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AI turn - slow that baby down

 
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AI turn - slow that baby down - 8/25/2009 8:29:49 PM   
NefariousKoel


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From: Murderous Missouri Scum
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I think the AI moves are still going far too fast.

Could we get a larger time delay after each piece moved by the AI? Preferably one when selected and another after each move?

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RE: AI turn - slow that baby down - 8/25/2009 8:45:20 PM   
LordJekky

 

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It's certainly possible to do - i think we'll probably be looking to add some way to control the speed of the AI turns in an update, rather than forcing it to be fast or slow - much better if we let people choose their speed.

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RE: AI turn - slow that baby down - 8/25/2009 10:52:13 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
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quote:

ORIGINAL: LordJekky

It's certainly possible to do...


Can I recommend that this work be done sooner than later.

Too many games get their great patch after players have had the game too long. By then they don't want to play it anymore or the market has moved on and no one wants to buy it.

Carriers at War (Matrix) and Defending the Defending the Reich (HPS) are examples that come to mind for me. Patch finally gives players the features they want but everyone has moved on.

(in reply to LordJekky)
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RE: AI turn - slow that baby down - 8/26/2009 2:40:21 PM   
LordJekky

 

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I agree with you - however we have to deal with the issues regarding the demo before we can do the update. also, doing an update too quickly could mean that bugs get missed.

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RE: AI turn - slow that baby down - 8/26/2009 8:32:08 PM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
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Also consider some people are waiting for this stuff to be fixed before buying.  This game looks right up my alley.  But I won't purchase until this stuff is fixed and people on the forum are satisfied.

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RE: AI turn - slow that baby down - 8/26/2009 11:00:55 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
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Having the option as to the speed would be great. 

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