asian hexes away from the sea instead of one...).

(in reply to Froonp)
Post #: 67
RE: Case White AAR (After action report) - 7/29/2009 2:40:57 PM   
Froonp


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quote:

ORIGINAL: Joseignacio


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not.

All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.



Grrrrrrrrrrrrrr Then in one of our last games I could have made a lot more of bombings (ground support) with the Japanese troops in their struggle with the chinese (two asian hexes away from the sea instead of one...).

About WiF FE's asia map scale, be warry of not confusing halving the range of planes, and counting 2 PM per hex when you fly to your objective.

For example, the A6M have 13 in range.
This mean that flying as a fighter-bomber (assuming it can), it then have a 13/2 = 6.5 rounded to 7 range.
With this range, it can only traval 3 hexes, because you have to have the number of MP to travel 1 asia scaled hex. 3 hexes cost 6 MP. The loaded A6M can't fly a 4th hex, as it would need him to have 8 MP which it haven't.

For example, a plane with a range of 3, can only fly a mission 1 hex away from its base on the pacific map.

(in reply to Joseignacio)
Post #: 68
RE: Case White AAR (After action report) - 7/29/2009 3:35:58 PM   
Joseignacio


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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Joseignacio


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Joseignacio
Anyway, I know that the range factor is rounded up for planes, but I was always told that in the case of bombings it was not.

All fractions are rounded up in WiF FE. When there are exceptions, this is mentionned. I don't know exceptions for this case.



Grrrrrrrrrrrrrr Then in one of our last games I could have made a lot more of bombings (ground support) with the Japanese troops in their struggle with the chinese (two asian hexes away from the sea instead of one...).

About WiF FE's asia map scale, be warry of not confusing halving the range of planes, and counting 2 PM per hex when you fly to your objective.

For example, the A6M have 13 in range.
This mean that flying as a fighter-bomber (assuming it can), it then have a 13/2 = 6.5 rounded to 7 range.
With this range, it can only traval 3 hexes, because you have to have the number of MP to travel 1 asia scaled hex. 3 hexes cost 6 MP. The loaded A6M can't fly a 4th hex, as it would need him to have 8 MP which it haven't.

For example, a plane with a range of 3, can only fly a mission 1 hex away from its base on the pacific map.


However, as it has been mentioned here, aren't the carrier planes different from the fighter-bombers and thus, their range is not divided by two when bombing?

I always considered them not fighter-bombers or at least fighter-bombers subject to this limitation, so a japanese carrier fighter (bomber) with a range of 6 could bomb 3 asian hexes away.

What I didn't understand, then, is why we cannot round up if the plane range is 5 to 3 asian hexes (to 6 MPs). In the example of the combat the plane could move 1.5 and it moved two spaces, because we rounded up the second from 0,5 to 1. Wait for a minute. The difference is that in this one we had divided by two previously the range and in my example no? Hummmm

< Message edited by Joseignacio -- 7/29/2009 3:36:44 PM >

(in reply to Froonp)
Post #: 69
RE: Case White AAR (After action report) - 7/29/2009 4:16:08 PM   
sajbalk


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Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.


(in reply to Froonp)
Post #: 70
RE: Case White AAR (After action report) - 7/29/2009 4:35:33 PM   
Froonp


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quote:

ORIGINAL: Joseignacio
However, as it has been mentioned here, aren't the carrier planes different from the fighter-bombers and thus, their range is not divided by two when bombing?

Sure, I do not dispute that. Carrier planes, like bombers, never have their range halved for being a bomber. Only FTR are concerned.

(in reply to Joseignacio)
Post #: 71
RE: Case White AAR (After action report) - 7/29/2009 4:38:02 PM   
BallyJ

 

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quote:

ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.



Phor wat is it worth!!
Enouf on the map! They look good to me.
If we realy need to corect centrtal Australia etal lets do it later. There must be more than enouf work to du to get this out by Kistmas.I am more than willing to live with a few spelling mistakes.Lets move on.

(in reply to sajbalk)
Post #: 72
RE: Case White AAR (After action report) - 7/29/2009 4:38:33 PM   
Froonp


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quote:

ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.



I suspect that Steve won't have the time to do that, and the other playtesters don't have the ability to post large pictures.
Anyway, spelling errors can be corrected even post release.
This is ultra easy to do. There are just some names that can't be changed, such as Sian or Lanchow, as they are used in some parts of the code.

