Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

John Tiller's 'Dien Bien Phu'

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> John Tiller's 'Dien Bien Phu' Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
John Tiller's 'Dien Bien Phu' - 8/16/2009 12:13:23 AM   
JRodda

 

Posts: 52
Joined: 6/21/2009
Status: offline
I quite by accident stumbled across this recently-released game on the web, and felt like a kid at Christmas when I received it in the mail! If any of you have ever seen one of your favorite battles/campaigns released as a game, then you know exactly how I feel. I would add that my interest in the Siege of Dien Bien Phu and the French experience in Vietnam is due largely to the two great Bernard Fall books, 'Hell in a Very Small Place' and 'Street Without Joy'. If any of you out there have not read them, they are a must-have in any historian's collection.

I'm about a third of the way through the scripted battle scenarios, and I have to say that thus far the game has been fantastic! It plays a little like JT's great WW2 Campaign series, but it's even more intense due to the increased micromanagement needed in managing your forces at the squad level. Also, the low-level scale vastly increases the realism and makes for one of the most engaging and intense gaming experiences I've ever had. You really need to put your war helmet on for this game!!

Also, for a wargame the graphics are great (see screen shot). I especially like the unit faces. The artist did a great job.

The game has a number of campaigns which I'm assuming are similar to the WW2 Campaign Series campaigns, but for now I've been playing the scripted missions in chronological order, and they have been a blast (literally and figuratively ;o)!! Indeed, I'm hard-pressed to think of a scenario I didn't like. There was one cool early one right after WW2 where your French forces are trying to nail some Viet Minh units in training along the 'Street Without Joy'. As the French, not only do you have an armored riverboat and a landing craft, but also a couple of ex-Japanese light tanks.

In another you have three large river transports that are bombarded by the Viet Minh from the shore. In this one you have to land your forces and suppress the Viets, then quickly move your riverboats (with their non-combatant passengers) off the other end of the map before the clock runs out and without getting any of them sunk by Viet shore guns.

There is also a really fun land convoy escort mission that has a lot of replay value due to the random entry and placement of Viet forces and the traps and obstacles along the road.

There have also been a number of Rorke's Drift (or should I say 'Beau Geste'?? lol) desperate defenses against massive Viet Minh human wave attacks. These have been real nail biters, often going down to the last turn and with just a few squad remnants remaining of 2-3 men each.

I think my favorites thus far have been the defense of Mao Khe scenarios. In one you have modest French forces tasked with relieving the pro-French Viets besieged at the top of the map. Gosh, this one was as bad as the relief of Korsun!!! lol In the following one you have a polyglot force of Frenchmen, Moroccans/Algerians, and friendly Viets holding a large compound against a substantial Viet Minh attack (see attached screen shot). This battle was my defensive masterpiece!!! :o)

Anyway, needless to say I highly recommend the game; possibly the best, most intense and engaging wargame I've ever played, and heck, I haven't even gotten to the Dien Bien Phu battles yet!!!! FYI, I know it's a great game because I've been occasionally breaking my rule of not playing any computer games on nights when I have to get up for work the next day!!!! lol

Dansons la Carmagnole
Vive le son,
Vive le son,
Dansons la Carmagnole
Vive le son du canon!!!! ;o)








Attachment (1)

< Message edited by JRodda -- 8/16/2009 12:21:06 AM >
Post #: 1
RE: John Tiller's 'Dien Bien Phu' - 8/16/2009 12:16:28 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
If you find that you enjoy the SB series, the regulars hang out at the blitz, gamesquad, and wargamer (under HPS).

(in reply to JRodda)
Post #: 2
RE: John Tiller's 'Dien Bien Phu' - 8/16/2009 12:51:28 AM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline
.

< Message edited by E -- 8/26/2009 5:51:46 PM >

(in reply to JRodda)
Post #: 3
RE: John Tiller's 'Dien Bien Phu' - 8/16/2009 1:44:07 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Where is that avaiable, E?

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to E)
Post #: 4
RE: John Tiller's 'Dien Bien Phu' - 8/16/2009 2:32:15 AM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline
.

