ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: Mike Solli Keep in mind that the Japanese player does not have 34k pilots in their pools, to include the pipeline. The AI will never use the vast majority of those planes. But it does mean that they will never have to use any but the best A/C they produce. Which is total nonsense, and completely ahistorical and unfair. What is total nonsense and unfair is the air of hysteria this topic has created. I have yet to see a game vs the AI in which allied air-air losses exceed those of the Japanese even in the first month of war. I have yet to see any AFBs complaining about uber surface combat results. And I have yet to see the results of any PBEM that substantiates the issue of uber Japanese production ability. A few comments related to Jaypea's game... 1. I'd like to see a screen shot of current Japanese production from Jaypea's game. If it is correct, it would be interesting to know what types of aircraft the AI is producing and the types of engines being built. 2. I'd like to know what the settings are. specifically if he is playing with the "very hard " setting. If that is correct, then you get what you asked for... a very challenging game in which many restraints related to the Japanese are removed for the AI. Don't like it that way? Choose a different setting. 3. If PDU is off, you can produce all of the best aircraft you want. If the unit doesn't upgrade to it, you can't use it. 4. It's really all about the pilots. Crappy pilots in good pilots are easy kills. Training fighter pilots on backwater bases (as in stock) won't help with fighter skills. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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