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RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:02:54 AM   
Scott_USN

 

Posts: 715
Joined: 6/2/2004
From: Eagle River, Alaska USA
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Holy Hell you guys have been busy for us. Appreciate it!

That is a hell of a patch and I see many player concerns in there. Best support ever.

Hope it improves a masterpiece but not sure how you do that. :)

(in reply to Erik Rutins)
Post #: 61
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:17:42 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
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On my Intel Pentium 4 Hyperthreading system the -cpu# switches don´t work.
If I use them my combat animationen start hanging for 10,12, 15 even more seconds.

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Post #: 62
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:18:48 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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I never cared for the combat animations so I don't run them. Sorry I can't help.

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Post #: 63
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:28:34 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
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quote:

ORIGINAL: witpqs

I never cared for the combat animations so I don't run them. Sorry I can't help.


thx for the fast reply.
Well my post was just a information.
On my system WitP:AE ist running satisfactory. So I don´t use the -cpu# switch.

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Post #: 64
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:31:32 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Nice job! Pretty comprehensive set of fixes, but in particular, thanks very much for fixing the hugely annoying LRCAP bug.

(in reply to witpqs)
Post #: 65
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 6:22:33 AM   
rockmedic109

 

Posts: 2390
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Great Job!  Thanks guys!


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Post #: 66
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 6:55:11 AM   
John 3rd


Posts: 17178
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Good, fast work! 

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Post #: 67
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 7:08:47 AM   
Reg


Posts: 2787
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From: NSW, Australia
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Absolutely top notch support, way above and beyond the call.....

Thanks a lot to all concerned!!!



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Post #: 68
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 8:14:25 AM   
Dixie


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From: UK
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Having had a quick look through the aircraft replacement schedules, it appears that the Australian Spitfire VIII is a nightfighter 

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Post #: 69
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 9:55:35 AM   
steveh11Matrix


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I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.

Are there any plans to update these in the 'official' patch?

Steve.

Edit: In my rush to ask the question - cos I'm in the middle of Guad right now, I forgot to say - WELL DONE GUYS!

< Message edited by steveh11Matrix -- 8/27/2009 10:21:52 AM >


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Post #: 70
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 11:27:09 AM   
Captain57


Posts: 24
Joined: 6/28/2005
Status: offline
OK, I'm having problems with it. I keep getting a pop up saying invalid serial number everytime I try to run the beta patch. My serial is valid and registered. I have tried both pasting from my license file and hand typing. It always comes up with invalid serial number. I have the 1st patch applied. Any ideas?

---------------

Now to be fair, I am running a Macbook pro 13" intel with OS X 10.5 and using parallels to run this one an only beloved windows game. And yes, WitPAE screams on it. Time to convert my friends.

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Post #: 71
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 11:28:10 AM   
Kumppi


Posts: 209
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From: Somewhere between Sweden and Russia
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Thanks for the beta patch. Great work!

(in reply to steveh11Matrix)
Post #: 72
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 12:00:19 PM   
Smeulders

 

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Looks good, thanks for the patch

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Post #: 73
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 1:32:32 PM   
Erik Rutins

 

Posts: 37503
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From: Vermont, USA
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quote:

ORIGINAL: steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?


They were also updated, we just didn't have the change list from those designers yet.


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Post #: 74
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 1:33:16 PM   
Erik Rutins

 

Posts: 37503
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quote:

ORIGINAL: Tankist
OK, I'm having problems with it. I keep getting a pop up saying invalid serial number everytime I try to run the beta patch. My serial is valid and registered. I have tried both pasting from my license file and hand typing. It always comes up with invalid serial number. I have the 1st patch applied. Any ideas?


E-mail me your serial number to erikr@matrixgames.com exactly as you entered it and I'll double check.


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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 75
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 1:33:37 PM   
Erik Rutins

 

Posts: 37503
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quote:

ORIGINAL: Templer
On my Intel Pentium 4 Hyperthreading system the -cpu# switches don´t work.
If I use them my combat animationen start hanging for 10,12, 15 even more seconds.


