Uxbridge
Posts: 1505
Joined: 2/8/2004 From: Uppsala, Sweden Status: offline
|
quote:
ORIGINAL: Anraz Micheal, I afraid that if we had followed this way the whole change would become unnecessary and as effect players would buy only fighters as universal units. Rock-paper-scissors rule has its own flavor and logic. Exactly! The main problem with putting fighters and medium bombers into one unit, is not wether they can make ground attacks or not, it has to do with ranges. In time, when the long-range capability of the fighters became better, the difference wasn't so great anymore. But in the beginning of the war, the range of a fighter dictated the range where the bombers could operate with a certain degree of safety. Beyond this range, the effect of attacks made by bombers would be lessened and the losses would be greater if in enemy airspace covered by fighters. After the fall of France, as an example, German medium bombers were well withing striking distance of Scapa Flow, but since the fighters couldn't get there protecting them, day-light attacks were never a sound option. Gradually, the range of the fighter was increased with drop tanks and better models, but even as late as 1944, the range at which the fighter umbrella could be effective was an important issue when planning for the D-Day landings. Apart from the above, having different types of units here also leads to a much more rewarding gaming experience. The players have to use their fighters in forward positions if they want to gain air superiority in areas where they like to use their medium bombers to support offensives. The air component of the game will be much more interesting. In short, as it is now, the fighters have the range of bombers and the bombers have the defensive capability of fighters. The change is much welcomed.
|