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[v1083c] head-on attacks in air combat vs. bombers

 
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[v1083c] head-on attacks in air combat vs. bombers - 9/2/2009 1:58:56 AM   
ReDDoN45

 

Posts: 135
Joined: 2/25/2002
Status: offline
This is going to be a tricky subject, but I think its worth posting it, since some of the things I´m mentioning might be unintentional. It takes some space describing the issues and why I think they should get an overhaul.

While watching aircombat resolutions carefully I noticed several issues regarding fighter vs. (level) bomber attacks, which seem rather unrealistic or almost weird to me:

1. The frequency of head on attacks.
While I fully agree, that there is often an initial head-on pass vs. attacking bombers, it seems that the fighters get several of them, as otherwise I can´t explain why 4 or 6 remaining fighters after their combat vs. the escorting fighters get 10, 15, 20 passes. Just watch a combat resolution of a flight of e.g. escorted Betty Bombers vs. fighters. Allmost all Betty constantly get attacked from ahead.

My thoughts to this subject and why I think this is rather unrealistic:
The first fighters of the CAP making contact to the incoming raid are likely to be the first to be engaged by the escorts so the main fighter vs. fighter combat rages along the inbound path to the target. Those intercepters which are unmolested by escorting fighters can freely engage the bombers in a coordinated way and these are much more likely to be the scrambling ones, which start from the ground. But they arrive later at the scene and the time on target for the attacking bombers is much shorter then. THis in term denies SEVERAL head-on passes, as a head-on attack requires a long time taking over the bombers. Moreover they maneuvre a lot when closing on the target, i.e. dropping altitude (for Betty Torpedobombers) and getting in position. THis makes straight head-on attacks (few or no lead to take for the MG fire for the engaging fighter) even more difficult. To be more precise: Only with a low degree of deflection between bomber´s and interceptor´s, i.e. true courses differ by 170 - 190 degrees, an interceptor has a reasonable chance to hit the bomber with a longer burst. Those fighters which WOULD have more time engaging bombers, i.e. those first on the scene, can´t afford flying straight ahead for ages in an area where a lot fighter vs. fighter combat is going on. This is suicide, against all rules of fighter-combat and only done by complete rookies. These arguments combined don´t allow for such an excessive frequency of low deflection shot (i.e. those with a reasonable chance of hitting the target) head-on attacks.

2. The difficulty of a head on attack:
Currently allmost all head-on attacks are successful, even at long ranges. The fact that the convergence speeds are very high and even a slight change in deflection can mess up the whole attack run seems completely unrepresented. Pilots need to be crack shots and rather cool to hit successful in a head on attack. Head-on attacks with higher deflection, i.e. fighters vs. bombers true course differ by, say more or less than 200, repectively 160 degrees, are even more difficult to master. When wanting to hit the target with a burst (and not just a few spray-and-pray bullets) the shooting platform needs to move its nose in the angular speed of the target IN LEAD of the target, which means that the target is most often invisable at high deflection shots, since its concealed by the shooting plane´s fuselage.

My thoughts....:
A special experience check should be implemented here. Head-on attacks biggest advantage for the interceptor is surivivability, at the expense of accuracy and frequency. Even quiet experienced German Fw-190 pilots had to specially train this attack style against slow and big B-17s which stubbornly keep their course in big formations. Currently in the game, even mediocre to veteran(60 - 80 exp) pilots have a 70-90% hit ratio against considerably smaller targets during head-on attacks. Moreover do wing mounted weapons less damage (high influence of fixed convergence range for wing-mounted weapons - they spray more in ranges over and under convergency!) in head-on passes in exchange to an increased chance of hitting (due to more spray).

3. The survivability of the Betty-Bomber (in head-on attacks):
This subject is a bit more tricky. The first two observations combined with this one result in the almost allways excessive losses (50 - 100%) of Betty bombers when opposed by a considerable fighters force after the fighter vs. fighter combat (say half the number of interceptors vs. number of bombers). Watching fighter vs. bomber combat, not only do allmost all head-on passes (as mentioned, I allmost only see head-on attacks) succeed in actually hitting the bomber at all ranges, the Betty has a very high chance of becoming immediately destroyed (e.g. in combat vs. P-40E or F4F4 - fighters with wing mounted weapons).