Right, if they cause any issues then don't use them. You can try the other switches though. -SingleCpuStart or SingleCpuOrders might help you.

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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Templer_12)
Post #: 76
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 1:39:45 PM   
steveh11Matrix


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quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: steveh11Matrix
I note that the list of data changes does not include the Guadalcanal scenario or, unless I'm mistaken, any of the smaller scenarios.
Are there any plans to update these in the 'official' patch?


They were also updated, we just didn't have the change list from those designers yet.


Thanks, Erik. I think I noticed at least one change (F4F-3 drop tanks) that didn't get carried into Scenario 04; I'll try to create some sort of list.

Oh, and someone might want to check out the assigned airgroups for HMNZS Leander: S10 to S17/700 Sqd FAA are ALL assigned to this lucky ship!

Steve.

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Post #: 77
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 1:53:37 PM   
Flying Tiger

 

Posts: 496
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From: ummmm... i HATE that question!
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great job. thanks!

i noticed that the map no longer scrolls when trying to set search arcs. i'm sure it scrolled before?

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Post #: 78
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 2:44:02 PM   
leehunt27@bloomberg.net


Posts: 533
Joined: 9/6/2004
Status: offline
thanks again to the developers for the new AE and working out all the bugs with the new patch :) I know from my own limited experience and friends who are programmers that "bug hunting" is exhausting and tedious at times. But we appreciate it!!

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John 21:25

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Post #: 79
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:03:05 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline



quote:

ORIGINAL: PzB

Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.

One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates...

Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.

Consider me a voice for those who left in protest!
(This one's for you Pauk!)

- turning of the slight irony -

Looking forward to test the new patch! Well done to fix so much in so little time

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: PzB
Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war.


As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance.






Right now most of us are playing the AI. Zeros do Ok in the AI game but not great. However, I just started my first pbemail campaign and there is a big difference in how things work. My experienced email opponent is usings the sweep then bomb tactics, (with rinse and repeat) and the zeros are doing a plenty good job of shooting all of my fighters out of the sky. Since most of us will end up playing email games, I would not recommend wholescale changes until there are a good number of pbemail games under way.

I was worried that Allied subs were too sucessful and that is the case in my AI games. However, my opponents skilled use of escort and ASW in our email game is causing me to think twice. Best to wait a while and see.



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(in reply to PzB74)
Post #: 80
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 5:55:20 PM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline

quote:

ORIGINAL: TheTomDude

Fantastic patch. Many thanks.

- What about the "PT TFs not leaving a conquered port" or "No scuttling of costal ships in conquered port" problem? Will this be in the patch? Can't find it on the list.



Has this been taken care of Erik?
Thanks

(in reply to TheTomDude)
Post #: 81
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 6:16:58 PM   
NormS3


Posts: 521
Joined: 12/10/2007
From: Wild and Wonderful WV, just don't drink the water
Status: offline
Ok, quick questions

All I have to add to the quick start link is a -w at the end in order to run the game windowed?

so it would look like this

C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -w

Does this mean that the game can only be run windowed?


(in reply to TheTomDude)
Post #: 82
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 6:36:29 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
-fd switch is for

The manual write: -fd : Full screen, daily autosave.

I´m running WitP:AE without using this switch in the command line.
I get full screen and daily autosave. So why this option (-fd) exists?

< Message edited by Templer -- 8/27/2009 6:57:18 PM >


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Post #: 83
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 6:44:14 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Normally, you run full screen and the autosave is overwritten every day. If you use -fd, an ongoing sequence of autosaves are saved in the /autosave sub-folder of your save folder. They don't overwrite, you get a continuing archive.

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Templer_12)
Post #: 84
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 7:35:38 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Actually AndyMac tells me that Scen 2 now has a substantially increased Japanese starting air xp!
This is good news and should give Japan that extra drive and Zero scourge in the early war that they should have!

