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Hex scale in km?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Hex scale in km? Page: [1]
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Hex scale in km? - 9/10/2009 10:31:25 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
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I couldn't find any mention in the manual about the game scale in terms of km per hex.

Why do I want to know?
I'm presently playing with personal preferences set to reveal only two hexes from my units - anything else has to be by air recce.

I just want to know whether I'm assuming knowledge of the forward 25 km or 50 km or 125km (which would be ridiculous!)
I think this is also important in setting preferences for a pbem.

I know I could measure the distance between two cities in hexes, then refer to a real-world almanack and do the calculations myself but maybe the devs have the info already worked out and immediately to hand? (And I don't want to get into discussion about the extra distance that measurement through a hex vertex gives, as opposed to that through a hexside, either.)

Do other players have opinions on what distance is reasonable during WWII for ground-based intel on distant units?
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RE: Hex scale in km? - 9/10/2009 10:42:33 PM   
Kurak


Posts: 34
Joined: 7/16/2009
From: Poland
Status: offline
As far as I remember it is about 25x25 km.

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RE: Hex scale in km? - 9/11/2009 1:17:14 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
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It is roughly 20 km per hex.

I usually play with 2 hexes revealed.  1 might be a little more realistic, but a lot more challenging!


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RE: Hex scale in km? - 9/11/2009 10:18:19 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
Thank you both. I shall imagine 20-25km in future.

Yes, 1 hex visibility certainly MIGHT be more challenging, but even with visibility of 2, I find that the Axis AI attacks my carefully entrenched Poles with "invisible" units - that I can't see during combat resolution and that I never knew were there. It's a bit disconcerting, but then, it's SUPPOSED to be, isn't it.

(in reply to Andrew Loveridge)
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