My thoughts.....:
While I know that the Betty lacked self-sealing fuel tanks, this doesn´t mean, that every hit on this plane is deadly. I don´t want to restart this old discussion all over by mentioning that often enough WW2 veterans said that surely the Betty was prone to fuel-tank fires/explosions, but she didn´t fall out of the sky like a paperwork biplane of WW1 after every kind of hit as presesented in some games in the past years. This certainly leaves a lot of room for discussion, BUT beyond that, there remains the question why HEAD-ON attacks are that lethal vs. the Betty? In the end she´s still a two-engined plane, i.e. higher survivability due to second engine. She is not known to be structurally poor constructed (granted, the fuel tank), she has pilot and copilot, so both have to be killed in a head-on pass to have an IMMEDIATE kill after the pass (i.e. G4M1 Betty destroyed and not damaged and later lost under OP-losses). Also hits vs. the fuel tanks are less likely in low deflection head-on passes (cross-section of fuselage vs. wings) and attacking pilots most often aim for the fuselage in head-on passes (biggest visable part in low deflection head-on runs). So a destroyed engine, a killed pilot, a sudden explosion or the physical integrity of the aircraft are the main reasons for a plane to be immediately destroyed and I don´t see why the Betty in comparison to other bombers is so brittle in this regard. Even the Zero, with one engine, one pilot, less structural durability and also a lack of self sealing fuel tanks gets less often immediately destroyed after being hit by an aircraft with the firepower of a F4F4 or a Kittyhawk.

Since the Betty´s weakest armament is facing forward, allmost all attacks vs. them are made from ahead, but at no "cost" for the interceptors, as their attacks seem to be as accurate, frequent and deadly as if comming from (upwards) behind.


Back to the beginning and besides all those Betty-bla-bla, I insist on the statement that the frequency of head-on attacks, their chance of being successful (hitting) and their lethality (immediate destruction) require a thorough observation and most likely an overhaul.

Thanks for reading this neverending novel.

_____________________________

Bis dat qui cito dat!
Post #: 1
RE: [v1083c] head-on attacks in air combat vs. bombers - 9/2/2009 8:10:39 AM   
CV Zuikaku

 

Posts: 442
Joined: 12/18/2008
From: Legrad, Croatia
Status: offline
And there is few more thing I'd like to notice:
- Rear attacks are rare and not very efficient
- All level bombers except B-17 are inneficient in self-defense even when flying in big formations
- B-17s (model E in particullar) are way too effective. I have B-17 raids which are attacking Tarakan and Noumea on daily basis. Those bases are defended by crack Zero sentais. And the battle goes something like this : 3 B-17Es flew in. Approx 20-30 Zeroes intercept. Those 3 B-17s fend off all zeroes and damages most of them. The Zeroes got one or two shots on B-17s. That is very hard to believe... I Know that E model got a few MGs more than D model, but those results are ridiculous. While I understand that B-17s were hard to shot down, it is very hard to believe that 3 of them coul'd not be overwhelmed by 30 Zeroes. It is more harder to believe that they'll damage most of them. And I doubdt that every B-17 carried 2 tonnes od 0,50 cal ammo. If 3 B-17s are enough to neutralize CAP I fear what will happen later in the game when there will be much more heavies (and the better armed ones) in much bigger raids...

(in reply to ReDDoN45)
Post #: 2
RE: [v1083c] head-on attacks in air combat vs. bombers - 9/3/2009 12:04:27 AM   
Sheytan


Posts: 863
Joined: 11/28/2006
Status: offline
I agree, I see this in the Gudalcanal scenario as well. In one of my PBEM my opponent has attacked Rabal with B17 bombers daily, typically it is a small strike, 3-10 or so B17, I had 3 Zero Sentai there all with good pilots, typically his stike would shoot down 2 or more zeros damage a dozen or so, and IF I was lucky id account for 1 or 2 of his. However I did note his ops losses were considerable, and im guessing it was related to battle damage; IE they pancaked when they landed because of it.

B17 bombers are indeed flying fortresses, not sure if there is a problem or this is historical, but its a challenge to shoot them down.

quote:

ORIGINAL: CV Zuikaku

And there is few more thing I'd like to notice:
- Rear attacks are rare and not very efficient
- All level bombers except B-17 are inneficient in self-defense even when flying in big formations
- B-17s (model E in particullar) are way too effective. I have B-17 raids which are attacking Tarakan and Noumea on daily basis. Those bases are defended by crack Zero sentais. And the battle goes something like this : 3 B-17Es flew in. Approx 20-30 Zeroes intercept. Those 3 B-17s fend off all zeroes and damages most of them. The Zeroes got one or two shots on B-17s. That is very hard to believe... I Know that E model got a few MGs more than D model, but those results are ridiculous. While I understand that B-17s were hard to shot down, it is very hard to believe that 3 of them coul'd not be overwhelmed by 30 Zeroes. It is more harder to believe that they'll damage most of them. And I doubdt that every B-17 carried 2 tonnes od 0,50 cal ammo. If 3 B-17s are enough to neutralize CAP I fear what will happen later in the game when there will be much more heavies (and the better armed ones) in much bigger raids...


(in reply to CV Zuikaku)
Post #: 3
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