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RE: AE Land and AI Issues

 
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RE: AE Land and AI Issues - 8/9/2009 6:02:05 AM   
BigJ62


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1. Same as sub units.
2. Currently I think nothing will happen however I'm going to tighten up the code a bit to ensure nothing happens, withdraw date should be after 411207 not zero.

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RE: AE Land and AI Issues - 8/9/2009 11:22:46 AM   
bsq


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Feb 3, 1942
Foot of the OP Report
224 Gp RAF Arrives in United Kingdom

Check the map, thinking 'great how I am I going to get that to India in less than several months with no shipping and have to go around the Cape' - however when I look at the UK, there is no 224 Gp. A quick search and filter of LCU's reveals it's actually at Aden.
So is this...

  • A typo
  • FoW gone mad
  • Or just the Air Staff behaving as they normally do (not having a clue about what's going on at the 'coal face')


So if it is one of the first two - oops
If it is the last one - congratulations you have managed to model the vagaries of the higher echelons of the RAF (still happens today)

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RE: AE Land and AI Issues - 8/9/2009 3:27:37 PM   
Montbrun


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I've noticed that several of the HQs from Malaya / Burma that are destroyed, are respawned in the UK, then are removed from play. I'm assuming that this one is intended.

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RE: AE Land and AI Issues - 8/9/2009 5:31:47 PM   
Jzanes

 

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Jan. 17th, 1942 Allied player vs. japanese AI. I decided to concentrate my forces at Manila on Luzon. The AI pushed my forces out of Clark Field and they retreated to Bataan. The AI then moved it's army on to invest Manila. The problem is that it didn't move any forces to besiege or take Bataan and it didn't leave any forces at Clark. I moved a unit into Clark from Bataan and took back the now empty base.

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RE: AE Land and AI Issues - 8/9/2009 5:38:09 PM   
sventhebold


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I have been looking for something on training units. I have several units on Rest status and have upgraded
the commanders and have waited to see the experience ratings change. No such luck. Is there something out
there about this? I have been looking but have not found it yet.

Update: Found it. 8.2.1.4 Objectives

< Message edited by sventhebold -- 8/11/2009 2:22:05 AM >


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RE: AE Land and AI Issues - 8/9/2009 5:39:21 PM   
Andy Mac

 

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Thats fine did it retake Clark it should have

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RE: AE Land and AI Issues - 8/9/2009 5:41:13 PM   
Jzanes

 

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quote:

ORIGINAL: Andy Mac

Thats fine did it retake Clark it should have


I'll let ya know if it comes back and retakes it.

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RE: AE Land and AI Issues - 8/9/2009 6:01:38 PM   
pad152

 

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I have not see any land unit gain experince in 6 weeks now. On Dec 8th I placed most of the land units in China, India, west coast and New Zeeland on rest/train. They are filling out to there TOE but, zero on the experince level in every country.


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Post #: 1508
RE: AE Land and AI Issues - 8/9/2009 6:07:43 PM   
Andy Mac

 

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Remember filling out TOE pulls in inexperieced sections and dilutes any xp gained

Also need to be 100% prep before training commences

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Post #: 1509
RE: AE Land and AI Issues - 8/9/2009 7:36:06 PM   
Xxzard

 

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Is there some kind of conclusion that has been reached with walking on water units?

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Post #: 1510
RE: AE Land and AI Issues - 8/9/2009 9:36:54 PM   
Andy Mac

 

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I have not seem a recreatable save so at presetn i am assuming its a graphic glitch if someone sends me a save with an example in it we can do somethign about it as I said all the saves I have seen dont have the units walking on water

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Post #: 1511
RE: RAF 225 Grouo Wing TOE - 8/10/2009 3:30:34 PM   
Speedysteve

 

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quote:

ORIGINAL: Andy Mac

Again deliberate for the AI


Hi Andy,

Just to follow up on this. So for all 'full TOE' that has 0 as an items maximum we shouldn't report?

Regards


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Post #: 1512
RE: RAF 225 Grouo Wing TOE - 8/10/2009 4:09:01 PM   
Andy Mac

 

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Ummm if its Av support or Engineers I wouldnt there is a bit of code that allows the AI to expand its Av Support and Eng from 0 to a reasonable number if no other unit with av support or engineers are present.

Its a neccessary fudge because the Ai will not replace base forces if they are destroyed en route. So I added a few of these 0 lines to units that are going to the same location as base forces that are vulnerable to interception in case a convoy gets wiped.

(0 Av support is a bad thing because the Ai will not use a base without at least 1 point of Av support).


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Post #: 1513
RE: RAF 225 Grouo Wing TOE - 8/10/2009 4:11:40 PM   
Speedysteve

 

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Gotcha. Ta

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RE: AE Land and AI Issues - 8/10/2009 4:47:13 PM   
Chad Harrison


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quote:

ORIGINAL: BigJ62

1. Same as sub units.
2. Currently I think nothing will happen however I'm going to tighten up the code a bit to ensure nothing happens, withdraw date should be after 411207 not zero.


Cool, figured that was the case. Just take a look at all the Dutch base forces, they are the ones that as far as I can tell, have no date entered but have the 2nd withdraw option selected.

Thanks again for all the hard work and the replies!

Chad

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Post #: 1515
RE: AE Land and AI Issues - 8/10/2009 6:21:39 PM   
Jzanes

 

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quote:

ORIGINAL: Jzanes

Jan. 17th, 1942 Allied player vs. japanese AI. I decided to concentrate my forces at Manila on Luzon. The AI pushed my forces out of Clark Field and they retreated to Bataan. The AI then moved it's army on to invest Manila. The problem is that it didn't move any forces to besiege or take Bataan and it didn't leave any forces at Clark. I moved a unit into Clark from Bataan and took back the now empty base.


