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Avanced Tactics Editing

 
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Avanced Tactics Editing - 8/28/2009 1:34:53 AM   
rmg

 

Posts: 7
Joined: 9/14/2005
Status: offline
Just got Advanced Tactics, and want to add new units and modify some strengths\attributes to existing scenarios. I can add units, but they come without HQ, and the HQ select button doesnt seem to work to click and attach an existing HQ too it, or create a new one. Also, I assign tanks, and the edit comes out to a unit placed on the map with 0 strength.....I can overide that with the rifles sub file, and get a rifle unit, but no tanks too, and.....again, it will not act like a regular unit, move, and resupply. The manual seems of no help on the basics like this. I had hoped this would be a straightforward editor like Operational Art of War and some others....anyone got time for a basic tutuorial on how to add units to existing scenarios? Thanks. Also, is anyone else frustrated by having to use the history button to "backtrack the A-1 action".....sheesh, have the fun of other war games is watching the A-1 "play" its hand, and see what and how it moves, as if in a real action.


Bob
Post #: 1
RE: Avanced Tactics Editing - 8/28/2009 6:05:43 AM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
Hi

The editor is quite deep and everything might not be in the manual. There are thousands of variables.

I would advice you to start and read the 10 stickied tutorials that are present in the "mod" section of the forum. They will be of great help. Start with the "create an easy scenario" (or something like that) and follow the tutorial.

As for your specific questions.

To create a unit.

1) position yourself on the hex you want the unit to be on
2) go to the unit window
3) press add unit in hex
4) press add subformation (it will come up rifle as default)
5) press SFt stype (if you want other SFTs instead of rifles) and choose what other SFT you want in the unit
6) Press Qty and set how many tanks or whatnot you want in that particular subformation

If you want more different troops just add another subformation to the unit.

You asign a unit to a HQ not a HQ to a unit. But it can be a little tricky. You usually have to press on some other hex first and then go back to the unit that needs a HQ. Then press the unit, asign HQ and go to the HQ it should be assigned to.


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(in reply to rmg)
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