Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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Thanks. ;) I think the number one issue is bugs in the code that cause game-altering problems. With 1.05, this was still a big problem. 1.06 is MUCH more stable, but I'm sure there are still bugs. The key is that now it is possible to rectify some of them. I am afraid, though, that existing games may still have issues after upgrading, but it appears to me that 1.06 is pretty stable. After bugs, my personal issues are (in no particular order): - Windowing the game (vs. full-screen as now) - Exporting the log file to a csv file - Having an absolutely complete log file available. This means every roll, every decision, every detail (including movement by players) needs to be listed. I still have little confidence that the game is "rolling the dice" correctly. NOTE: It may be that FoW could keep some elements hidden. However, ACCESS to the entire log needs to be available to check the details. - The ability to print out a (smaller) copy of the map, color-coded by nation, with force locations shown (or, not shown, as desired). NOTE: FoW might keep some information from showing, and that's fine. - Different screen resolutions - Some kind of centralization capability. In other words, the ability of the GAME to plant commout and battle files onto a server somewhere (via FTP or HTTP or something like that), and to pick up commin and battle files from there. - More options that would allow the game to be more like EiA than it currently is. This is a catch-all that probably deserves a thread all its own. NOTE: I'm calling 1.05 and 1.06 as "current versions", even though 1.06 isn't released yet. It's close enough, and is an order of magnitude better than 1.05, even in beta.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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