Basement Command
Posts: 64
Joined: 11/1/2001 From: Boise, ID Status: offline
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Continuing the off-topic/other games and their graphics element of this thread .... 1) To get it out of the way, I really like CM. Enuff on that; 2) One of the best looking hex based games ever released is Battleground Gettysburg, that's all I'll say on that; 3) A little closer to home, I really liked the main strategic map of PTO, especially considering the limitations of the SN gaming system; 4) I liked the the 3d look of SSI's Great Naval Battle series. It was quite immersive, especially when you "went topsides' and watched a raging multi ship surface battle. I think GNB 2, which covered about the same area and period of UV was the best of that series. There were campaigns by which one could engage in strategic/operational elements of that theater of operations, even though GNB 2 was really a tactical sim. GNB 2 had a view option that let you watch your air attacks on enemy fleets from a "Ensign Gay perspective" somewhere a few hundred or thousand yards off the enemy TF beam. GNB had some real problems with modelling air combat too; 5) Finally there's Fighting Steel, SSI's sucessor to GNB, which is basically a simpler, and therefore cleaner running surface naval combat 3D semi-simulator. Basically, SSI seemed to simply eliminate the problematic aspects of the GNB series (ex. abstracted damage control rather than the manual damage control of GNB - no landmasses modeled), and completely eliminated air combat. While Fighting Steel is limited in what it does, it sure was fun to play and watch a IJN/USN night battle in Fighting Steel while waiting for UV to release (and we did wait for a while did we not?):rolleyes:
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