< Message edited by E -- 8/26/2009 5:53:10 PM >

(in reply to Erik Rutins)
Post #: 5
RE: John Tiller's 'Dien Bien Phu' - 8/16/2009 8:07:37 PM   
invernomuto


Posts: 986
Joined: 10/8/2004
From: Turin, Italy
Status: offline
Very interesting mod, SB (eagle strike) is a great game, with this mod the map looks a lot clearer

_____________________________


(in reply to E)
Post #: 6
RE: John Tiller's 'Dien Bien Phu' - 8/17/2009 3:45:18 AM   
JRodda

 

Posts: 52
Joined: 6/21/2009
Status: offline
I admit that I do like the bright color scheme of ASL, but I don't think it's better than the JT Squad Leader graphics. One thing I really like about the SL rendering is the fantastic artwork of the soldier's faces. I think it gives the game a lot of atmosphere.

I also like the fact that the scenarios are very well-designed. Although it is of course the same game system, I've been finding that no two scenarios have been too much alike.

FYI, here's a screen shot of my most recent battle - the defense of Na Son by the French Foreign Legion. Did I say Beau Geste?????

Again, a truly marvelous game. John Tiller and his team did a magnificent job.




Attachment (1)

(in reply to invernomuto)
Post #: 7
RE: John Tiller's 'Dien Bien Phu' - 8/17/2009 4:14:31 AM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
You've made me want this game now...

_____________________________


Art by rogueusmc.

(in reply to JRodda)
Post #: 8
RE: John Tiller's 'Dien Bien Phu' - 8/17/2009 1:28:27 PM   
Hertston


Posts: 3564
Joined: 8/17/2002
From: Cornwall, UK
Status: offline
The counter art definitely looks a lot better than the earlier games; I noticed the same with Soviet Afghan. I was truly dire early on and rather let the side down, but the series is quite smartly presented now.

V22.. in case you are unfamiliar with the series in general there's some superb replacement art for the WW2 titles floating about from 'Volcanoman' (who did all the Panzer Campaigns stuff). Sadly, though, I'm not aware of any for Korea or the 'Nam games other than a half-finished set for SB: Vietnam.

BTW, that sign pic for WitP:AE is terrific!

(in reply to V22 Osprey)
Post #: 9
RE: John Tiller's 'Dien Bien Phu' - 8/17/2009 1:52:26 PM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
Status: offline
The counter art is an absolute must for these games any other map art is a bonus, all gratefully received.
Hope this is only the first installment and you complete the series.

Have six of the Squad Battles games and they are very very stable, smooth and well supported with patches, the latest which enable the games to run without the need to insert the game disc in the drive.



_____________________________


(in reply to Hertston)
Post #: 10
RE: John Tiller's 'Dien Bien Phu' - 8/17/2009 3:39:27 PM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
quote:

ORIGINAL: Hertston

The counter art definitely looks a lot better than the earlier games; I noticed the same with Soviet Afghan. I was truly dire early on and rather let the side down, but the series is quite smartly presented now.

V22.. in case you are unfamiliar with the series in general there's some superb replacement art for the WW2 titles floating about from 'Volcanoman' (who did all the Panzer Campaigns stuff). Sadly, though, I'm not aware of any for Korea or the 'Nam games other than a half-finished set for SB: Vietnam.

BTW, that sign pic for WitP:AE is terrific!


Thanks, my sig was made for me by rogueusmc.I love the squad battles series, I have Winter War and advance of the reich.This recent title I wasn't interested, but with this review it's start to look like a fun game.


< Message edited by V22 Osprey -- 8/17/2009 3:40:53 PM >


_____________________________


Art by rogueusmc.

(in reply to Hertston)
Post #: 11
RE: John Tiller's 'Dien Bien Phu' - 8/17/2009 7:48:21 PM   
pvthudson01


Posts: 464
Joined: 10/7/2003
From: Chicago
Status: offline
Im hoping for good things from http://www.matrixgames.com/products/349/details/Mark.H..Walker's.Lock.'n.Load:.Heroes.of.Stalingrad

_____________________________

Matrix Member since 2003!

