treespider
Posts: 9796
Joined: 1/30/2005 From: Edgewater, MD Status: offline
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quote:
ORIGINAL: RevRick A most detailed and cogent explication of the question asked, Brother Forest. I recognize that level of detail can become more time consuming than imagined by virtually any of the amateur historians or occasional researchers, or even the most detail oriented auditor, usually resident here. And your presented evidence only concerns one variety of airframe. Neither have I read all of the threads, or messages in the threads about the determination of the level of production/replacement allocated in the game. I simply do not have that kind of time. Perhaps my primary concern is that from what scant evidence I have seen from running a computer to computer continuous game to reach beyond the initial stages of the Japanese expansion into the Pacific, it appears that the computer gamer (which I virtually exclusively play, also because of time limitations) can manipulate the production level of the game to reach a virtually unlimited supply of whatever airframe desired. On one such date, when I interrupted the game, the computer showed, on Dec 23, 1073 P-40E airframes present for allocation to the allied side of the equation. The USN ships had full complements of all airframes present on their flight decks. Bomber squadrons were almost completely filled out. The IJN side already had 212 A6M2s in production per month, with 260 some odd already allocated for that month or in the pool. At the beginning of the scenarios, the production value was 56, with some 30 in the pool. The Vals were in good shape, nothing to report extraordinary there. But surprisingly, the Kates, with zero production and zero replacement rates, had already produced some 180 completed aircraft ex nihilo. I won't even mention what the dreaded Betty production had grown to, but with initial production of 26/mo., the IJA had 42 in the pool, and had used 114 in the 16 days from the time of Pearl Harbor until 23Dec41. My question evolves around whether this is what the AI does in a game with me, or is it just a result of the Computer vs. Computer setting, or is it the result of some modifications I made to production values of aircraft on the Allied side? I never touched the IJA side of production, just changed some dates and production values on the USN/USAAF side. By the way, I never changed production of P-40Es to the point that over 1000 aircraft were produced in basically two weeks. But the AI did something, to produce those beastly numbers.. And I wish I had 1000 P-40Es to play with at that early a date. Bottomline - a number of assists were provided to the AI...the details of which I do not possess....but needless to say one was in airframe production. Human players do not receive the assists. I imagine that as various games play themselves out a determination will be made as to whether to further boost or deflate any particular AI assist. Now as to the hue and cry about human players and Japanese airframe production vs Allied production - AE is not WitP The Japanese Human Player in AE will be far more constrained in their industrial expansion simply by the mere fact that they have to feed the industrial beast. In order to feed the beast they need ships to transport resources and oil/ fuel. In order to move the resources and oil/fuel, Ships themselves will need fuel. So any expansion in airframes will necessitate more and more ships running to and fro to feed the beast.This fuel consumption will in turn create a further constriction on Japanese operational capability. IMO its best to let the game play out and see where the experiences of WitP are no longer relevant....rather than simply looking at one narrow aspect and trying to apply experiences to it that no longer apply.
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Here's a link to: Treespider's Grand Campaign of DBB "It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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