damezzi
Posts: 299
Joined: 7/18/2007 Status: offline
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quote:
ORIGINAL: rhinobones If TOAW was to evolve a realistic “naval” capability, what characteristics would you find to be the most important? Name your top five. Regards, RhinoBones I can't list five, since I only consider myself knowledgeable in air combat, in terms of military equipment, tactics and so on with some (far from the same extend of air) reading in ground combat, too. The first thing that comes to mind is the way naval units take shots when engaged by air units. Some extreme results occur. Being primarily a ground combat game to this point, interaction with other types of units should precede the pure naval combat problem, in my opinion. Another point perhaps is the capacity to establish a blockade, some reaction deployment or something like it. Here I'm entering an area which I really know very little, so, someone with better knowledge, please correct me, but since Toaw is a turn based game and in most scenarios naval units have a large amount of MPs to use, it just seem to me to easy for such a unit to go around, back and forth, unpunished. Due to the fragility of naval units in Toaw, one tend to keep them stacked, covering a small area. Maybe that's the way it is in real life, I just opened the point for discussion, since, intuitively (I can't make better in terms of naval warfare) I find strange the impression of owning the seas I have, mainly in small scale scenarios. That brings me to the third point: I must read something about naval combat, even if that's not my area of interest, so, if someone can indicate me a good book or site on the subject.
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