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Ship build time now available in 1.60 beta

 
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Ship build time now available in 1.60 beta - 9/21/2009 3:48:20 PM   
Radar8717

 

Posts: 32
Joined: 8/3/2007
From: Minnesota
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Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.
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RE: Ship build time now available in 1.60 beta - 9/21/2009 3:52:54 PM   
gwgardner

 

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Joined: 4/7/2006
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good feature, and one I hope they extend for other build types.



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RE: Ship build time now available in 1.60 beta - 9/21/2009 5:36:43 PM   
Anraz

 

Posts: 785
Joined: 7/25/2008
Status: offline
In future, one way or another, production delay will be present in ToW, but first we have to finish this patch, start working on 1.7 patch (list of feature is closed) and... simultaneously we have two other projects in development. As we are rather small company which tries to make ends meet, it must take time to achieve everything what is planned... or desired by war-gamers :)

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RE: Ship build time now available in 1.60 beta - 9/21/2009 8:20:31 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline

quote:

ORIGINAL: Radar8717

Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.


Gosh! Didn't know this existed. I must surely change that once 1.60 is out.

(in reply to Radar8717)
Post #: 4
RE: Ship build time now available in 1.60 beta - 9/21/2009 11:29:49 PM   
axisandallies


Posts: 329
Joined: 9/21/2009
Status: offline

quote:

ORIGINAL: Radar8717

Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.


This is a really good idea, I wonder can you change country to country or does one change equals everyone?

(in reply to Radar8717)
Post #: 5
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