jimh009
Posts: 368
Joined: 5/15/2005 Status: offline
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This AAR covers July 18th - August 9th General Observations The July period of this AAR is quite boring...nothing happened beyond the typical bombing raids the Japanese try at Port Moresby, Imphal and Diamond Harbor. Meanwhile, all I did was position all the forces for the Guadalcanal Invasion. So, let's jump into the invasion...where I also learned a few things. The initial plan was to both invade Lunga and Tulagi. However, for reasons explained below, I only invaded Lunga initially. Tulagi will happen in two weeks or so. The Lunga Invasion : Forces Involved Assault Forces : Entire 1st USMC, 1st USMC tank, 1st USMC FA, 1st USMC Combat Engineers, 1st USMC Parachute, Second Field Artillery Unit, Two Army Tank Batallions, Amphib HQ Corps. Follow-on Forces : USMC Air Wing, USN Base Force with 100 Naval Support, Field Artillery Unit (so three total artillery units), See Bees, EAB Unit, Air HQ, 3 AA units. Supply to be unloaded - More than 100K The Invasion As you can see, I had quite the pile of forces involved for both the initial assault and the follow-on. Total assault value of the assault wave was 800. I knew that I was bringing more than necessary to take the base. However, I do expect the AI will try at some point to land more units on Guadalcanal. By taking all these ground units during the assault, it guarantees that I'll have the necessary ground units already there if/when the time arrives. AP's and AK's were used exclusively for the assault wave...NO xAK's or xAP's were used. After the Milne Bay Invasion a few months earlier, where a ton of troops/materials were lost during the "wade ashore" phase (as most of the troops were landed with xAP's), I learned my lesson! However, the Allies don't have that many AP's or AK's. And LST's and LSD's aren't yet available. As such, the 22 AP's I had filled up remarkably quickly...I used 10 AP's for the 1st USMC division alone. All the remainder AP's and AK's quickly filled up with the rest of the assault wave (the AK's were used for field artillery and tanks). As such, I had no extra AP's or AK's lying around to use for the invasion of Tulagi...this is why it will have to wait. Unquestionably, I could have "economized" and used about 5 less AP's than I did. However, I wanted ALL the assault forces ashore on one turn. And...it worked! All assault forces, with plenty of supplies, were ashore by the end of the first day. Even better, the Marine Division and related elements took NO losses...the bombardment and airstrikes caused enough disruption of the Naval Guard Unit there (which had 120 AV or so) to prevent it from having any sort of effective resistance. And, unlike WiTP, when invading a hex that has no enemy resistance, the invader won't lose tons of troops (in stock WiTP, simply invading a blank hex could often cause you 20% losses). The day after the invasion, the Allies took the island using a simple deliberate assault and sustained virtually no casualties. On the third day, the base now secure in hand, I started to unload the follow on forces (all in amphib TF's too), which fully unloaded in about 4-5 days. There really is a MASSIVE difference in unloading times....xAP's work, but they are pathetically slow compared to AP's. Of course, xAK's are even worse than xAP's, too. One the airfield was repaired, I flew in two fighter squadrons, a torpedo squadron, dauntless squadron, banshee squadron and a catalina squadron. The Japanese had built Lunga up to a size 4 AF and size 2 Port (how thoughtful of them). As such, I have a nice, large airfield to cover future operations from. Naval Resistance at Lunga I got sort of lucky. As the carriers approached Lunga, they discovered a small surface TF with a BB. I suspect that it was just "on patrol", as I've seen it on occasion before. I didn't even realize it was there....but luck can happen! The airstrikes against the BB were pretty pathetic...as the BB didn't sink although it was heavily damaged. Then, on the fifth day after the invasion, the Zuikaku showed up. The Kaga two weeks earlier did a raid on Rossell Island that pretty much wiped it's air groups (the fighter squadron I have on Rossell Island is my best). As such, I suspect the Zuikaku was the only carrier around that the Japanese could use to challenge the invasion of Guadalcanal. Needless to say, against 6 Allied CV's PLUS all the land based air I had on Lunga...the poor Zuikaku didn't stand a chance. It's initial strike was shot down by CAP. However, the Allied strike was terribly pathetic. 100+ torpedo bombers and dauntless dive bombers produced 1 hit! Happily, land based air from Lunga than got involved...causing heavy damage along with two torpedo hits. On the following turn, the Zuikaku was sunk (although it took three carrier strikes to do it!). In addition, a CL that was part of the task force was sunk and a BB was heavily damaged. I actually think the land based air from Lunga was far more decisive in this mini-battle than my six carriers were...they scored far more hits. Air Resistance at Lunga The biggest question of them all...where in the world is Japanese land based air? Japanese land based air is very active in Burma/Java and Finschaven (which tries to bomb Port Moresby every day). Yet against the invasion force, not a single land based air strike happened. While land strikes wouldn't have done much good against the 6 carriers I had, I was still expecting some nasty air battles in Lunga itself...as the Betty's tried to sink some of the transports. But it never happened. Preparing the Invasion Just some thoughts on preparing the whole invasion. As this invasion had more than 200 ships involved, it was quite large...especially for so early in the war. Besides the 3 CV TF's, I had 3 Surface/Bombardment TF's (two of which had two BB's each in them), 2 ASW forces (one stayed with the carriers, the other went with the invasion fleet), 2 replenishment TF's, an separate Amphibious Supply TF, two minesweeper TF's, a "support TF" (AGP, AKE, ACM's, etc...) that I disbanded in port at Lunga, plus the two invasion TF's described next. The invasion task forces had two parts...the assault TF and the follow-on TF. The Assault Force consisted of 2 CA's, 6 DD's, 2 CL's, 6 minesweepers, 9 APD's and all the AP's and AK's in the US Navy. In total, it was around 50-60 ships. I decided to keep the initial assault task force in ONE task force, instead of in two or three like many players do. Later in the war, when I have more vessels, I'll likely do that. But for now, I thought it best to keep everything in one well-covered invasion fleet (which also had 5000 flak!). The follow-on task force contained all the base elements, etc. Consisting of 6 DD's, 6 minesweepers and 50+ xAP's (no xAK's), it hung out one hex from Lunga until the base was secured before unloading. There's no reason to unload any base force or other support elements "under fire." Organizing and Loading The invasion was based out of Noumea, which has a size 6 port now (soon to be 7, hopefully). It took about five days to load up everything and get all the ships organized. This was significantly less time than I expected. Indeed, the 1st USMC itself loaded up entirely with supplies in one day. Once all the ships were loaded up, I took the carrier and surface TF's up to Lunga, where they parked themselves two hexes from the base. The rest of the forces follow them, taking about four days to reach the carriers. I didn't use the "follow" command as I didn't expect much air resistance, and what air resistance I did expect was likely to be directed at the carriers. Later in the war, like when invading Saipan, I will have to have all the forces "move together" hex by hex using the "follow" command. Don't Do This! Never use APD's in amphibious assaults. I loaded the parachute batallion on APD's in an amphibious task force. The disruption of these units was 90+ by the time they went ashore at Lunga! Meanwhile, the disruption of the units in the AP's were ZERO. Thus, APD's are NOT troop transports. Instead, use them exclusively for running in supplies.
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