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Boise kicks some butt! - 8/31/2009 2:18:59 PM   
crsutton


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Fighting ship.




Attachment (1)

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Post #: 1
RE: Boise kicks some butt! - 8/31/2009 2:52:12 PM   
herwin

 

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From: Sunderland, UK
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Night Time Surface Combat, near Lunga at 114,138, Range 1,000 Yards

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Japanese Ships
CA Suzuya
CA Kumano
DD Mutsuki
DD Uzuki, Shell hits 6, on fire
E Yunagi

Allied Ships
CA Pensacola, Shell hits 8, Torpedo hits 2, and is sunk
CLAA Juneau
CL Boise, Shell hits 2, Torpedo hits 2, and is sunk
DD Gregory
DD Hutchins, Shell hits 1, on fire
DD Swanson
DD Craven, Shell hits 4, on fire
DD Cummings
DD Lamson
DD Perkins



Low visibility due to Rain with 75% moonlight
Maximum visibility in Rain and 75% moonlight: 1,000 yards
CONTACT: Allies radar detects Japanese task force at 12,000 yards
Range closes to 7,000 yards...
Range closes to 2,000 yards...
Range closes to 1,000 yards...
CL Boise sunk by CA Suzuya at 1,000 yards
CA Pensacola sunk by DD Uzuki at 1,000 yards
DD Uzuki engages DD Cummings at 1,000 yards
DD Uzuki engages DD Craven at 1,000 yards
DD Uzuki engages DD Swanson at 1,000 yards
DD Hutchins engages DD Uzuki at 1,000 yards
DD Uzuki engages DD Gregory at 1,000 yards
Range increases to 2,000 yards
CA Kumano engages DD Craven at 2,000 yards
CA Suzuya engages DD Perkins at 2,000 yards
DD Uzuki engages DD Swanson at 2,000 yards
DD Uzuki engages DD Cummings at 2,000 yards
DD Craven engages DD Uzuki at 2,000 yards
CA Suzuya engages DD Hutchins at 2,000 yards
DD Gregory engages DD Uzuki at 2,000 yards
Task forces break off...


_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to crsutton)
Post #: 2
RE: Boise kicks some butt! - 8/31/2009 3:03:11 PM   
Tiger_Rat


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From: Under the Rainbow
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I hate Boise, She is a transport taskforce wrecking machine. Anybody would think She had fifteen six-point-one inch guns!

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Post #: 3
RE: Boise kicks some butt! - 8/31/2009 3:04:23 PM   
Shark7


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Nice rebuttal Herwin...

Suzuya and Kumano kick some butt!

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Post #: 4
RE: Boise kicks some butt! - 8/31/2009 3:19:57 PM   
Tophat1815

 

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I from rather rude experience have seen Boise in action via pbem:

Day Time Surface Combat, near Cam Ranh Bay at 64,72, Range 16,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
CA Chokai, Shell hits 43, and is sunk
CL Kashii, Shell hits 19, and is sunk
CL Isuzu, Shell hits 9, heavy fires, heavy damage
DD Fubuki, Shell hits 6, and is sunk
DD Usugumo
DD Hakaze, Shell hits 2, on fire
TB Kari
PB Kantori Maru
xAK Sinsei Maru
AMC Saigon Maru, Shell hits 11, and is sunk
xAK India Maru, Shell hits 8, heavy fires, heavy damage
xAK Victoria Maru, Shell hits 2
xAP Argentina Maru, Shell hits 1
xAP Baikal Maru

