Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitPTracker AE Release 1.0.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: WitPTracker AE Release 1.0.1 Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 1:03:39 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: Nomad

If you notice Floyd, in the picture the list is sorted on name, not ID.


D'oh!

It's the standard Java string sort, or so I thought. It appears that it's sorting in such a way to "remove" spaces... freaky.

I added a different sort function and it seems to work now.

Thanks.

< Message edited by floydg -- 9/14/2009 1:15:22 AM >

(in reply to Nomad)
Post #: 121
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 1:50:48 AM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I keep getting a "nullpointerexeception" exception message followed four "at witptracker..... " messages. Will the tracker work with a custom scenarios? I updated Java, C++, and am using version 1.0.1 of the tracker.

(in reply to floydg)
Post #: 122
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 1:53:42 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: joey

I keep getting a "nullpointerexeception" exception message followed four "at witptracker..... " messages. Will the tracker work with a custom scenarios? I updated Java, C++, and am using version 1.0.1 of the tracker.

Well if the customised scenario doesn't have errors, then yes ... there is probably an error in the scenario, can you screen shot the dos screen, cause we need the line numbers and if you want us to have a look send the file to the email address.

--Damian--

(in reply to joey)
Post #: 123
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 1:56:38 AM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I hate to sound stupid, but I don't know how to get a screen shot. Would you happen to know how?

(in reply to n01487477)
Post #: 124
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:01:21 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Joey,
the easy way is to hit printScn on the keyboard, open Paint and paste ...crop, save the file and upload to the site. If you have vista, there is a nice snipping tool under Accessories. Alternatively, there are many screen capture programs available free on the web.

Damian

(in reply to joey)
Post #: 125
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:10:54 AM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I figure out a screen shot. Here you go.




Attachment (1)

(in reply to joey)
Post #: 126
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:13:28 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
This error is thrown when the ship class for a ship is missing. I'd say your scenario file has some issues...

Floyd

(in reply to joey)
Post #: 127
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:15:55 AM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I never modified anything w/r to ship classes in any of my scenarios. I modify leaders of units and commands for units, but never ship classes. ????

(in reply to floydg)
Post #: 128
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:17:32 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Just Pm'ed you Joey, send me the file to have a look ...

(in reply to joey)
Post #: 129
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:18:00 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Send me a save and witptracker.properties to witptracker@gmail.com and I'll take a look.

Floyd

(in reply to joey)
Post #: 130
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:19:20 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Yeah send it to Floyd ... ... [edit]damn he sent it to me instead

--Damian--

< Message edited by n01487477 -- 9/14/2009 2:20:58 AM >

(in reply to floydg)
Post #: 131
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:32:12 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Joey,
it loads both the Allied and Japanese side with no errors.

Some Q's:
Did you get a partial load and errors first time, without tracker fully initialising ?
Then did you start Tracker again without deleting the DB?

If so, I'd recommend deleting the DB files, all the trackerdb*. files and try a fresh load.

OR is it something to do with a ship conversion, I wonder have you converted a ship recently ?

I'm curious, and wondering if I'm missing something.

Try this first and then if there is a bigger issue I might get you to send me some more files.

--Damian--

(in reply to n01487477)
Post #: 132
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:57:34 AM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I reloaded everything, and it now works. I took a while to do it all, but I am on my way. Thanks for your time. Have a great week!

(in reply to n01487477)
Post #: 133
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 3:53:17 AM   
pmelheck1

 

Posts: 610
Joined: 4/3/2003
From: Alabama
Status: offline
I don't know if someone has already pointed this out but on the repair screen ships with zero system damage but that have flotation and engine damage don't show up.

_____________________________


(in reply to joey)
Post #: 134
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 3:55:40 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: mullk

I don't know if someone has already pointed this out but on the repair screen ships with zero system damage but that have flotation and engine damage don't show up.


Yes, currently the criteria is only system damage or damaged weapons.

Floyd

(in reply to pmelheck1)
Post #: 135
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 4:49:07 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Another request. The proper amount of supply and fuel carried on the CD supply convoys.






Attachment (1)

_____________________________


(in reply to floydg)
Post #: 136
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 8:08:07 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Let me chime in with a big

THANK YOU !!!!

a) for providing this tool for AE that quickly and b) for supporting it that well - 1.0.0 did not work for me, 1.0.1 does.

Excellent, now I'm a bit more ready for the AE PBEM game I picked up.

Hartwig

< Message edited by hartwig.modrow -- 9/14/2009 8:10:30 AM >

(in reply to Nomad)
Post #: 137
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 9:09:48 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
A new problem with devices for LCU's has shown itself. The TOE is now correct, but the there are issues with the number actually in the unit in both LCU and device screens. In the LCU screen - formation screen, the amount of devices in one of the slots is used for all slots. (Example: the 43rd Cavalry again, in my game it took some extra light AFVs and is now up to 4/6/4/4 of them, but only shows as 4/4/4/4 in the tracker). In the devices-pool history, that unit is showing only 4 Light AFV.

Thanks for the quick update

(in reply to modrow)
Post #: 138
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 11:10:43 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Nomad

Another request. The proper amount of supply and fuel carried on the CD supply convoys.



