pad152
Posts: 2871
Joined: 4/23/2000 Status: offline
|
quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: pad152 quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: myros One of the devs said that there are some built in variances on the initial sequences, keeps it interesting IMO. If you dont like a particular startup, restart. Otherwise you just have to deal with it, the AI didnt cheat it just hit you with the unexpected ... Actually, considering the real world fuel state of Kido Butai, it hit him with the impossible. But players were requesting more variety from the AI..., so don't be too hard on Andy for giving them what they asked for... Variety is defined as doing something different, not the same thing over and over again! Have Kido Butai or just some if it's carriers go hit the aircraft factories in Seattle or support the invasion of Midway, that would be different! I think the AI needs a little tweaking, having Kido Butai camp out for 4 days at Pearl Harbor is just a bit much! "carriers go hit the aircraft factories in Seattle or support the invasion of Midway, that would be different!" The first would be even more impossible given the fuel considerations..., and the second would require the Japanese to have an invasion TF headed to Midway (Which they didn't.). But I agree that there is need of some "tweeking" to prevent the "camping out" result from going to extremes. My point was "Don't blame Andy" as he was only trying to respond to player requests for variety. First no one is blaming anyone, just pointing things out. If historic first turn is off, I really don't understand the issue. Why couldn't Japan invade Midway on turn one, then use it as refueling point with the oilers docked there? or with the magic first turn movement hit Seattle with a couple of carriers while the rest hit pearl harbor. It seems with non-historic turn one anything is possible!
|