(in reply to V22 Osprey)
Post #: 12
RE: John Tiller's 'Dien Bien Phu' - 8/18/2009 12:41:25 AM   
JRodda

 

Posts: 52
Joined: 6/21/2009
Status: offline
I admit that I am a little biased by my interest in the French-Indochina war in general and the siege of Dien Bien Phu in particular, but again, I really like this very intense and engaging gaming system. I would also mention that for those of you like me whom had not played any of John Tiller's Squad Leader series, it had a moderate learning curve. A little patience, however, will reward you with many hours of fun, exciting, and intelligent game play.

As an aside, I can almost guarantee that like me, you will want to play this game after reading the Bernard Fall books; 'Street Without Joy' and 'Hell in a Very Small Place'. They are some of the best military history I've ever read.

You know, I'm enjoying this game so much that it's making me want to resurrect my idea for an historical novel on Genevieve deGalard, the 'Angel' of Dien Bien Phu.

Cheers!







Attachment (2)

(in reply to pvthudson01)
Post #: 13
RE: John Tiller's 'Dien Bien Phu' - 8/18/2009 3:19:36 AM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline

quote:

ORIGINAL: pvthudson01

Im hoping for good things from http://www.matrixgames.com/products/349/details/Mark.H..Walker's.Lock.'n.Load:.Heroes.of.Stalingrad



I too am anxiously awaiting this title. Never have I played L'n'L, but it looks great. Love the dice rollin'. Adds to the immersion. Everyone should look at the videos posted on their Products page. Awesome!

mo reb

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to pvthudson01)
Post #: 14
RE: John Tiller's 'Dien Bien Phu' - 8/18/2009 3:30:34 AM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
Lock n Load PC has the potential to give Squad Battles a run for it's money, but with Squad Battles being on it's 11th title, This means the Squad battles series has much more to offer, plus you can't beat the editors.

_____________________________


Art by rogueusmc.

(in reply to Missouri_Rebel)
Post #: 15
RE: John Tiller's 'Dien Bien Phu' - 8/18/2009 7:39:15 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: E


quote:

ORIGINAL: Erik Rutins

Where is that avaiable, E?


Apparently it's not yet... I uploaded it to http://tfe4.wordpress.com/ (the new Task Force Echo site) about a month ago, but he was waiting for the ability to upload files to the site, as he had recently taken it over.

However, you can get the original (for Eagles Strike only) by "Franzi" (see example below) that mine is a variation of at his Battles Project site...

http://battlesproject.ifrance.com/battlesproject/ (under mod graphisme)

The biggest differences between the two are that his weapons are cooler (I didn't want to try and figure out who would _actually_ receive which graphic for four games), and his uses whatever graphic for whatever unit (he wanted more ASL counters on screen, whereas mine has two classes... squads and leaders). His is also for Eagles Strike only, but it does mod the game to add more nationalities (I did one each for Advance of the Reich, Eagles Strike, The Proud and the Few, and Pacific War).

The most important item to note is that 99% of the art & concept was done by Franzi. I just wanted what I perceived as more functionality (i.e. I wanted leaders to have leader graphics... see below versus above), so I did these up about 4 or 5 months ago and finally got around to asking Franzi's okay to share my version.

Actually, if you really want mine, I can get them to you in two 5mb emails (but ALWAYS backup your originals first).






Now this just 'feels' right to me.....



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to E)
Post #: 16
RE: John Tiller's 'Dien Bien Phu' - 8/18/2009 8:36:32 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
I love the French Foreign Legion. I have a friend whose father fought at Dien Bien Phu, too bad he died of a stroke.

Regards,

Grell


_____________________________


(in reply to Jeffrey H.)
Post #: 17
RE: John Tiller's 'Dien Bien Phu' - 8/19/2009 3:29:38 AM   
JRodda

 

Posts: 52
Joined: 6/21/2009
Status: offline
Come to think of it, I don't think I've ever seen the vaunted French Foreign Legion in a game before.  They are very cool to command in DBF, with a solid 'A' morale. 

