ADavidB
Posts: 2464
Joined: 9/17/2001 From: Toronto, Canada Status: offline
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I've seen that happen so often to my TFs that I've put into practice an "sop" for getting TFs from one base to the next - I set both the objective base and the home base to the same location. What I think I am seeing in the case that you mentioned is the TF starting to go up to the objective, then returning to it's starting point, limited by its speed and the overall distance, then trying again and again, wasting fuel and time. With slower TFs I just see them returning home again for no reason. It's a similar thing with bombarment and air combat TFs - they will ignore and/or change their instructions and return home unless I first set them to some offshore location, then give them an additional target area the next turn, from which I can finally keep them in one spot for a while. But the "funny" thing about that is that they don't seem to use up any "effort" sitting there in the middle of the Coral Sea until I give them orders again. It's a strange work-around, but it does work. In many ways the "skipper AI" reminds me a lot of that in Pacwar, in many of the same frustrating ways. We just don't have "preparation points" to "blame" for tactical AI idiocy in UV as far as I can tell. What I would really, really REALLY like in UV is the same thing I wanted for 10 years with Pacwar - the ability to give an order to a TF or air group and be somewhat "guaranteed" that the order would be carried out, and IF NOT, get a message telling me WHY the order was disobeyed. In the absence of some explanation why a TF won't go where I want it, or an air group won't attack what I want, I can ONLY assume that there is a hard-wired "cheat" in the AI, as was the case in so many aspects of Pacwar. The only thing like this that "works" in UV is the weather notices. Otherwise, there is no indication of why an AC TF won't attack a location, or why a bombardment or AC TF won't stay where they are ordered and change their condition to "withdraw", etc. Oh well, I eventually found out coutermeasures to all of Pacwar's many and varied S/W "cheats", I'll do the same with UV - I only wish I didn't have to bother. Dave Baranyi
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