Update on this issue.

Now up to Jan. 23. The AI still has made no move to retake Clark. The troops that had been trapped in Bataan (11 units with 260 AV) have moved to Manila. A tank battalion is ravaging the AIs rear areas having taken the empty bases of Cabanatuan and Bayombong.

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Post #: 1516
RE: AE Land and AI Issues - 8/10/2009 6:50:55 PM   
Andy Mac

 

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They should come back give it a bit longer

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RE: AE Land and AI Issues - 8/10/2009 11:32:41 PM   
pad152

 

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The Japanese Combined Fleet doesn't show up as part of the Southern Command, when looking at commands.

Some units of the Combined Fleet (Yokosuka) can't change command and other units in Truk can.








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Post #: 1518
RE: AE Land and AI Issues - 8/11/2009 5:01:54 AM   
DrewMatrix


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Andy:

The Zuiho just got mugged in a night surface engagement by a Brit CL and 4 Brit DDs. Action at-sea meeting about 1/2 way between Borneo and Palembang. (Scen 6 vs IJ AI/Hard)

The reason the Zuhio was lost not because it was out there aggressively but because it only had a single DD escort. Was this (a single DD escort for a CVL) part of the AI plan or a blunder by the AI? You needn't answer that in public, it's rhetorical and for your information.



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RE: AE Land and AI Issues - 8/11/2009 8:07:44 AM   
Mike Scholl

 

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quote:

ORIGINAL: Jzanes

Jan. 17th, 1942 Allied player vs. japanese AI. I decided to concentrate my forces at Manila on Luzon. The AI pushed my forces out of Clark Field and they retreated to Bataan. The AI then moved it's army on to invest Manila. The problem is that it didn't move any forces to besiege or take Bataan and it didn't leave any forces at Clark. I moved a unit into Clark from Bataan and took back the now empty base.



Problem is that while Andy can make the AI trickier and more varied and flexible in it's endevors and responses, making it "think" may be asking too much. "Cute" moves like this designed to take advantage of the AI's "goal obsessions" are probably going to succeed unless you wanted to wait another year for him to write a half million lines of "possible response scripts". To get as good experiance playing against the AI, you are still going to have to rein in your "cleverness". It's the nature of the beast....

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Post #: 1520
RE: AE Land and AI Issues - 8/11/2009 9:38:47 AM   
Andy Mac

 

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Mike actually this one the AI should be able to cope with as I did forsee this one I hope it will deal with it 

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Post #: 1521
RE: RAF 225 Grouo Wing TOE - 8/11/2009 9:55:08 AM   
Speedysteve

 

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quote:

ORIGINAL: Andy Mac

Ummm if its Av support or Engineers I wouldnt there is a bit of code that allows the AI to expand its Av Support and Eng from 0 to a reasonable number if no other unit with av support or engineers are present.

Its a neccessary fudge because the Ai will not replace base forces if they are destroyed en route. So I added a few of these 0 lines to units that are going to the same location as base forces that are vulnerable to interception in case a convoy gets wiped.

(0 Av support is a bad thing because the Ai will not use a base without at least 1 point of Av support).




Hi Andy,

How about in this case. This Aussie Bad Boy Brigade has '0''s for full TOE for Bren's, Lewis MG,s MM AC's, 3" Mortars etc. I assumed some of them have 0's' since they start off with some of them but are not meant to receive anymore atfer they've been lost. In this case though the Bde doesn't start off with any of them and isn't due to receive anymore - hence what's the point of having them in the full TOE?





Attachment (1)

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Post #: 1522
RE: RAF 225 Grouo Wing TOE - 8/11/2009 12:12:05 PM   
Andy Mac

 

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Its a carryover in a previous iteration when TOE's upgraded or where the unit was a sub unit of a Div we had to have the lines align.

Its not as critical now so its a caryover.

Basically when combined into its parent Div the parent Div has a TOE upgrade to junglify/AIF it later in war so the zeros are place holders for when that happens

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Post #: 1523
RE: RAF 225 Grouo Wing TOE - 8/11/2009 12:13:39 PM   
Speedysteve

 

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Ok so in short don't bother posting these kind of things as WAD?

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RE: RAF 225 Grouo Wing TOE - 8/11/2009 12:14:20 PM   
Andy Mac

 

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e.g. CMF Inf Bns had Vickers sections rather than Bren Sections for some reason on TOE.

A CMF Bde also had an attached Vickers Group so a Bde of CMF troops had alot of unweildy Vickers MMG's

When they junglify the TOE they lose a lotof them and gain jungle guns, 3" mortars and Brens instead

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Scenario 1 question - 8/11/2009 1:32:23 PM   
erstad

 

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Are Miri and Brunei supposed to start with half their industry damaged? The manual mentions china but nothing in the DEI

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Post #: 1526
RE: Admirals Edition Land Thread - 8/11/2009 3:33:28 PM   
rjopel

 

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The USMC I Amphibious Corps is available from game start in San Diego. The unit was not formed until 1 Oct 1942 according to Rottman's UMC WW2 Order of Battle.

Also the unit is commanded by MG Clayton B. Vogel. Same source.

< Message edited by rjopel -- 8/11/2009 3:37:08 PM >

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Post #: 1527
RE: Admirals Edition Land Thread - 8/11/2009 5:06:33 PM   
Speedysteve

 

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You guys need save of walking water units? If so I have one.....two infact.

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RE: Admirals Edition Land Thread - 8/11/2009 5:48:08 PM   
Andy Mac

 

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I do no one has been able to give me one before and after please

a.mcphie@btinternet.com

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Post #: 1529
RE: Admirals Edition Land Thread - 8/11/2009 6:43:19 PM   
Speedysteve

 

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Mail sent.

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