Only catch is that we have to restart scen 2 to see the effect...!


quote:

ORIGINAL: crsutton

quote:

ORIGINAL: PzB

Zero's don't have much of an advantage in the early war at all. Can handle Beer-barrels but is already struggling against Warhawks and Wildcats. It could however be that Allied fighters are overperforming.

One of my carrier strikes went in unescorted, 10 Kates against 1 Warhawk. Over 2 intercepts I lost 7 Kates...

Lots of ppl have blown their fuses arguing against the reductions in Jap air / sea prowess, so I hope you didn't chase away all the JFBs - cause you need someone to even out the AFBs dominating presence.

Consider me a voice for those who left in protest!
(This one's for you Pauk!)

- turning of the slight irony -

Looking forward to test the new patch! Well done to fix so much in so little time

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: PzB
Can't find anything about such an update but thought this was a planned change to give the Japs more of an edge in the early war.


As far as we can tell, Japanese air is fine in the early war, with the exception of the Coral Sea scenario, where an issue was fixed. What else are you seeing? In all our testing the Zeros are pretty much matching their historical performance.






Right now most of us are playing the AI. Zeros do Ok in the AI game but not great. However, I just started my first pbemail campaign and there is a big difference in how things work. My experienced email opponent is usings the sweep then bomb tactics, (with rinse and repeat) and the zeros are doing a plenty good job of shooting all of my fighters out of the sky. Since most of us will end up playing email games, I would not recommend wholescale changes until there are a good number of pbemail games under way.

I was worried that Allied subs were too sucessful and that is the case in my AI games. However, my opponents skilled use of escort and ASW in our email game is causing me to think twice. Best to wait a while and see.





_____________________________



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(in reply to crsutton)
Post #: 85
RE: PLEASE READ: Public Beta Guidelines - 8/27/2009 8:51:41 PM   
Andy Mac

 

Posts: 15222
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From: Alexandria, Scotland
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You still neeed to use tactics though they are not an I WIN button

(in reply to PzB74)
Post #: 86
RE: PLEASE READ: Public Beta Guidelines - 8/28/2009 2:29:25 AM   
SuluSea


Posts: 2358
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Status: offline
Am I the only one not being able to turn off replacements using this screen? I click toggle off replacements and the writing you see is the result.



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Post #: 87
RE: PLEASE READ: Public Beta Guidelines - 8/28/2009 7:27:23 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
"26. Gameplay Change: Adjustments have been made to the routine steaming damage function to make it more difficult to keep PTs at sea for long periods. It was modified to accumulate considerable damage for PTs under extended steaming and also increase chances for major events (breakdowns, running aground or on reef, etc)."

Does this mean that you will need to keep PT TFs docked in your port to avoid this higher steaming damage, or does this just apply to PT TFs that are not in a friendly port hex?


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fair winds,
Brad

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Post #: 88
RE: PLEASE READ: Public Beta Guidelines - 8/28/2009 8:04:17 PM   
romanovich

 

Posts: 126
Joined: 12/8/2004
From: SoCal
Status: offline

quote:

ORIGINAL: erstad


quote:

ORIGINAL: StoneAge

55. When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.

What Does this mean?
Does this mean that the 14th Army can only have 1 planning target set for the whole 14th Army at one time



As it reads literally, it's even worse. Everything within Southern army only gets a bonus if Southern Army HQ is planning for the same target they are. Is that really what this means? That's quite a change...

Also, does it matter how much prep the command HQ has? Could you have units, at, say 100 prep for various spots and change the command HQ each day to change the unit(s) that get the bonus?



Has this been answered somewhere?

(in reply to erstad)
Post #: 89
RE: PLEASE READ: Public Beta Guidelines - 8/28/2009 9:08:51 PM   
Valgua


Posts: 218
Joined: 11/10/2006
From: Uppsala, Sweden
Status: offline

quote:

ORIGINAL: Flying Tiger

great job. thanks!

i noticed that the map no longer scrolls when trying to set search arcs. i'm sure it scrolled before?

quote:

arc


I had the same issue. Is it a bug?

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(in reply to Flying Tiger)
Post #: 90
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