timtom
Posts: 2358
Joined: 1/29/2003 From: Aarhus, Denmark Status: offline
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The AI gets certain bonus' to compensate for it's complete lack of a frontal lobe. In my understanding, these bonus' become more pronouced at higher difficulty settings. Questions pertaining to AI play is for Andymac to answer. However as has been suggested, I'd be careful about transposing vs AI experience onto PBEM play. I would posit that we're yet to see the impact of the various changes to the Japanese situation in AE before a measured assesment can be made. While always valued, at times players report their findings somewhat in a vacuum, which is understandable. I for my part have a tough enough time understanding the multitude of factors shaping in-game outcomes. However a few lines about a perceived problem (as different from debating broader design issues) can make it difficult to establish causal links. In fact the best thing one could do would probably be to send along a savegame. Regarding USN replacement levels in particular, as Joe said, the easy part is to establish total production figures and the hard part is to figure out how many of these were allocated to the Pacific theatre. Considering how high-profile this organisation is, at least in the English-speaking world, there's a remarkable dearth of comprehensive, printed OOB data to work from, particularly in regards to carrier aviation. To my knowledge there's nothing like fx Mauers "World War II Combat Squadrons of the United States Air Force" or the "Army Air Force Statistical Digest World War II" (both available on-line) which together gives one a fairly good insight into the flow of units and a/c to theatre. Apart from Tillman's "U.S.Navy Fighter Squadrons in World War II", I don't know of any single- or multi-volume work covering US non-extant carrier aviation providing the basic "who, what, where, when" of OOB-work. Hence the present USN/USMC replacement rates, including airframes arriving with units, represents a cautious estimate of aircraft availability to combat units of about 70% of production, but in honesty the only thing I can say with some degree of certainty is that the number would have been less than 100%. Anyone is naturally at liberty to hypothetise a different set of values and/or methodology - underlying the above is of course the concept of fixed Allied production tied to historical figures, something which as I recall was debated to death several times over on the WitP forum. Here I might add that the USN carrier air OOB currently in WitP:AE is more or less that of WitP "classic" with a greater emphasis on AI- & user-friendliness than fidelity to history. Once one gets past the first six months or so the OOB bears increasingly little resemblance to history. A historical OOB is (almost) done based on primary documents outlining the location and complement of USN carrier units. It's a 650-odd unit monster with a mess of renaming, resizing, and withdrawals. Leaving aside the question how many players would actually want to wrestle with this thing, the obvious obstacle for implementation is that it would break the AI. However if we where to go down this path the replacement rates would have to be recast to fit the new flow of units. Whatever the case, in my opinion, and for the sake of argument accepting that there is an non-player related issue, the least desirable path is "arms-race" our way out, being counter to everything we've tried to achieve. As always, if one has any data that might be helpful in this or any other regard, don't be shy :)
< Message edited by timtom -- 9/3/2009 12:20:33 AM >
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