Mike Solli
Posts: 15792
Joined: 10/18/2000 From: the flight deck of the Zuikaku Status: offline
|
I've been wrestling with how to move the millions of resources from various areas to Honshu each month most effectively. Basically, it comes down to the composition of the cargo TF. (I'm pretty sure the same will go with the TK TFs as well, but I haven't looked at that in nearly the same detail. Anyhoo, I came up with about four different ways to look at creating a merchant convoy. Before I describe them, here are a few assumptions. -The convoy will be a continuous convoy between two ports, the originating port and a port in Honshu. -The maximum size of the convoy will be <the maximum size (tonnage) allowed for the smaller of the two ports. So, here's what I came up with: 1. The TF will be composed of as many cargo ships as possible that will be filled in 1 day at the originating port. 2. The TF will be composed of ships allowing some multiple of the daily cargo load capacity as possible. 3. The TF will be composed of <50% of the maximum tonnage for the smaller port. 4. The TF will be composed of as close to 100% of the maximum tonnage for the smaller port as possible. Ok, let's discuss them: 1. This was my original thought. The idea was to have the convoy spend exactly one day in port each way. I figured that if this were the case, the port would be tied up as little as possible. Not bad for the short hops, but for the longer legs the TFs are spending most of their time in transit. Another problem that cropped up was that most of the classes don't fit well into the maximum that a port can load into a ship in a day. There would often be unused cargo space. Definitely not efficient. Besides that, the TFs would have to be manually sent to their destination. Too much time. I want the TFs to be fire and forget. CS missions are the way to go. This was a no go after much brain sweat. 2. The next evolution of my thought on this topic was to have multiple day load time. Yeah, it's better than one day, and you don't have to manually send the TF on it's way, but it still didn't really satisfy me. I wasn't happy with this one so I put it on the back burner and continued to ponder this problem. 3. Then I had an epifany! The best way to make the merchant TF convoys efficient was to build them around the tonnage capability of the port. My first thought was to use convoys that were as close to 50% of the maximum port dockage size as possible. That way, if two convoys happened to overlap in one port, neither one would have to sit around and wait for the other to load/unload and move out. Brilliant! Well, not really. In order to move the amount of resources I have to move, I'd need twice as many convoys. That would mean many more escorts which aren't really available, as well as more fuel burned for those extra escorts. Nope, not good enough. 4. Now I figured that if I maximize the tonnage, based on the lower port level, I wouldn't have to worry about how long it'll take to load. That's not entirely true. I still have to worry about the number of days it'll take to make a round trip, but once I figure that out (pretty simple really), I can calculate how many resources that TF will haul in a month. I have worked out which ports I'm using to load the stuff and each has been given a base in Honshu to unload it. If that route can move enougth to keep up with that region's production, we're good. That's unlikely in most cases. I can add a second convoy that moves in the opposite direction so they'll only meet in mid-ocean. No harm done and no port back-up. Most regions have more than one base to load resources anyway. In most cases, the loading and unloading ports are the same size. That's not always the case though. There are a few that I am going to increase in size to allow bigger TFs to run out of them. I still have a lot of the grunt work to do in order to set the TFs up, but I'm pretty happy with my plan. What do you guys think?
_____________________________
Created by the amazing Dixie
|