Allied Ships
CL Boise, Shell hits 5, on fire




Allied Ships Reported to be Approaching!
Japanese TF begins to get underway
Maximum visibility in Overcast Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 22,000 yards
Range closes to 19,000 yards...
Range closes to 16,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 16,000 yards
CA Chokai engages CL Boise at 16,000 yards
CL Boise engages CL Isuzu at 16,000 yards
DD Fubuki engages CL Boise at 16,000 yards
Range closes to 12,000 yards
CA Chokai engages CL Boise at 12,000 yards
DD Usugumo engages CL Boise at 12,000 yards
CL Boise engages TB Kari at 12,000 yards
Range closes to 10,000 yards
CA Chokai engages CL Boise at 10,000 yards
Range closes to 8,000 yards
CA Chokai engages CL Boise at 8,000 yards
CL Kashii engages CL Boise at 8,000 yards
DD Hakaze engages CL Boise at 8,000 yards
Range closes to 4,000 yards
CL Boise engages CA Chokai at 4,000 yards
CA Chokai engages CL Boise at 4,000 yards
CL Boise engages PB Kantori Maru at 4,000 yards
CL Boise engages AMC Saigon Maru at 4,000 yards
CL Boise engages xAK Victoria Maru at 4,000 yards
Range closes to 3,000 yards
CA Chokai engages CL Boise at 3,000 yards
CL Boise engages CL Kashii at 3,000 yards
Range closes to 2,000 yards
CL Isuzu engages CL Boise at 2,000 yards
CL Boise engages CA Chokai at 2,000 yards
CL Boise engages xAK India Maru at 2,000 yards
CL Boise engages CL Isuzu at 2,000 yards
CL Boise engages AMC Saigon Maru at 2,000 yards
CL Boise engages xAK India Maru at 2,000 yards
CL Boise engages CL Isuzu at 2,000 yards
CL Boise engages xAP Argentina Maru at 2,000 yards
CA Chokai sunk by CL Boise at 2,000 yards
CL Isuzu engages CL Boise at 2,000 yards
xAP Baikal Maru , xAP Argentina Maru , xAK Victoria Maru screened from combat
- escorted by TB Kari , PB Kantori Maru
CL Kashii engages CL Boise at 2,000 yards
DD Fubuki engages CL Boise at 2,000 yards
Moran, E. orders Allied TF to disengage
Range increases to 3,000 yards
CL Isuzu engages CL Boise at 3,000 yards
CL Boise engages xAK India Maru at 3,000 yards
Range increases to 8,000 yards
xAP Baikal Maru , xAP Argentina Maru screened from combat
- escorted by DD Hakaze
CL Isuzu engages CL Boise at 8,000 yards
Range increases to 12,000 yards
xAP Baikal Maru , xAP Argentina Maru , xAK Victoria Maru screened from combat
- escorted by CL Isuzu
CL Boise engages DD Hakaze at 12,000 yards
CL Boise engages TB Kari at 12,000 yards
Range increases to 17,000 yards
CL Isuzu engages CL Boise at 17,000 yards
DD Fubuki sunk by CL Boise at 17,000 yards
Range increases to 22,000 yards
CL Boise engages DD Hakaze at 22,000 yards
Range increases to 26,000 yards
xAP Baikal Maru , xAP Argentina Maru , xAK Victoria Maru ,
xAK India Maru screened from combat
CL Boise engages DD Hakaze at 26,000 yards
Task forces break off...


Note: This isn't intended as crying but a rebuttal of herwin's rebuttal.

< Message edited by Tophat1812 -- 8/31/2009 3:23:16 PM >

(in reply to herwin)
Post #: 5
RE: Boise kicks some butt! - 8/31/2009 3:22:11 PM   
DivePac88


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From: Somewhere in the South Pacific.
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Boise in my PBEM (WitP) against Shark7 got sunk by a Light Carrier in a gunfight at night, with a little help from some Heavy Cruisers!

< Message edited by DivePac88 -- 8/31/2009 3:23:51 PM >


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When you see the Southern Cross, For the first time
You understand now, Why you came this way

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Post #: 6
RE: Boise kicks some butt! - 8/31/2009 3:25:22 PM   
Tophat1815

 

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quote:

ORIGINAL: DivePac88

Boise in my PBEM (WitP) against Shark7 got sunk by a Light Carrier in a gunfight at night, with a little help from some Heavy Cruisers!