I assume that this is what's in the save file. I can set the supply to 0 for units not yet active.

Floyd

(in reply to Nomad)
Post #: 139
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 11:35:31 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Smeulders

A new problem with devices for LCU's has shown itself. The TOE is now correct, but the there are issues with the number actually in the unit in both LCU and device screens. In the LCU screen - formation screen, the amount of devices in one of the slots is used for all slots. (Example: the 43rd Cavalry again, in my game it took some extra light AFVs and is now up to 4/6/4/4 of them, but only shows as 4/4/4/4 in the tracker). In the devices-pool history, that unit is showing only 4 Light AFV.



I see that. The LCU details show properly, right?

(in reply to Smeulders)
Post #: 140
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:43:45 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
Do you mean the screen you get with 'formation' in the LCU tab ?

(in reply to floydg)
Post #: 141
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:51:03 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Smeulders

Do you mean the screen you get with 'formation' in the LCU tab ?


I mean in the LCU panel (Data set: LCU), when you select the LCU, the area at the bottom that shows the details of that LCU.

(in reply to Smeulders)
Post #: 142
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 12:55:49 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Smeulders

Do you mean the screen you get with 'formation' in the LCU tab ?


I mean in the LCU panel (Data set: LCU), when you select the LCU, the area at the bottom that shows the details of that LCU.


Didn't even know I could scroll that down, but yes it is displayed correctly there.

(in reply to floydg)
Post #: 143
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 1:39:36 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
quote:

ORIGINAL: floydg


quote:

ORIGINAL: Nomad

Another request. The proper amount of supply and fuel carried on the CD supply convoys.



I assume that this is what's in the save file. I can set the supply to 0 for units not yet active.

Floyd


I'm not sure what is in the save file, but here is a picture of the unit from the editor. As you can see it has a lot of supply and fuel as a part of its load.

Andy Mac said he started with 6000 supply per merchant and 18000 fuel per tanker, but he deviated from that in places.





Attachment (1)

< Message edited by Nomad -- 9/14/2009 1:41:46 PM >


_____________________________


(in reply to floydg)
Post #: 144
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:54:58 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Can't see the bottom numbers clearly, tried adjusting my monitor settings but it didn't help. ??




Attachment (1)

(in reply to Nomad)
Post #: 145
RE: WitPTracker AE Release 1.0.1 - 9/14/2009 2:58:31 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Is that full screen ? If not what resolution are you running ? You should be able to resize the window (down the bottom)

--Damian--

(in reply to Hanzberger)
Post #: 146
RE: WitPTracker AE Release 1.0.1 Available - 9/14/2009 4:41:20 PM   
jmscho


Posts: 126
Joined: 9/21/2004
From: York, UK
Status: offline
Got the updated and everything now seems OK.

Many thanks Damian, and anyone else involved, for a speedy response.

John

(in reply to floydg)
Post #: 147
RE: WitPTracker AE Release 1.0 - 9/14/2009 5:41:08 PM   
PresterJohn001


Posts: 382
Joined: 8/11/2009
Status: offline

quote:

ORIGINAL: agranel

First of all, many thanks for your effort guys. This is the error i'm getting, the same as Miller41, but i'm running a 32 bits VISTA laptop. Thanks again.

Dir=[d:\Matrix Games\War in the Pacific Admiral's Edition]
GameType=[0]
Side=[1]
Password=[******]
SaveFile=[wpae011.pws]
SaveMode=[1]











Awesome work guys. I had the above problem and was solved as suggested by deleting the microsoft visual c++ 2005 and 2008 i had installed and reinstalling the sp1 version of 2005 and 2008 and the ATL security update linked from the Witptracker site.

Many thanks for Witptracker.

(in reply to agranel)
Post #: 148
RE: WitPTracker AE Release 1.0.1 Available - 9/14/2009 5:41:51 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
ok, I actually went to less then full screen size and then moved it around a bit.
Am I seeing everything now. (the image is downsized for upload purposes.)




Attachment (1)

(in reply to jmscho)
Post #: 149
RE: WitPTracker AE Release 1.0.1 Available - 9/14/2009 6:00:15 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
No worries Prester John, glad you got the beast working - the whole MS fix is annoying but necessary. And quite interesting that it doesn't always work first try, but an uninstall and reinstall may be necessary.

Hanzberger, yep that is the totality, I tried to make the chart fit in one screen for AAR's and ease of use. I'm not the best graphic drawer, but I think it does the job, if anyone wants to suggest another way, let me know.

What has interested me somewhat is that now we can tell the exact number of planes and engines produced there is HI spoilage/ unaccounted for, which I'm still investigating. Fraudulent accounting practices, need I say more - and you shouldn't either for fear of politicising this thread

As with many elements in this program at present, we are going to fill out the details over coming weeks, months and years (well hopefully not that long), so suggestions are welcome(don't expect them all to make the cut)...

Have patience it is yet to be polished, within RL constraints
--Damian--

(in reply to Hanzberger)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: WitPTracker AE Release 1.0.1 Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.078