Senior Drill
Posts: 199
Joined: 11/21/2007 From: Quantico Status: offline
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quote:
ORIGINAL: panzerlehr62 ..... What I would like to see is that if a team became disorganized, not only could you not use it for that battle but also say have a certain percentage chance of it being lost too. .... In my experience a disorgainized team performs well once the battle starts. There may be some game engine penalty being applied to it, but if so, I haven't noticed. In future CC games, I'd like to see an actual penalty applied in Deploy and during battle. I thought about not being able to move the unit in deploy or issue it orders, but the initial positions that the AI plops units on the map is often screwy and tactically insane. The unit is disorgainized, not stupid or suicidal, so I don't care for that idea. Perhaps it could be that the unit cannot be issued any orders for a set amount of time, a random amount of time or the entire battle. In essence they would start on the default Ambush and only fire to defend themselves. After a certain percentage of the game time has elapsed, say 33%, there would be a low percentage check rolled every remaining minute to see if it got its collective head out of its duffle bag to once again be able to be given orders. The unit would be more or less useless for the first few minutes of the battle and you have less than a 50% chance of gaining control of it during the rest of the battle.
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C'est magnifique, mais ce n'est pas la guerre.
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