In my encounter shown above Boise sailed into Cam Rahn Bay,shot the place up and sailed off into the sunset. I'd rather have had your outcome.

(in reply to DivePac88)
Post #: 7
RE: Boise kicks some butt! - 8/31/2009 3:48:14 PM   
Shark7


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From: The Big Nowhere
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quote:

ORIGINAL: DivePac88

Boise in my PBEM (WitP) against Shark7 got sunk by a Light Carrier in a gunfight at night, with a little help from some Heavy Cruisers!


Hehe, fear the 5in/40!

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'When in doubt...attack!'

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Post #: 8
RE: Boise kicks some butt! - 8/31/2009 4:52:14 PM   
Dili

 

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Joined: 9/10/2004
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quote:

Japanese Ships
CA Chokai, Shell hits 43, and is sunk
CL Kashii, Shell hits 19, and is sunk
CL Isuzu, Shell hits 9, heavy fires, heavy damage
DD Fubuki, Shell hits 6, and is sunk
DD Usugumo
DD Hakaze, Shell hits 2, on fire
TB Kari
PB Kantori Maru
xAK Sinsei Maru
AMC Saigon Maru, Shell hits 11, and is sunk
xAK India Maru, Shell hits 8, heavy fires, heavy damage
xAK Victoria Maru, Shell hits 2
xAP Argentina Maru, Shell hits 1
xAP Baikal Maru

Allied Ships
CL Boise, Shell hits 5, on fire


What a farse. I can't think of any instance how this could happen in daytime with 22 Kyds detection range.

(in reply to Shark7)
Post #: 9
RE: Boise kicks some butt! - 8/31/2009 4:58:23 PM   
JohnDillworth


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Joined: 3/19/2009
Status: offline
The Boise was sold, and served with, the Argentine Navy. She served until 1978, when she was sold to, and scrapped in, JAPAN!

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(in reply to Dili)
Post #: 10
RE: Boise kicks some butt! - 8/31/2009 5:00:45 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: JohnDillworth

The Boise was sold, and served with, the Argentine Navy. She served until 1978, when she was sold to, and scrapped in, JAPAN!


Ironic isn't it?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to JohnDillworth)
Post #: 11
RE: Boise kicks some butt! - 8/31/2009 5:54:51 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
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quote:

ORIGINAL: Dili

quote:

Japanese Ships
CA Chokai, Shell hits 43, and is sunk
CL Kashii, Shell hits 19, and is sunk
CL Isuzu, Shell hits 9, heavy fires, heavy damage
DD Fubuki, Shell hits 6, and is sunk
DD Usugumo
DD Hakaze, Shell hits 2, on fire
TB Kari
PB Kantori Maru
xAK Sinsei Maru
AMC Saigon Maru, Shell hits 11, and is sunk
xAK India Maru, Shell hits 8, heavy fires, heavy damage
xAK Victoria Maru, Shell hits 2
xAP Argentina Maru, Shell hits 1
xAP Baikal Maru

Allied Ships
CL Boise, Shell hits 5, on fire


What a farse. I can't think of any instance how this could happen in daytime with 22 Kyds detection range.


Well then let me inform you of just how it could happen.........."THUNDERSTORMS". Kept good ole Boise underwraps so my IJN Nells and Betty's never saw much less launched a torp against him.In this hex it says overcast I know,but my fleet was at anchor and had been waiting to load. Boise came tearing in and shot me up good. She targeted Chokai which took many hits rightoff including a "fire in control room"hit.

I think the combat model worked very well indeed! I can actually see this mess happening,storms cover approach and prevent air from taking her out,my ships all fat dumb and happy at anchor waiting to load for new invasions and some crazy US ship comes in shooting at anything in sight. If you say it can't happen in real life just look at Houston and Perth!

