DonBraswell
Posts: 384
Joined: 8/24/2005 From: Millbrook, Alabama Status: offline
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KG said,"...making all these trades and building a team of All Stars seems too easy. I'm gonna stop my current association and try something different in the next build. Sure, my Dodgers dominate the NL, but it isn't my so-called managerial genius that's done it -- it's the problems with the AI GMs. The individual games DO provide a good challenge, though. Problem 1: the AI plays guys who are already hurt, so the injury list is way too long, especially for pitchers. The mandatory 10-man staffs help somewhat, but not enough. Problem 2: using financials in the reserve clause era. Perhaps this is my mistake, but it is apparent that the AI GMs still can't handle it. Problem 3, related to problem 2: the way the AI GMs value players. I wish I had an answer for this, but there's no way I should've been able to acquire guys like Joe DiMaggio so easily. Part of the problem is in the low POT ratings for certain veterans, which drastically lowers their value in the eyes of the AI. Perhaps taking the average career POT values more into account could help alleviate this issue." _______________________________________________________________________________________________ I agree the AI needs to be stronger. I don't use finnancials for historical leagues, it just doesn't work for me. The AI makes poor draft choices. Good to fair real major leaguers are left undrafted and scrubs are picked instead. During the war years players are demoted or released. Maybe they should be, but it just doesn't seem right to me. Good veterans are demoted because the AI just drafted or signed a hot new rookie three or four years before he really played in the majors. The handling of the rosters and line ups needs work also. If you only have one catcher on the ML roster you need to be fired. If you pinch hit for that catcher and then sub a short stop at catcher you need to be shot! But really, I see this alot from the AI. Lopsided rosters are common from what I've seen. Four 1st basemen, five short stops. one catcher, one 2nd baseman and two outfielders (sometimes from the same position). In my leagues most of the time there are better choices available as free agents after the first year. Old players, who can't compete any more and scrubs are kept in the minors. Keeping other players from being signed. The AI should release them and look for fresh talent. I really enjoy this game, really love playing. But, I often kill a league because it can become to easy to take advantage of the computer AI. But, then again with a stronger AI, I would like to be able to win every once and awhile. I find it a challenge to take a very poor team (Browns, White Sox, A's, Senators or Pirates) and build that team into a winning team through drafts and trades. Most of the time you have very little any team will trade for. But it's great fun to try and build a strong team.
< Message edited by DonBraswell -- 8/29/2009 2:46:21 AM >
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Don Braswell PureSim Old Timer
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