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Unit Mod for 1.6

 
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Unit Mod for 1.6 - 9/18/2009 3:54:49 AM   
Magpius


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Here it is...
fixed: removed the unit names from counter.
thanks for the feedback

Attachment (1)

< Message edited by Agent S -- 9/19/2009 5:08:14 AM >


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RE: Unit Mod for 1.6 - 9/18/2009 4:33:50 AM   
Magpius


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A sample image.




Attachment (1)

< Message edited by Agent S -- 9/18/2009 4:35:56 AM >


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RE: Unit Mod for 1.6 - 9/18/2009 5:04:52 AM   
gwgardner

 

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muchas gracias!

[later]

should we create a new folder for this mod? I see an info.png in other mods, is that not needed for this one?


< Message edited by gwgardner -- 9/18/2009 5:30:32 AM >


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RE: Unit Mod for 1.6 - 9/18/2009 6:34:32 AM   
Magpius


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The zip now includes the info.png file, as there were some slight tweaks.
sorry about that.
The terrain.png and others.png are still a work in progress from the earlier version.
(the appearance.csv file for the map skin is fantastic!, thanks)


< Message edited by Agent S -- 9/18/2009 8:01:42 AM >


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RE: Unit Mod for 1.6 - 9/18/2009 6:36:20 AM   
Magpius


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oh...in answer to your question GW. Yes, It would be worth making a [Unitskin] folder to put these in.

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RE: Unit Mod for 1.6 - 9/18/2009 9:57:11 AM   
Magpius


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for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.


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RE: Unit Mod for 1.6 - 9/18/2009 4:10:06 PM   
gwgardner

 

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looking great

any way to get the unit names lower, off the counter?




Attachment (1)

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RE: Unit Mod for 1.6 - 9/18/2009 4:21:32 PM   
gwgardner

 

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look at the clarity, even at zoom out level 6 on my laptop 1280x800 - really cleans up the map.




Attachment (1)

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RE: Unit Mod for 1.6 - 9/18/2009 4:33:03 PM   
Bleck


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quote:

ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?


You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.

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RE: Unit Mod for 1.6 - 9/18/2009 7:32:48 PM   
gwgardner

 

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quote:

ORIGINAL: Bleck

quote:

ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?


You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.


Thanks for the info. Will do.


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RE: Unit Mod for 1.6 - 9/18/2009 8:50:00 PM   
Bleck


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quote:

for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.

Are you sure? I just tested it and everything was ok.
BTW: good work :)


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RE: Unit Mod for 1.6 - 9/19/2009 1:06:37 AM   
Madmatt32162


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Thanks for the Hard work, Agent S.
Matt

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RE: Unit Mod for 1.6 - 9/19/2009 4:59:34 AM   
Magpius


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bleck, the fleet icons work on the standard classic map, but when combined with my map mod, they dont work in fall weiss.
which is odd. how would map .csv's effect unit appearance?

I thought I had removed the unit names from my mod. I'll check the appearance.csv file. and will correct accordingly...


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RE: Unit Mod for 1.6 - 9/19/2009 5:08:18 AM   
Magpius


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  • Fixed unit name error
  • updated file attached at top of thread.
thanks GW


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RE: Unit Mod for 1.6 - 9/20/2009 5:46:05 PM   
H. Hoth

 

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quote:

ORIGINAL: Agent S

Here it is...
fixed: removed the unit names from counter.
thanks for the feedback

I doubt anyone will help me out scine I'm not a member of the boys club. However I can't get this download to work. It's file name is smith, and when I select this option as smith I still get battleships as aircraft. I have the 1.60 patch, any suggestions would be helpful.

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RE: Unit Mod for 1.6 - 9/20/2009 9:05:29 PM   
Anraz

 

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Describe what have you done exactly and for sure someone will write what should be done.


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RE: Unit Mod for 1.6 - 9/20/2009 11:06:29 PM   
H. Hoth

 

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quote:

ORIGINAL: Anraz

Describe what have you done exactly and for sure someone will write what should be done.


thank you I got it work.


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RE: Unit Mod for 1.6 - 9/21/2009 12:34:09 AM   
Magpius


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what was  the problem H.H?
(oh and welcome to the club)


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RE: Unit Mod for 1.6 - 9/21/2009 12:46:41 AM   
H. Hoth

 

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quote:

ORIGINAL: Agent S

what was  the problem H.H?
(oh and welcome to the club)


I had to delete my old ver 1.50 "smith", then I dl your mod again. You guys are great, the cs around here is 5 stars.

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RE: Unit Mod for 1.6 - 9/21/2009 4:33:30 AM   
Magpius


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quote:

You guys are great, the cs around here is 5 stars-HH

sorry dude; cs?


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RE: Unit Mod for 1.6 - 9/21/2009 11:56:07 AM   
cpdeyoung


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"client services", "comradely support"?

Chuck

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RE: Unit Mod for 1.6 - 9/21/2009 1:19:31 PM   
Bleck


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"community support"?

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RE: Unit Mod for 1.6 - 9/21/2009 1:24:48 PM   
cpdeyoung


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quote:

ORIGINAL: Bleck

"community support"?


I think we have a winner!

Chuck

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RE: Unit Mod for 1.6 - 9/21/2009 10:45:15 PM   
Tomokatu


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Give that Pole a beer!

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RE: Unit Mod for 1.6 - 9/21/2009 11:05:49 PM   
Mike Parker

 

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cs = cocktail sauce... Mmmmm with shrimp... its 5pm here time for dinner

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RE: Unit Mod for 1.6 - 9/21/2009 11:22:38 PM   
H. Hoth

 

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quote:

ORIGINAL: cpdeyoung


quote:

ORIGINAL: Bleck

"community support"?


I think we have a winner!

Chuck

LOL Customer Service, wow.


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RE: Unit Mod for 1.6 - 9/22/2009 1:24:30 AM   
NefariousKoel


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Hate to break up the party, but..

Is there any indicator of the single group attack being used for the turn on these units?  

I can understand the flashing lamp going against the cleanliness of it (which I like), but I wonder if it's possible to have a simple on/off black dot on the counters to show that..


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RE: Unit Mod for 1.6 - 9/22/2009 2:39:18 AM   
balto

 

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This is Great. Thank you.

< Message edited by balto -- 9/22/2009 4:02:43 AM >

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RE: Unit Mod for 1.6 - 9/22/2009 3:48:59 AM   
Magpius


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@Balto: it's the 1st post in this thread.
@Nefarious, I'm not sure which 'dot' you want turned back on...
- a modified big blinking blue dot
or one of the red, yellow, green dots.  more info. required.


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RE: Unit Mod for 1.6 - 9/22/2009 4:34:23 AM   
balto

 

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Oh man, that is awesome. Thanks a million.

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