I think one of the reasons for my fascination with Dien Bien Phu is it's a great example of good troops being put into a bad (albeit no win???) situation by questionable political leadership.  I'm reminded of something General Sir John Hackett one said about how "Soldiers are not set up as slayers, but rather to be slain."  The men are put in harm's way for political agendas.  :o(  BTW, I was surprised to find on the BBC that France still has one of the biggest military budgets in the world.  Go figure???

Someone mentioned 'Heroes of Stalingrad' in this thread, and yes, I would be very interested in purchasing that game too.  The trouble is, development seems to be proceeding at a snail's pace.  As someone noted on the 'Heroes of Stalingrad' Forum, it's been "All quiet on the Eastern Front".  Gosh, I think we'll see Starcraft Two sooner than we will this game!!!   



(in reply to Grell)
Post #: 18
RE: John Tiller's 'Dien Bien Phu' - 8/19/2009 3:37:50 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: JRodda

Come to think of it, I don't think I've ever seen the vaunted French Foreign Legion in a game before.  They are very cool to command in DBF, with a solid 'A' morale. 


You'll see them in Modern Wars: Volume I.

Platoon level though, 250 metre hexes.

Jason Petho



_____________________________


(in reply to JRodda)
Post #: 19
RE: John Tiller's 'Dien Bien Phu' - 8/20/2009 2:48:39 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Decided to load up and play Korea-You made me want to play it again. Nice little game.

_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Jason Petho)
Post #: 20
RE: John Tiller's 'Dien Bien Phu' - 8/20/2009 2:52:43 AM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Korea is the only one I own, but I've never played it. Looks rather good though. I have more games than time. Not a bad thing really.

mo reb


_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Titanwarrior89)
Post #: 21
RE: John Tiller's 'Dien Bien Phu' - 8/20/2009 9:14:53 PM   
TheBigRedOne


Posts: 5
Joined: 8/20/2009
Status: offline
quote:

ORIGINAL: E


quote:

ORIGINAL: Erik Rutins

Where is that avaiable, E?


Apparently it's not yet... I uploaded it to http://tfe4.wordpress.com/ (the new Task Force Echo site) about a month ago, but he was waiting for the ability to upload files to the site, as he had recently taken it over.

However, you can get the original (for Eagles Strike only) by "Franzi" (see example below) that mine is a variation of at his Battles Project site...

http://battlesproject.ifrance.com/battlesproject/ (under mod graphisme)

The biggest differences between the two are that his weapons are cooler (I didn't want to try and figure out who would _actually_ receive which graphic for four games), and his uses whatever graphic for whatever unit (he wanted more ASL counters on screen, whereas mine has two classes... squads and leaders). His is also for Eagles Strike only, but it does mod the game to add more nationalities (I did one each for Advance of the Reich, Eagles Strike, The Proud and the Few, and Pacific War).

The most important item to note is that 99% of the art & concept was done by Franzi. I just wanted what I perceived as more functionality (i.e. I wanted leaders to have leader graphics... see below versus above), so I did these up about 4 or 5 months ago and finally got around to asking Franzi's okay to share my version.

Actually, if you really want mine, I can get them to you in two 5mb emails (but ALWAYS backup your originals first).



No-one's more frustrated than I am right now in terms of the sluggishness of getting your ASL conversions uploaded, E!

I'm working on it!

Here's a DBP shot with some updated graphics, using some SB graphics files lifted from IronX's Red Star over Europe MOD.




< Message edited by TheBigRedOne -- 8/20/2009 9:25:01 PM >


_____________________________

The Blitz Squad Battles Forum/Ladder Co-Commander

http://tfe4.wordpress.com/

(in reply to E)
Post #: 22
RE: John Tiller's 'Dien Bien Phu' - 8/20/2009 10:53:18 PM   
E

 

Posts: 1247
Joined: 9/20/2007
Status: offline
.

