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AI Aircraft replacement pool

 
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AI Aircraft replacement pool - 8/12/2009 10:52:05 PM   
ART11

 

Posts: 22
Joined: 7/27/2009
From: Poland
Status: offline
Hi,
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):
1. Ki 51 - Month to date deliveries - 661!!! (production rate 120)
2.Oscar - this turn !!! above 140 (production rate 32)


Is it intentional? I know that AI needs some help but now this is a question about the scenario balance. AI level - historical
Regards
ART
Post #: 1
RE: AI Aircraft replacement pool - 8/17/2009 11:09:33 AM   
ART11

 

Posts: 22
Joined: 7/27/2009
From: Poland
Status: offline
Hmmm, any comments?

(in reply to ART11)
Post #: 2
RE: AI Aircraft replacement pool - 8/17/2009 11:58:33 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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Intentional

_____________________________

Michael

(in reply to ART11)
Post #: 3
RE: AI Aircraft replacement pool - 8/17/2009 6:13:48 PM   
ART11

 

Posts: 22
Joined: 7/27/2009
From: Poland
Status: offline
Thanks:-)
Is it possible to switch off such a replacements? Or maybe on specified difficulity level it's not such a high. Looks like in my game Japs will receive 1000 aircraft in first month for free.
Regards
ART

(in reply to michaelm75au)
Post #: 4
RE: AI Aircraft replacement pool - 8/18/2009 4:13:28 AM   
pat.casey

 

Posts: 393
Joined: 9/10/2007
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What is the reason behind giving the AI this kind of absurd replacement rate? It makes any kind of attrition based strategy for a human player vs an AI kind of pointless doesn't it? I mean unless you get an absurd exchange rate, you can't overcome that kind of production as a 1942 allied player can you?

Is it just a play balance sort of thing (to give the AI a fighting chance)?

< Message edited by pat.casey -- 8/18/2009 4:15:41 AM >

(in reply to ART11)
Post #: 5
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