Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Weapon points vs Target points

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> Weapon points vs Target points Page: [1]
Login
Message << Older Topic   Newer Topic >>
Weapon points vs Target points - 7/29/2009 8:04:02 PM   
cchiang

 

Posts: 33
Joined: 4/1/2009
Status: offline
I'm playing a scenario called "Operation Shield" written by Herman : )
There is a Nuclear Power Plant with 400 dp.
I striked with F-4 wit 500-lb bomb with 15 dp...

Now, I bomb the target over and over... at least 20+ times. Still the target BDA says "Appeared Damaged".

How does Harpoon calculate this?

If I bomb the target 20 more times will the target be finally destroyed?
Post #: 1
RE: Weapon points vs Target points - 7/29/2009 8:20:03 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
You must damage the facility at least 50% of its damage capacity within 3 minutes to have a shot at destroying it. Then it is a percent chance based on the percent damage accumulated. 100% damage will destroy the facility nearly instantly.

The rub is that a failed destruction check removes the accumulated damage. I'm considering removing this as I don't see any real benefit to realism or gameplay. I do see, as Freek and others have reported, major downsides in how damage Victory Conditions interact with this damage model feature.

What says everyone else?

Thanks,

< Message edited by rsharp@advancedgamin -- 7/29/2009 8:39:39 PM >


_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to cchiang)
Revisions: 1 | Post #: 2
Harpoon 3 [ANW] scenarios for the PlayersDB - 7/29/2009 8:27:52 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
You might want to take a look at this thread regarding the new Ground Unit Damage calculations (at least before the thread was hijacked).
http://www.matrixgames.com/forums/tm.asp?m=2096000

You can also take a look at the AGSI Wiki page regarding Land Damage:
http://www.computerharpoon.com/wiki/main/index.php?title=H3ANW:390:Land_Damage_Model

In general I think that it means that land damage is no longer cumulative in ANW. As far as I can tell, it says that if you can't generate enough hits/damage at a certain point in time to overwhelm the facility, the land facility can repair itself. This makes them really, really hard to kill unless you swamp the thing with hits.

Thanks for trying out the scenario.

_____________________________


(in reply to cchiang)
Post #: 3
Problem - 7/29/2009 8:41:07 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: rsharp@advancedgamin

What says everyone else?

I think that you can see where Freek's and my sentiments lie. We are in favour of the previous cumulative damage calculation used in H2 and H3.

_____________________________


(in reply to rsharp@advancedgamin)
Post #: 4
RE: Problem - 7/30/2009 3:00:07 AM   
cchiang

 

Posts: 33
Joined: 4/1/2009
Status: offline
Thank you for the responses.

I don't think I'm going to be able to destroy that power plant : (

I'll play from the North Korean side now...

< Message edited by cchiang -- 7/30/2009 3:02:52 AM >

(in reply to hermanhum)
Post #: 5
Problem - 7/30/2009 11:57:24 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: cchiang

I'll play from the North Korean side now...

I would advise against it because it would be a very simple scenario.

The North Korean orders specifically state:
***** Warning ***** Warning *****

This side not playable in Solitaire

***** Warning ***** Warning *****

This scenario was designed for solitaire play from the Japanese side or for Multi-player. Pretty much nothing is going to happen if you play as the North Korean side unless there is a human in control of the Japanese forces as no orders have been pre-set for the Japanese units.

_____________________________


(in reply to cchiang)
Post #: 6
RE: Problem - 7/31/2009 6:07:03 AM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Hi,

I plan on putting a new build tomorrow of 3.10 tomorrow. It will have the changes I spoke of in this thread and others. If you feel like trying this scenario in a beta release, then grab it tomorrow.

Thanks,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to hermanhum)
Post #: 7
RE: Problem - 7/31/2009 7:35:58 PM   
cchiang

 

Posts: 33
Joined: 4/1/2009
Status: offline
Awesome
I actually have been playing these scenarios in beta.


(in reply to rsharp@advancedgamin)
Post #: 8
Harpoon 3 [ANW] scenarios for the PlayersDB - 7/31/2009 10:47:09 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
Can you elaborate on exactly which scenarios you are playing in ANW or Beta 3.10?  Normally, I cannot be bothered to even test them in ANW.  So, I just release mine as only tested for H3.  Other scenario writers will test in ANW, but I do not.

If you can specify which PlayersDB scenarios you have satisfactorily played in ANW, I would be willing to add them to the List of Scenarios Tested for ANW.


_____________________________


(in reply to cchiang)
Post #: 9
RE: Harpoon 3 [ANW] scenarios for the PlayersDB - 8/6/2009 1:14:51 AM   
cchiang

 

Posts: 33
Joined: 4/1/2009
Status: offline
hmm.. I always thought ANW and 3.10 is the same (except one is a beta)... maybe I'm not getting this version thing down right.

I was playing 3.10 build 25 (now 26).
I used the players database.

The scenario that I played was Operation Shield. Haven't replay build 26 yet, but I didn't see the change made on the list of "fixes".
It usually takes me 1 week to complete a scenario.

(in reply to hermanhum)
Post #: 10
Harpoon 3 [ANW] scenarios for the PlayersDB - 8/6/2009 3:06:56 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
No, I think you have it right.  3.9.4 is currently the latest publicly released version of ANW.  ANW 3.10 is the Beta version currently being tested.

All the PlayersDB scenarios have been synchronized with version 3.9.4   None have been re-made/synchronized for 3.10 Beta. 

The 3.9.4 scenarios should run in 3.10, but there are no guarantees.  i.e. you may be able to load and run a 394 scenario in 3.10 Beta without it crashing, but it might have many strange behaviours not previously seen in 394.

So, in your best opinion, does Operation Shield run well enough that you would consider it functional under the ANW 394 engine?  Thanks for the help.


_____________________________


(in reply to cchiang)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> Weapon points vs Target points Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.750