(in reply to Dili)
Post #: 12
RE: Boise kicks some butt! - 8/31/2009 6:28:13 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
The game report refers visibility when Japanese detected :

Maximum visibility in Overcast Conditions: 28,000 yards

CONTACT: Japanese lookouts spot Allied task force at 22,000 yards. <--- a TF of only one ship.

quote:

If you say it can't happen in real life just look at Houston and Perth!


I don't see the point, they had no comparable adversaires. Unless the Japanese ships could not fire i don't see this happening.

(in reply to Tophat1815)
Post #: 13
RE: Boise kicks some butt! - 8/31/2009 6:45:47 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline

quote:

ORIGINAL: Dili

quote:

Japanese Ships
CA Chokai, Shell hits 43, and is sunk
CL Kashii, Shell hits 19, and is sunk
CL Isuzu, Shell hits 9, heavy fires, heavy damage
DD Fubuki, Shell hits 6, and is sunk
DD Usugumo
DD Hakaze, Shell hits 2, on fire
TB Kari
PB Kantori Maru
xAK Sinsei Maru
AMC Saigon Maru, Shell hits 11, and is sunk
xAK India Maru, Shell hits 8, heavy fires, heavy damage
xAK Victoria Maru, Shell hits 2
xAP Argentina Maru, Shell hits 1
xAP Baikal Maru

Allied Ships
CL Boise, Shell hits 5, on fire


What a farse. I can't think of any instance how this could happen in daytime with 22 Kyds detection range.


I think the salient point is

quote:

Allied Ships Reported to be Approaching!
Japanese TF begins to get underway


Completely unprepared japanese ships get hammered by a fully prepared Boise. However one caveat might be that the IJN ships should be at ready mode unless they are loading/unloading too.



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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 14
RE: Boise kicks some butt! - 8/31/2009 8:08:55 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
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quote:

ORIGINAL: Dili

The game report refers visibility when Japanese detected :

Maximum visibility in Overcast Conditions: 28,000 yards

CONTACT: Japanese lookouts spot Allied task force at 22,000 yards. <--- a TF of only one ship.

quote:

If you say it can't happen in real life just look at Houston and Perth!


I don't see the point, they had no comparable adversaires. Unless the Japanese ships could not fire i don't see this happening.



We were at a dead stop,in harbor awaiting the opportune moment to load an invasion force. Ever hear of caught flat-footed? Somehow I very much doubt Boise was obeying harbor rules regarding speed restrictions in harbor. And my boys didn't see the enemy until they were 22,000 yards away and most probably closing rapidly.

Question for you,how long does it take a ship going at 27-31 knots to close range? Both started firing at 16K and progressed on down.

< Message edited by Tophat1812 -- 8/31/2009 8:09:34 PM >

(in reply to Dili)
Post #: 15
RE: Boise kicks some butt! - 8/31/2009 8:12:11 PM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
Was the TF docked?

Bet there is a significant penalty for being docked when engaged in surface combat.

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Post #: 16
RE: Boise kicks some butt! - 8/31/2009 8:20:54 PM   
jazman

 

Posts: 369
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From: Crush Depth
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The Boise has been nerfed. By golly, she was the fightingest ship in the US Navy.


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RE: Boise kicks some butt! - 8/31/2009 9:26:26 PM   
Dili

 

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quote:

We were at a dead stop,in harbor awaiting the opportune moment to load an invasion force. Ever hear of caught flat-footed? Somehow I very much doubt Boise was obeying harbor rules regarding speed restrictions in harbor. And my boys didn't see the enemy until they were 22,000 yards away and most probably closing rapidly.

Question for you,how long does it take a ship going at 27-31 knots to close range? Both started firing at 16K and progressed on down.


Still doesn't make sense.In Torch, Jean Bart was in harbour couldn't even move, had only 4 guns vs 9 of Massassuchets and still had some rounds getting near the US BB. Here is Boise against 2 CA a CL and 3 DD's plus minor ships. Impossible.

The tendency of closing the range up to 2kyd in most daylight engagements is also unrealistic.