(in reply to sajbalk)
Post #: 73
RE: Case White AAR (After action report) - 7/29/2009 6:00:38 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.



I suspect that Steve won't have the time to do that, and the other playtesters don't have the ability to post large pictures.
Anyway, spelling errors can be corrected even post release.
This is ultra easy to do. There are just some names that can't be changed, such as Sian or Lanchow, as they are used in some parts of the code.

Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 74
RE: Case White AAR (After action report) - 7/29/2009 6:55:51 PM   
peskpesk


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Case White AAR (After action report)

Commonwealt gets 10 supries points on the Port Strike and draws the damge of up to one X, one D and one A from the rather port start of just one A.
CA Blucher is picked as the victim of the deadly strike by Commonwealt, but the lady luck is siding with the Germans on this occation, the strong armor saves the day and the Cruiser escapes with just a damge. The next hit is chosen by the Germans and the CL Leipzig is taken. Lady luck is no more with the Germans and the CL is damgaed.
The last hit is on CA Admiral Hipper and they can’t redo bravad of Blucher and be saved with their armor, so they suffers a disorganisation.



Situation during allies first impulse and Port strike, spending surprise points and combat result.

Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Shannon V. OKeets)
Post #: 75
RE: Case White AAR (After action report) - 7/29/2009 7:25:30 PM   
warspite1


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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: sajbalk

Would it be possible to post all the maps for proofreading? I know there is a concern that others will want map changes, but I am just looking to ensure spelling accuracy.



I suspect that Steve won't have the time to do that, and the other playtesters don't have the ability to post large pictures.
Anyway, spelling errors can be corrected even post release.
This is ultra easy to do. There are just some names that can't be changed, such as Sian or Lanchow, as they are used in some parts of the code.

Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.

Warspite1

That would be great if you could - although word of warning - it could start a load of debate about which spelling to use e.g. Beijing, Peking..and some other ancient name someone mentioned way back for that city.

Good spot sajbalk . I never noticed it before - but now you`ve mentioned it, its just irritating being there and spelt incorrectly


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Shannon V. OKeets)
Post #: 76
RE: Case White AAR (After action report) - 7/29/2009 9:43:25 PM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.

Do I take care of this, or do you prefer to do it ?
What is the maximum length of a Forum post ?

(in reply to Shannon V. OKeets)
Post #: 77
RE: Case White AAR (After action report) - 7/29/2009 10:13:23 PM   
Froonp


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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.

Do I take care of this, or do you prefer to do it ?
What is the maximum length of a Forum post ?

I did, here : http://www.matrixgames.com/forums/tm.asp?m=2183300&mpage=1&#
Removing duplicates, and sorting them out alphabeticaly.

(in reply to Froonp)
Post #: 78
RE: Case White AAR (After action report) - 7/29/2009 10:19:55 PM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
Well, we could make the list of map names (NAM.txt) available for proof reading. I think that would be easy to do than scanning the map. There are ~3700 named locations.

Do I take care of this, or do you prefer to do it ?
What is the maximum length of a Forum post ?

I did, here : http://www.matrixgames.com/forums/tm.asp?m=2183300&mpage=1&#
Removing duplicates, and sorting them out alphabeticaly.

Thanks.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 79
RE: Case White AAR (After action report) - 8/2/2009 4:04:09 PM   
peskpesk


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Case White AAR (After action report)

Notable events:
• No naval air actions.
• France brings home the Syria INF to Marseille.
• Commonwealth sends a big stack of naval units, including Gort, a strong MOT and a INF DIV to the North Sea, where are they going? Two TRS are still unused…
• Commonwealth sends CA escorts to Cape St Vincent.
• France sends out a small, expendable CL escort force in E and W Mediterranean Sea.
• The French “suicide squadron” (CL Glorie) made a run into the Baltic Sea and found and sank the German the CP (Only 1/3 needed CP started at sea), 8 surprise points.



Situation during allies first impulse and before Strategic Bombing.

Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Shannon V. OKeets)
Post #: 80
RE: Case White AAR (After action report) - 8/2/2009 4:55:58 PM   
macgregor


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I really like the way Steve lays it all out; explaining what can be lost right away. That should speed up the turn significantly for those of us more mathematically challenged. You used to have to be on his side to get such help(or perhaps take too long).

