Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Historically correct parks!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Historically correct parks! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Historically correct parks! - 7/26/2009 1:07:11 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Nice new feature coming in the next release:

Here is the description from the readme:

NEW! - When playing historical leagues PureSim automatically assigns the historically correct park/dimensions/fence ht/altitude at league creation time. Thanks to Steven Lucey (CrashDavis) for compiling the data! Coding it in only took 90 minutes, I can't imagine how much time he spent compiling it!

_____________________________

Developer, PureSim Baseball
Post #: 1
RE: Historically correct parks! - 7/26/2009 5:27:24 PM   
Nukester


Posts: 472
Joined: 7/3/2006
From: Newburgh, NY
Status: offline
Awesome! It doesnt take very long in game to set the stadiums, but it certainly was a tedious thing to do when setting up new leagues. Thanks for this

(in reply to puresimmer)
Post #: 2
RE: Historically correct parks! - 7/28/2009 3:58:57 AM   
akcranker


Posts: 477
Joined: 12/12/2005
Status: offline
This helps out a ton cause I was always to lazy to go do this for each league myself LOL

(in reply to Nukester)
Post #: 3
RE: Historically correct parks! - 7/28/2009 10:06:00 PM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Thanks for incorporating this, Shaun. Hopefully, the correct region settings will also show on the front office page. This will make historical template setups much easier.

Two questions: does this mean that in a career league, we will have the Boston Braves automatically relocating to Milwaukee in 1953? Will this also automatically rearrange the team slots so historical Retrosheet schedules can continue to be used?

(in reply to akcranker)
Post #: 4
RE: Historically correct parks! - 8/22/2009 7:54:24 PM   
timmermac

 

Posts: 10
Joined: 8/22/2009
Status: offline
Does this also mean that members of the 1901 St. Louis Cardinals won't have hit 15 bombs by midseason?

(in reply to KG Erwin)
Post #: 5
RE: Historically correct parks! - 8/22/2009 8:12:08 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: timmermac

Does this also mean that members of the 1901 St. Louis Cardinals won't have hit 15 bombs by midseason?


Not sure if you were just trolling, but the numbers should be pretty good. I just simmed 1901 and here is St. Louis' batting stats for the season:






Attachment (1)

_____________________________

Developer, PureSim Baseball

(in reply to timmermac)
Post #: 6
RE: Historically correct parks! - 8/22/2009 10:11:31 PM   
timmermac

 

Posts: 10
Joined: 8/22/2009
Status: offline
Nope, no trolling here. I had done a season using 1.76b starting in 1901, and I was getting some really out of whack dinger numbers for St. Louis. Turns out that they had a stadium with dimensions that were not consistent with 1901.

(in reply to puresimmer)
Post #: 7
RE: Historically correct parks! - 8/22/2009 11:02:01 PM   
CrashDavis

 

Posts: 307
Joined: 7/5/2006
Status: offline

quote:

ORIGINAL: KG Erwin
Two questions: does this mean that in a career league, we will have the Boston Braves automatically relocating to Milwaukee in 1953?

No, this still has to be done manually, but relocations can now be done in PureSim. For relocations: Go to Team Front office (during the year you want to move the team) anytime between FA period and before Spring Training, Set the region, change the team city name, and enter the teams new team abbrev.

quote:

Will this also automatically rearrange the team slots so historical Retrosheet schedules can continue to be used?

Slots are irrevelant. When you set the team abbrev above, that will cause PureSim to autodetect the Retro schedule after Spring Training and continue using them.

SL

(in reply to KG Erwin)
Post #: 8
RE: Historically correct parks! - 8/23/2009 12:26:39 AM   
timmermac

 

Posts: 10
Joined: 8/22/2009
Status: offline
I just had to kill an association that started in 1901 in 1.82 because Cincinnati's stadium had to have had a bizarre stadium configuration. I was somewhere in the vicinity of 2/3 of the way through the season and Cincinnati players had hit anywhere from 30-58 homers. I'm now checking every stadium as the association starts. My next question is will stadiums automatically adjust depending on era as I advance or will I have to manually edit them?

(in reply to CrashDavis)
Post #: 9
RE: Historically correct parks! - 8/23/2009 2:03:09 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Thanks, Crash. This solves the 1953-60 issues on team relocations and using historical schedules.

(in reply to CrashDavis)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Historically correct parks! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906