(in reply to jazman)
Post #: 18
RE: Boise kicks some butt! - 8/31/2009 9:35:37 PM   
denisonh


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From: Upstate SC
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Using the word "impossible" in the context of probable outcomes in combat is only approriate if there is a specific immutable limitation.

In this case, I would say that it is extremely unlikely.

That is why when evaluating the output from a combat model, you look at 30 or more outcomes to determine the range of outcomes. This outcome may be an outlier but most certainly not "impossible".

This isn't chess.

quote:

ORIGINAL: Dili

quote:

We were at a dead stop,in harbor awaiting the opportune moment to load an invasion force. Ever hear of caught flat-footed? Somehow I very much doubt Boise was obeying harbor rules regarding speed restrictions in harbor. And my boys didn't see the enemy until they were 22,000 yards away and most probably closing rapidly.

Question for you,how long does it take a ship going at 27-31 knots to close range? Both started firing at 16K and progressed on down.


Still doesn't make sense.In Torch, Jean Bart was in harbour couldn't even move, had only 4 guns vs 9 of Massassuchets and still had some rounds getting near the US BB. Here is Boise against 2 CA a CL and 3 DD's plus minor ships. Impossible.

The tendency of closing the range up to 2kyd in most daylight engagements is also unrealistic.



_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

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Post #: 19
RE: Boise kicks some butt! - 8/31/2009 9:35:58 PM   
Grollub


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From: Lulea, Sweden
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quote:

ORIGINAL: Dili

quote:

We were at a dead stop,in harbor awaiting the opportune moment to load an invasion force. Ever hear of caught flat-footed? Somehow I very much doubt Boise was obeying harbor rules regarding speed restrictions in harbor. And my boys didn't see the enemy until they were 22,000 yards away and most probably closing rapidly.

Question for you,how long does it take a ship going at 27-31 knots to close range? Both started firing at 16K and progressed on down.


Still doesn't make sense.In Torch, Jean Bart was in harbour couldn't even move, had only 4 guns vs 9 of Massassuchets and still had some rounds getting near the US BB. Here is Boise against 2 CA a CL and 3 DD's plus minor ships. Impossible.

The tendency of closing the range up to 2kyd in most daylight engagements is also unrealistic.

If you're such a fan of realism, why don't you play a game consisting of two turns - december 7 1941 with the sole event "War starts" and september 2 1945 with the sole event "Allied wins". That way you can skip all the "unrealism" in between...


< Message edited by Grollub -- 8/31/2009 9:44:09 PM >


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RE: Boise kicks some butt! - 8/31/2009 10:25:40 PM   
Mike Scholl

 

Posts: 9349
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From: Kansas City, MO
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quote:

ORIGINAL: Dili
Still doesn't make sense. In Torch, Jean Bart was in harbour couldn't even move, had only 4 guns vs 9 of Massassuchets and still had some rounds getting near the US BB. Here is Boise against 2 CA a CL and 3 DD's plus minor ships. Impossible.



Jean Bart was immobile and partially integrated into the CD defenses. A better comparison would probably be Mers el Kibir, where the French were working from anchor against the British force. Advantage was all on the British side. Though I will be the first to admit that some of the Boise results I've seen are a bit much...., something about her particular stats must hit all the high points in the surface combat programming.

(in reply to Dili)
Post #: 21
RE: Boise kicks some butt! - 9/1/2009 12:29:39 AM   
Dili

 

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Fine example Mike, but in game terms this would mean that the French ships were in harbour not in an organised task force and the crew value would have to be very low due to french low morale. And more important the forces in both sides are comparable.

The British didn't attacked Mers el Kebir with one cruiser vs 2 heavy cruiser 1 small cruiser, 3 Destroyers and to PB's. If the american force was 2 CL Boise and a bunch of DD's i would have nothing to criticise.