(in reply to peskpesk)
Post #: 81
RE: Case White AAR (After action report) - 8/3/2009 9:51:21 PM   
peskpesk


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From: Stockholm, Sweden
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Case White AAR (After action report)

Notable events:
• France manages to blast one production point during a strategic bombing raid on Essen, rolled a 5+1=6.
• No carpet bombing.
• No ground strikes.
• No rail movement.
• Land movement Commonwealth moves two Polish INF to Warsaw, and the MEC to the cost in England.
• No land attacks.
• Commonwealth rebases the Polish planes to Lodz and Warsaw ( Since Germany has very few planes left on the Polish front, it was a simple choice for Commonwealth s to fight with the Polish planes instead of interning them).



Situation during allies first impulse, before Air re-supply.

Commonwealth moved the planed Polish Warsaw reinforcements to the capital and Edward Rydz-Smigly daring defences seams to have paid of well. The capital is quite strongly defended and more important none of the defenders are disrupted (this is the trick with the daring Ground strike defence) and as a bonus is the forces in Lodz in fighting condition! If the weather turns bad Poland might survive the turn!

Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to macgregor)
Post #: 82
RE: Case White AAR (After action report) - 8/3/2009 10:44:43 PM   
sajbalk


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Question: Ships in Flames module is made a mandatory part of MWiF. (You cannot play Classic ships). Thus there is no choice to be made as to a SiF option.
Is there a choice with Planes in Flames?
Or Cruisers in Flames?
Or Convoys in Flames?

Thanks,

_____________________________

Steve Balk
Iowa, USA

(in reply to peskpesk)
Post #: 83
RE: Case White AAR (After action report) - 8/4/2009 12:07:29 AM   
paulderynck


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quote:

ORIGINAL: sajbalk

Question: Ships in Flames module is made a mandatory part of MWiF. (You cannot play Classic ships). Thus there is no choice to be made as to a SiF option.
Is there a choice with Planes in Flames?
Or Cruisers in Flames?
Or Convoys in Flames?

Thanks,

In Options when you start a game you can select to play with or without:
Pilots
Cruisers iF
Convoys iF

It looks like PiF is not optional other than whether you use pilots. There are many other optional unit choices as well. Here is a sample of the choices:




Attachment (1)

_____________________________

Paul

(in reply to sajbalk)
Post #: 84
RE: Case White AAR (After action report) - 8/4/2009 2:18:33 AM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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Another look at the optional rules from WIF FE versus those in MWIF (taken from Section 2 of the Players Manual).
========
2.2.2 World in Flames Add-ons from Australian Design Group

Included:
• Ships in Flames (integrated into MWIF and not optional)
• Planes in Flames (integrate into MWIF and not optional)
• Asia Aflame (map replaced by the unified scale global map; optional rules included as such)
• Africa Aflame (map replaced by the unified scale global map; optional rules included as such)
• Mech in Flames (as optional rules)
• Carrier Planes in Flames (as optional rules)
• Cruisers in Flames (as optional rules)
• Convoys in Flames (as optional rules)

Not included:
• Days of Decision III (pre-1939)
• America in Flames (post 1945)
• Patton in Flames (post 1945)
• Leaders in Flames (adds complexity)
• Factories in Flames (a new addition in 2008)

