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DCG Setup - 8/11/2009 4:45:14 PM   
lparkh


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Hi,
I was considering trying a DCG after many years. In the past setup was a pain, especially with motorized. Trucks and troops would be scattered and would have to be organized before playing. Has this improved at all in latest versions?
THanks,
Lin
p.s. any other DCG improvements beyond OOB would be of interest to hear about too. Thx!
Post #: 1
RE: DCG Setup - 8/11/2009 6:53:03 PM   
TJD

 

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quote:

ORIGINAL: lparkh

Hi,
I was considering trying a DCG after many years. In the past setup was a pain, especially with motorized. Trucks and troops would be scattered and would have to be organized before playing. Has this improved at all in latest versions?
THanks,
Lin
p.s. any other DCG improvements beyond OOB would be of interest to hear about too. Thx!


Set-up remains the same I believe. If you need to exit before set-up is complete you can however rename the .ccd file with a .scn extension so that you can later re-open it in the scenario editor to complete or modify the set-up. I haven't actually tried that myself, but I hear it works well.

A big improvement is the inclusion of Simovitch's guide to modifying Dynamic campaigns. You can find that in your Manuals folder I believe.

/TJD

(in reply to lparkh)
Post #: 2
RE: DCG Setup - 8/12/2009 6:27:13 AM   
marcbarker


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Division setup isn't so bad, whew when you get to Corps level. It would be nice to have an interactive setup....ie...in transit (meeting engagement) or Defence Stance (Static) sort of work like an AB drop....that way it is controllable in an obveall view from Company Level

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2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
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(in reply to TJD)
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RE: DCG Setup - 8/12/2009 9:42:09 PM   
Warhorse


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Indeed, or something similar to Steel Panthers:World at War, where you can select a whole group and re-place them. Probably a nightmare to program in tho'.

Mike


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(in reply to marcbarker)
Post #: 4
RE: DCG Setup - 8/13/2009 1:39:14 AM   
junk2drive


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From: Arizona West Coast
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This thread tells what I did and went through

http://www.matrixgames.com/forums/tm.asp?m=1484307

your units are indeed scattered about in the setup phase.

(in reply to Warhorse)
Post #: 5
RE: DCG Setup - 8/13/2009 11:15:49 AM   
marcbarker


Posts: 1213
Joined: 7/6/2008
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smaller DCG's are great but God forbid on Corps level or Army

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to junk2drive)
Post #: 6
RE: DCG Setup - 8/13/2009 7:42:07 PM   
V22 Osprey


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From: Corona, CA
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quote:

ORIGINAL: barker

smaller DCG's are great but God forbid on Corps level or Army


When it gets to that point, and DCG is that huge, it's just isn't worth it anymore.By that point you should playing an operational level wargame, not a platoon one.

It's nice to have an option to actually play a DCG that big though.

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(in reply to marcbarker)
Post #: 7
RE: DCG Setup - 8/20/2009 2:16:01 PM   
Crazy Aido

 

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I play corp level games religiously, don't go that far, but I still play 'em! Just started with a new DCG with my own custom made org.

Rename the CPN file for your commander to .scn then you can basically replace all the units as you want, though it's a bit of pain taking all the units off, placing them how you want is fairly easy.

Just try not to peek at the other guys deployment!

(in reply to V22 Osprey)
Post #: 8
RE: DCG Setup - 9/14/2009 9:51:38 PM   
CaptainHuge


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Joined: 12/18/2008
From: Ottawa, Canada
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The generated battles take OOB's and place them automatically. Would it not be fairly simple to use the generated battle code (i.e. meeting engagement) but have it utilize your input OOB instead of a pre-defined one?

(in reply to Crazy Aido)
Post #: 9
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