kenwolfe
Posts: 51
Joined: 3/12/2008 Status: offline
|
I found the following in The Operational Art of War Scenario Design Guide by Todd Klemme which suggests this is actually a design limitation of the event engine: "Some Event triggers require the use of two Events instead of one. If you set an Event trigger and the Event effect you want is not available, then the effect requires two separate Events. “Force 1 occupies” is a good example. To do this type of Event, set the first trigger (for example, Event number 12) to “Force 1 occupies” and leave it as a news only Event. Then set the second Event’s trigger ( Event number 13 in this example) to “Event activated”, set the effect to whatever effect you want, and the turn activated (the third button on the first line) to, in our example, Event number 12. This tells Event 13 to put into action the effect you want only after Event 12 is activated. Yes, this is 1 more Event than it seems it should take. I don’t know why some Events are programmed this way but they are." This does suggest that if I want a "Force 1 occupies" to trigger one of the effect types not available for that trigger type, I need to make it a News Only event and have a second event triggered on that one. I guess that would work, but I'm wondering if that's still the way it needs to be done in the latest TOAW III release.
_____________________________
Ken Wolfe Winnipeg, Manitoba, Canada
|