2.2.3 Optional rules

Included optional rules (in parentheses is the numbering from Rules as Written):
• Divisions (2)
• Artillery (3)
• Fortifications (5)
• Supply units (6)
• Combat engineers (7)
• Construction engineers (7)
• Flying boats (8)
• Territorial units (10)
• Limited overseas supply (11)
• Limited supply across straits (12)
• HQ support (13)
• Emergency HQ supply (13)
• Synthetic oil plants (14)
• Off city reinforcement (15)
• Recruitment limits (16)
• HQ movement (17)
• Bottomed ships (18)
• In the presence of the enemy (19)
• Surprised zones of control (20)
• Bounce combat (22)
• V weapons (23)
• Atomic bombs (23)
• Frogmen (24)
• Surface combat ship transports (25)
• Amphibious rules (26)
• Optional carrier planes searching (27)
• Pilots (28)
• Food in flames (29)
• Factory construction (30)
• Saving resources (31)
• Carpet bombing (32)
• Tank busters (33)
• Motorized movement rates (34)
• Bombers as air transports (35)
• Large air transports (36)
• Railway movement (37)
• Defensive shore bombardment (38)
• Blitz bonus (39)
• Chinese attack weakness (40)
• Fractional odds (41)
• Allied combat friction (42)
• Two 10 sided dice land combat results table (43)
• Extended aircraft rebasing (44)
• Variable reorganization costs (45)
• Partisans (46)
• Isolated reorganization limits (47)
• Oil rules (48)
• Hitler’s war (49)
• USSR-Japan compulsory peace (50)
• En route interception (51)
• Night missions (52)
• Twin engine bombers (53)
• Fighter-bombers (54)
• Outclassed fighters (55); renamed as Backup Fighters
• Carrier planes (56)
• Limited aircraft interception (57)
• Internment (58)
• Flying bombs (59)
• Kamikazes (60)
• Offensive chits (61)
• Ukraine (62)
• Intelligence (63)
• Japanese command conflict (64)
• Ski troops (65)
• The Queens (66)
• City based volunteers (67)
• Siberians (68)
• Naval supply units (69)
• Guard banner armies (70)
• Chinese warlords (71)
• Partisan HQs (72)
• Cruisers in Flames (75)
• Rough seas (75)
• Convoys in Flames (76)
• Oil tankers (76)

Not included:
• African and Scandinavian maps (1). These are subsumed by the unified global map.
• Pacific and Asian map zones of control (4). Irrelevant with the unified global map.
• Ships in Flames (9). Integrated into MWIF and no longer optional.
• Hidden task forces (21).
• Heavy weapons units (73). Part of post 1945 add-ons.
• Air Cav (74). Part of post 1945 add-ons.
• Optional rules from the 2008 Annual.

Additional optional rules:
• Scrap units (this is not optional in WIF FE; it is in MWIF)
• Add Chinese cities (to accommodate the increased number of hexes in China)
• Unlimited breakdown (since there is no printing constraint on the number of unit counters)
• Extended game (a commonly used house rule in over-the-board games)
• Naval offensive chit (an old variation on the optional rule for offensive chits)



_____________________________

Steve

Perfection is an elusive goal.

(in reply to paulderynck)
Post #: 85
RE: Case White AAR (After action report) - 8/4/2009 11:26:33 AM   
monkla

 

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From: Adelaide, Australia
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With the optional rules selection page. Will it be the case that when you move the cursor over the optional rule you get a dialogue box giving the details of the rule or will you have to refer to another screen altogether. I know when my group play the board game we are often have to recheck the exact meaning of optional rules before selecting.

Leigh

(in reply to paulderynck)
Post #: 86
RE: Case White AAR (After action report) - 8/4/2009 3:14:03 PM   
ItBurns

 

Posts: 85
Joined: 1/3/2009
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

Another look at the optional rules from WIF FE versus those in MWIF (taken from Section 2 of the Players Manual).
========
2.2.2 World in Flames Add-ons from Australian Design Group

Included:
• Ships in Flames (integrated into MWIF and not optional)
• Planes in Flames (integrate into MWIF and not optional)
• Asia Aflame (map replaced by the unified scale global map; optional rules included as such)
• Africa Aflame (map replaced by the unified scale global map; optional rules included as such)
• Mech in Flames (as optional rules)
• Carrier Planes in Flames (as optional rules)
• Cruisers in Flames (as optional rules)
• Convoys in Flames (as optional rules)

Not included:
• Days of Decision III (pre-1939)
• America in Flames (post 1945)
• Patton in Flames (post 1945)
• Leaders in Flames (adds complexity)
• Factories in Flames (a new addition in 2008)