< Message edited by E -- 8/26/2009 5:54:01 PM >

(in reply to TheBigRedOne)
Post #: 23
RE: John Tiller's 'Dien Bien Phu' - 8/21/2009 4:19:31 PM   
TheBigRedOne


Posts: 5
Joined: 8/20/2009
Status: offline

quote:

ORIGINAL: E


quote:

ORIGINAL: TheBigRedOne

No-one's more frustrated than I am right now in terms of the sluggishness



I'm not frustrated, I was a little surprised, at time of the question put to me. As it turns out, there is still no hurry, if at all (there has only been one request for them, and it was fulfilled).



I fully expected to have the issue resolved in a matter of days, not weeks. I'm taking matters into my own hands at this point. I'll give you a heads up when they are uploaded, hopefully by next week sometime...

(in reply to E)
Post #: 24
RE: John Tiller's 'Dien Bien Phu' - 8/21/2009 6:14:22 PM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
Status: offline
Well I did'nt like to ask " E " but could you send me a copy of your mod as well, had some SL games decades ago but the growing mass of rules stifled my enjoyment. Have the first 6 Squad Battles titles which as you say are great games but would prefer squad on map graphics instead of heads and shoulders.

_____________________________


(in reply to TheBigRedOne)
Post #: 25
RE: John Tiller's 'Dien Bien Phu' - 8/21/2009 8:19:54 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
quote:

ORIGINAL: Lowlander

... Have the first 6 Squad Battles titles which as you say are great games but would prefer squad on map graphics instead of heads and shoulders.



Would you be interested in selling any of them? I bought Korea on e-bay for 15 bucks but missed buying the ones I wanted.

Thanks,
mo reb

< Message edited by Missouri_Rebel -- 8/21/2009 8:20:31 PM >


_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to eastwindrain)
Post #: 26
RE: John Tiller's 'Dien Bien Phu' - 8/21/2009 8:51:55 PM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
Status: offline
Sorry not for sale especially with this game transforming mod by E lurking on the horizon.
Must admit I'm well into AE but these games are good for a change of pace.

Why don't you continue to watch e-bay as games keep popping up.
But you will have to compete with me for Winter War and The Spanish Civil War.



_____________________________


(in reply to Missouri_Rebel)
Post #: 27
RE: John Tiller's 'Dien Bien Phu' - 8/23/2009 9:56:06 AM   
eastwindrain

 

Posts: 230
Joined: 11/29/2005
Status: offline
This mod should be titled " Squad Battles meets the 21st Century " what a brilliant game transformation.

_____________________________


(in reply to eastwindrain)
Post #: 28
RE: John Tiller's 'Dien Bien Phu' - 8/23/2009 4:13:56 PM   
JRodda

 

Posts: 52
Joined: 6/21/2009
Status: offline
I finally got to the first of the 'Battle of Dien Bien Phu' scenarios proper; the Viet Minh assault on the Beatrice fortifications. The scenario is entitled 'This is no time for a case of nerves!', and I must say that truer words were never spoken. A large force of Foreign Legionnaires must hold off an even larger force of Viet Minh for 15 turns, and I must say that the battle is not for the squeamish or faint of heart. I always said I wanted to play a game on this, one of my favorite battles, and on hindsight it may be a case of "be careful what you wish for, you might get it".

Anyway, I'm about half way through the Beatrice scenario and it has been quite an intense challenge. The Viet Minh breached my forward trench line around turn five and now are threatening my second line. That line needs to hold for 4-5 turns if I'm going to have any chance of victory. Gosh, not since some of the Starcraft battles have I been put through the ringer so much by a game. In fact, the Beatrice battle reminds me of the Terrans holding off waves of Zerg!!!!

Vive la France!!!






Attachment (1)

(in reply to JRodda)
Post #: 29
RE: John Tiller's 'Dien Bien Phu' - 8/24/2009 3:02:53 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Great series.

_____________________________


(in reply to JRodda)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [General] >> General Discussion >> John Tiller's 'Dien Bien Phu' Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297