Veers
Posts: 1324
Joined: 6/6/2006 Status: offline
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: Veers When an SP from Side 'A' is removed via event from a hex that is currently occupied by Side 'B', the SP is not, in fact removed and if again occupied by Side 'A', the SP will be there for their use again. Is this something fixed/adjusted in the next patch? Correct, as I was just about to post in the "continuous loop" thread. But it doesn't need to be fixed. You just don't trigger the "Remove Supply Point" event until "Side A" regains the hex. That's not a problem, though. While "Side B" holds the hex, the supply point is (obviously) not on the map, so it has no effect. It doesn't need to be removed until "Side A" regains the hex. So: event 1 2 Occupies x,y "Side B takes the supply point hex" event 2 1 Occupies x,y "Side A retakes it" event 3 Event Activated 2 Remove Supply Point 1 "The Side A supply point is removed" Same consideration applies for placing the supply point - it will only work if the hex is possessed by the side getting the point. But, that's not usually a problem, if the trigger is the occupation of the target hex. What you were trying to do was a bit more complicated, though. That will require some skill. The placement event will have to have some sort of canceling/enabling events linked to the remote triggering location - I think. That's a good idea, should solve the problem, given another hour to work out the details. :D Thanks Bob. I moved that thread over to the EA forum, as I had her tested out so that what I wrote was working, though needing manual TO activation upon SP removal failure.
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