2.2.3 Optional rules

Included optional rules (in parentheses is the numbering from Rules as Written):
• Divisions (2)
• Artillery (3)
• Fortifications (5)
• Supply units (6)
• Combat engineers (7)
• Construction engineers (7)
• Flying boats (8)
• Territorial units (10)
• Limited overseas supply (11)
• Limited supply across straits (12)
• HQ support (13)
• Emergency HQ supply (13)
• Synthetic oil plants (14)
• Off city reinforcement (15)
• Recruitment limits (16)
• HQ movement (17)
• Bottomed ships (18)
• In the presence of the enemy (19)
• Surprised zones of control (20)
• Bounce combat (22)
• V weapons (23)
• Atomic bombs (23)
• Frogmen (24)
• Surface combat ship transports (25)
• Amphibious rules (26)
• Optional carrier planes searching (27)
• Pilots (28)
• Food in flames (29)
• Factory construction (30)
• Saving resources (31)
• Carpet bombing (32)
• Tank busters (33)
• Motorized movement rates (34)
• Bombers as air transports (35)
• Large air transports (36)
• Railway movement (37)
• Defensive shore bombardment (38)
• Blitz bonus (39)
• Chinese attack weakness (40)
• Fractional odds (41)
• Allied combat friction (42)
• Two 10 sided dice land combat results table (43)
• Extended aircraft rebasing (44)
• Variable reorganization costs (45)
• Partisans (46)
• Isolated reorganization limits (47)
• Oil rules (48)
• Hitler’s war (49)
• USSR-Japan compulsory peace (50)
• En route interception (51)
• Night missions (52)
• Twin engine bombers (53)
• Fighter-bombers (54)
• Outclassed fighters (55); renamed as Backup Fighters
• Carrier planes (56)
• Limited aircraft interception (57)
• Internment (58)
• Flying bombs (59)
• Kamikazes (60)
• Offensive chits (61)
• Ukraine (62)
• Intelligence (63)
• Japanese command conflict (64)
• Ski troops (65)
• The Queens (66)
• City based volunteers (67)
• Siberians (68)
• Naval supply units (69)
• Guard banner armies (70)
• Chinese warlords (71)
• Partisan HQs (72)
• Cruisers in Flames (75)
• Rough seas (75)
• Convoys in Flames (76)
• Oil tankers (76)

Not included:
• African and Scandinavian maps (1). These are subsumed by the unified global map.
• Pacific and Asian map zones of control (4). Irrelevant with the unified global map.
• Ships in Flames (9). Integrated into MWIF and no longer optional.
• Hidden task forces (21).
• Heavy weapons units (73). Part of post 1945 add-ons.
• Air Cav (74). Part of post 1945 add-ons.
• Optional rules from the 2008 Annual.

Additional optional rules:
• Scrap units (this is not optional in WIF FE; it is in MWIF)
• Add Chinese cities (to accommodate the increased number of hexes in China)
• Unlimited breakdown (since there is no printing constraint on the number of unit counters)
• Extended game (a commonly used house rule in over-the-board games)
• Naval offensive chit (an old variation on the optional rule for offensive chits)




I thought some of the optional rules you listed (Frogman, v-weapons, bounce combat, etc) weren't going to make the initial launch - did this change?

(in reply to Shannon V. OKeets)
Post #: 87
RE: Case White AAR (After action report) - 8/4/2009 6:06:56 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: monkla

With the optional rules selection page. Will it be the case that when you move the cursor over the optional rule you get a dialogue box giving the details of the rule or will you have to refer to another screen altogether. I know when my group play the board game we are often have to recheck the exact meaning of optional rules before selecting.

Leigh


Right click on the optional rule brings up its description. Hovering the cursor brings up a short 'hint'.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to monkla)
Post #: 88
RE: Case White AAR (After action report) - 8/4/2009 6:08:18 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: ItBurns


quote:

ORIGINAL: Shannon V. OKeets

Another look at the optional rules from WIF FE versus those in MWIF (taken from Section 2 of the Players Manual).
========
2.2.2 World in Flames Add-ons from Australian Design Group

Included:
• Ships in Flames (integrated into MWIF and not optional)
• Planes in Flames (integrate into MWIF and not optional)
• Asia Aflame (map replaced by the unified scale global map; optional rules included as such)
• Africa Aflame (map replaced by the unified scale global map; optional rules included as such)
• Mech in Flames (as optional rules)
• Carrier Planes in Flames (as optional rules)
• Cruisers in Flames (as optional rules)
• Convoys in Flames (as optional rules)

Not included:
• Days of Decision III (pre-1939)
• America in Flames (post 1945)
• Patton in Flames (post 1945)
• Leaders in Flames (adds complexity)
• Factories in Flames (a new addition in 2008)