(in reply to Mike Scholl)
Post #: 22
RE: Boise kicks some butt! - 9/1/2009 12:41:12 AM   
hellfirejet


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From: Scotland
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I could be mistaken but I'm sure the Japanese employed the tactic of having destroyers patroling the the port entrances at all times? If this indeed was the case then Boise should have been engaged by these patrol boats before getting anywhere near the ships in port,yes no maybe perhaps,either that or the Japanese in this game are stupid to say the least.

< Message edited by hellfirejet -- 9/1/2009 12:49:30 AM >


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Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to Dili)
Post #: 23
RE: Boise kicks some butt! - 9/1/2009 1:42:44 AM   
Mike Scholl

 

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quote:

ORIGINAL: Dili

Fine example Mike, but in game terms this would mean that the French ships were in harbour not in an organised task force and the crew value would have to be very low due to french low morale. And more important the forces in both sides are comparable. My point was that the force caught at anchor in harbor came out on the short end of a very one-sided combat..., same as in the example.

The British didn't attacked Mers el Kebir with one cruiser vs 2 heavy cruiser 1 small cruiser, 3 Destroyers and to PB's. If the american force was 2 CL Boise and a bunch of DD's i would have nothing to criticise. As I said, I too find some of the Boise's "battles" in the game somewhat hard to swallow.


(in reply to Dili)
Post #: 24
RE: Boise kicks some butt! - 9/1/2009 2:41:39 AM   
Sheytan


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And I looked, and beheld a grey form, upon its bow a pale horse painted, and his name that sat on her was Death, and Hell followed with her belching fire and brimstone.

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Post #: 25
RE: Boise kicks some butt! - 9/1/2009 3:22:14 AM   
Fishbed

 

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From: Beijing, China - Paris, France
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Well I guess it's all down to our playing habits which could work under WitP, but do no more in AE because of deepened mechanism. We actually have to learn to play a new game, and this is partly due to heightened micro-management: we have to put patrols in port hexs if we want them protected, and if we wanted the CA and the DD to be on a readyness status, they should have been merged with the transports only after the end of the loading process, etc...
I guess we can't blame the game on that one, only us (I mean I do not critisize Tophat at all, I'd do the same, but looks like they're some re-learning in the air for everybody here). I guess it is a little bothering everytime we have that kind of "hey you goddam computer, I don't ask you to read my mind, but gosh are you dumb or what?" feeling, but well we got to learn to speak a new language with our silicone partner (and I mean not the one with boobs, the one with lights and buttons).


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Post #: 26
RE: Boise kicks some butt! - 9/1/2009 4:56:54 AM   
Fallschirmjager


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Boise in my PBEM game has sunk close to 30 ships and has crew exp approaching 85. She is a total beast. I can not wait until she is upgraded with radar and her 40mm and 20mm batteries and gets rid of those 3" guns and gets improved 5" guns.
The Brooklyn class in the game if you can get them to a high exp rating become real killers since I guess the game code lets the ships put all 15 main guns on the same target at the same time.

(in reply to Fishbed)
Post #: 27
RE: Boise kicks some butt! - 9/1/2009 5:30:35 AM   
crsutton


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From: Maryland
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I am not saying it is true, but I have heard that it was actually the Boise that captured Saddam Hussein......

< Message edited by crsutton -- 9/1/2009 5:31:32 AM >


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Post #: 28
RE: Boise kicks some butt! - 9/1/2009 5:31:55 AM   
Fishbed

 

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From: Beijing, China - Paris, France
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Impossible. Boise takes no prisoners.

< Message edited by Fishbed -- 9/1/2009 5:32:18 AM >


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Post #: 29
RE: Boise kicks some butt! - 9/1/2009 5:32:09 AM   
Scott_USN

 

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Boise and what is left of the Dutch surface fleet is 2 days from New Caledonia and I plan to lay waste to IJN in the area, meeting up the the Canberra and Australia and a few DD's from all over I hope to kill all of those IJN ships running crazy.

Ironman is a whole new scenario.... Fun though but I feel like some revenge.

(in reply to Fallschirmjager)
Post #: 30
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