It appears that there was a tweak done to the prior version which toned down pilot training significantly. While I admit that you could gain a lot of experience fast in the previous version the pendulum seesm to have swung to the opposite extreme now. I have not been able to get any pilots trained anywhere in the GC. Even in combat some fighter pilots will not gain any experience (from their 40s and 50s level) for shooting down a plane! When the experience level does change for some fighter pilots who shoot down a plane the only column that will change is the experience level and not air or defense skills like before. Could the Devs please take a look at this.
It appears that there was a tweak done to the prior version which toned down pilot training significantly. While I admit that you could gain a lot of experience fast in the previous version the pendulum seesm to have swung to the opposite extreme now. I have not been able to get any pilots trained anywhere in the GC. Even in combat some fighter pilots will not gain any experience (from their 40s and 50s level) for shooting down a plane! When the experience level does change for some fighter pilots who shoot down a plane the only column that will change is the experience level and not air or defense skills like before. Could the Devs please take a look at this.
Thanks, Pete
I concur and have played several turns just to be sure that the rate has gone down considerably. Forget training even when on uncontested bombing missions from a lvl 5 AF, well supplied and AV support, 45-50% bombing accuracy = only 1 or 2 green skill improvements total (thats 2 pilots) from 10-15 pilots over 3 turns.
Are we talking about the pilot 10+ skills or the pilot experience value?
Both I think however experience skills are hard to see over a few turns anyway. The specific skills usually jump up daily one point for several of the pilots especially when your dealing with 20-40 pts of experience in the category.
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Joined: 5/5/2001 From: Melbourne, Australia Status: offline
The low skills get an initial bonus as they increase; generally if you survive, your gaining from better skills. This bonus was originally 5 but for the patch it got changed to 3, basically cutting back the increments by 40%. This was not intentional but a change I had left in there from some other skill checks I was doing. It has been moved back to 5 as it was originally was.
The low skills get an initial bonus as they increase; generally if you survive, your gaining from better skills. This bonus was originally 5 but for the patch it got changed to 3, basically cutting back the increments by 40%. This was not intentional but a change I had left in there from some other skill checks I was doing. It has been moved back to 5 as it was originally was.
Thanks IMO the original was fine as it only really changed specific skills with any noticeable increases not overall experience and gave a poor unit a chance to go to combat within a month with a fighting chance
This is bad news for the Japanese, take a group of Bettys or Nells with an avg exp of 75, half of them will be killed before they every gain any more experince, then it's all down hill. Japan can't afford 2 or 3 months to train pilots just to get them to 55 or 60 only to have half of the die in their first naval attack!
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Joined: 8/3/2004 From: Midwest USA Status: offline
The training mission seems to have been significantly nerfed as well. I did a quick test (didn't capture all the quantitative results) where I put all of the bombers that start at Takao on 100% training for ASW (head to head mode). At the end of 9 days, there were a number of units that had no improvement, period. A few had maybe 3-5 pilots that had been improved.
Note the ASW skill starts low, so it's not like these guys were already in the 60-80s
Watch the pilot training screen. I am not getting any "green" number changes to anything other than the EXP column and that is only after combat for some fighter pilots when they shoot down another plane (but not always). It doesn't matter where the unit is, supply status, or anything else since it is happening across the entire map for all nationalities. The training mission is not giving me any "green" number changes on the screen nor is experience from combat action other than the noted EXP column above so in effect all the other attributes are not changing! I am playing Allied versus AI if that helps.
The low skills get an initial bonus as they increase; generally if you survive, your gaining from better skills. This bonus was originally 5 but for the patch it got changed to 3, basically cutting back the increments by 40%. This was not intentional but a change I had left in there from some other skill checks I was doing. It has been moved back to 5 as it was originally was.
Making sure I understand you - it was changed to 3 in the beta patch but will be back to 5 in the official patch?
Everyone please read Michaels post #6 that he accidentally changed while bug hunting and will change to original.
quote:
The low skills get an initial bonus as they increase; generally if you survive, your gaining from better skills. This bonus was originally 5 but for the patch it got changed to 3, basically cutting back the increments by 40%. This was not intentional but a change I had left in there from some other skill checks I was doing. It has been moved back to 5 as it was originally was.
< Message edited by medicff -- 8/29/2009 8:12:13 PM >
Anyone know if users can mod this themselves in a saved game and not from the scenario. I would like to turn the exp bonus back up to 5 myself and not have to start a new GC.
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: Bandkanon
Anyone know if users can mod this themselves in a saved game and not from the scenario. I would like to turn the exp bonus back up to 5 myself and not have to start a new GC.
This is in the code not the save files. When the official patch is released it will automatically be reset to 5..no restart
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Joined: 8/4/2009 From: Melbourne, Australia Status: offline
quote:
ORIGINAL: witpqs
quote:
ORIGINAL: michaelm
The low skills get an initial bonus as they increase; generally if you survive, your gaining from better skills. This bonus was originally 5 but for the patch it got changed to 3, basically cutting back the increments by 40%. This was not intentional but a change I had left in there from some other skill checks I was doing. It has been moved back to 5 as it was originally was.
Making sure I understand you - it was changed to 3 in the beta patch but will be back to 5 in the official patch?
Interesting! I was waiting to play a GC until the first patch. When the beta was released, I decided to start one. As I am only a couple days in to it, I think I will now wait till the official patch is released.
GB.
< Message edited by GB68 -- 8/30/2009 3:58:04 AM >
Posts: 1944
Joined: 8/3/2004 From: Midwest USA Status: offline
quote:
ORIGINAL: michaelm
quote:
ORIGINAL: erstad
Has the training mission been deliberately nerfed in the public beta, or was that accidental?
Or is it unclear whether the training mission has been nerfed and it would be useful for me to collect and post some objective data?
My error, was not intentional.
Thanks! Sorry if it seemed like I was flogging the dead horse, but I wasn't sure if your earlier messages meant both combat missions and training missions, or combat missions only.
After 7 days of CG i say something must be broken... i set some units to train and during those 7 days non got any exp or skill gain i purposly changed commanders in some squadrons. My Combat units gain some EXP during combat ops but no skills increase even if a unit is seeing extensive combat ops any chance of bringing the old system in the official Path??? Overall i haven't seen a single point Skill increase in any of my units!
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