2.2.3 Optional rules

Included optional rules (in parentheses is the numbering from Rules as Written):
• Divisions (2)
• Artillery (3)
• Fortifications (5)
• Supply units (6)
• Combat engineers (7)
• Construction engineers (7)
• Flying boats (8)
• Territorial units (10)
• Limited overseas supply (11)
• Limited supply across straits (12)
• HQ support (13)
• Emergency HQ supply (13)
• Synthetic oil plants (14)
• Off city reinforcement (15)
• Recruitment limits (16)
• HQ movement (17)
• Bottomed ships (18)
• In the presence of the enemy (19)
• Surprised zones of control (20)
• Bounce combat (22)
• V weapons (23)
• Atomic bombs (23)
• Frogmen (24)
• Surface combat ship transports (25)
• Amphibious rules (26)
• Optional carrier planes searching (27)
• Pilots (28)
• Food in flames (29)
• Factory construction (30)
• Saving resources (31)
• Carpet bombing (32)
• Tank busters (33)
• Motorized movement rates (34)
• Bombers as air transports (35)
• Large air transports (36)
• Railway movement (37)
• Defensive shore bombardment (38)
• Blitz bonus (39)
• Chinese attack weakness (40)
• Fractional odds (41)
• Allied combat friction (42)
• Two 10 sided dice land combat results table (43)
• Extended aircraft rebasing (44)
• Variable reorganization costs (45)
• Partisans (46)
• Isolated reorganization limits (47)
• Oil rules (48)
• Hitler’s war (49)
• USSR-Japan compulsory peace (50)
• En route interception (51)
• Night missions (52)
• Twin engine bombers (53)
• Fighter-bombers (54)
• Outclassed fighters (55); renamed as Backup Fighters
• Carrier planes (56)
• Limited aircraft interception (57)
• Internment (58)
• Flying bombs (59)
• Kamikazes (60)
• Offensive chits (61)
• Ukraine (62)
• Intelligence (63)
• Japanese command conflict (64)
• Ski troops (65)
• The Queens (66)
• City based volunteers (67)
• Siberians (68)
• Naval supply units (69)
• Guard banner armies (70)
• Chinese warlords (71)
• Partisan HQs (72)
• Cruisers in Flames (75)
• Rough seas (75)
• Convoys in Flames (76)
• Oil tankers (76)

Not included:
• African and Scandinavian maps (1). These are subsumed by the unified global map.
• Pacific and Asian map zones of control (4). Irrelevant with the unified global map.
• Ships in Flames (9). Integrated into MWIF and no longer optional.
• Hidden task forces (21).
• Heavy weapons units (73). Part of post 1945 add-ons.
• Air Cav (74). Part of post 1945 add-ons.
• Optional rules from the 2008 Annual.

Additional optional rules:
• Scrap units (this is not optional in WIF FE; it is in MWIF)
• Add Chinese cities (to accommodate the increased number of hexes in China)
• Unlimited breakdown (since there is no printing constraint on the number of unit counters)
• Extended game (a commonly used house rule in over-the-board games)
• Naval offensive chit (an old variation on the optional rule for offensive chits)




I thought some of the optional rules you listed (Frogman, v-weapons, bounce combat, etc) weren't going to make the initial launch - did this change?


No, it di not chagne. The ones not inclluded in the original release will be provided as patches ASAP after the game is released.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ItBurns)
Post #: 89
RE: Case White AAR (After action report) - 8/4/2009 9:06:18 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Case White AAR (After action report)

Notable events:
• The weather roll is a 2, Fine weather all over the world makes the Allies grumpy over lucky, important weather rolls!.
• Germany declares war on Denmark (This will surely doom the French CA in the Batlic to a slow death), which is aliged to Commonwealth.
• US entry roll is a 6. Denmark whats that...?
• The Danish setup is a small variation of the standard one. 2 bad CA in Frederikshavn and 1 CP is sacrified in Copenhagen to redues the port strike target in Frederikshavn. 4 CP in Torshavn and 1 in Reykjavik.
• Germany takes a Land impulse.



Situation during axis second impulse and before Port strike.

Germany ponders over sending a port strike raid to Denmark or not (planes available are in the upper left corner).


Attachment (1)

< Message edited by peskpesk -- 8/4/2009 9:08:37 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Shannon V. OKeets)
Post #: 90
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