Nukester
Posts: 472
Joined: 7/3/2006 From: Newburgh, NY Status: offline
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Im on the "too many SB's" side of the fence as far as my historical league, which is still in the deadball era. One of the problems is that there are way too few CS's. In a few test runs of the league before getting going, I would routinely see players with around 80+ SB's when in real life they had around 50 or so, however along with the 80ish steals would only be maybe 4 or 5 caught stealing. For 80 steals, the number of CS should be around 30-35 for most guys I would think (historical SB% is somewhere around 56% I think). So if a player had 50 real life SB's and an estimated CS total (because of lack of CS data in the database) of around 15-20, for a total of around 70 attempts, in the game he would most likely end up with around 66 SB's and 4 CS instead of a more inline 55 SB's and 15 CS. I was seeing way too few CS for this time period but the number of attempts didnt seem too far off, so in the XML file I changed the "STEAL_SPEED_MULTIPLIER Value" from 187 to 135 and changed the "CATCHER_ARM_MULTIPLIER Value" from 105.35 to 110.35 but left the "STEAL_ATTEMPT_FREQ Value" at the default 165. I wasnt too worried about getting exactly 56% CS, but I wanted to at least see some high double digit CS totals for players. In my current league, for 1903 and 1904, Honus Wagner (real life SB's of 46 and 53 respectively) had 46 SB and 23 CS for 1903, and 44 SB and 19 SB in 1904 using the above XML tweaks. Thats close enough for me, and way better than the 65+ SB's and 5 CS I would see before the tweaks. Maybe start with trying to get players with around 56% successful SB's, and, to compensate for the lack of data in the database, try to get the players with more runs scored and/or triples a little better percentage. Not too much with the triples though, as Im seeing players from this time period with alot of triples end up with alot of SB's also, even if they werent basestealers in real life at all (Sam Crawford comes to mind) Maybe this is something that is only an issue with players with lack of CS data in the database, I dont know. Also this is with version 1.80. Im not sure if anything has changed in regards to this issue from there up to 1.83
< Message edited by Nukester -- 8/27/2009 2:30:29 AM >
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