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Crucible of Death - elevation?

 
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Crucible of Death - elevation? - 9/22/2009 2:46:17 AM   
33sherman

 

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Joined: 8/22/2005
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I am currently playing Scenario 4 - 'Running the Gauntlet' of the 'Crucible of Death' LCG.

Problem is that the German forces start in a valley at elevation of 15m, which progressively rises in steps to 90m and 165m. When trying to move out of the valley, I get a 'Elevation change exceeds vehicle capability' message. The German forces are stuck in the valley. For the life of me I can't find a way out. Is this a bug or a deliberate Kobayashi Maru?
Post #: 1
RE: Crucible of Death - elevation? - 9/22/2009 3:31:14 PM   
Tsushima05

 

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Joined: 9/22/2009
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quote:

ORIGINAL: 33sherman

I am currently playing Scenario 4 - 'Running the Gauntlet' of the 'Crucible of Death' LCG.

Problem is that the German forces start in a valley at elevation of 15m, which progressively rises in steps to 90m and 165m. When trying to move out of the valley, I get a 'Elevation change exceeds vehicle capability' message. The German forces are stuck in the valley. For the life of me I can't find a way out. Is this a bug or a deliberate Kobayashi Maru?



I ran into the same problem. Leave your vehicles in place and fight your way through the scenario with your infantry. You'll get your vehciles back at the beginning of the next scenario. Good luck. rrk

(in reply to 33sherman)
Post #: 2
RE: Crucible of Death - elevation? - 9/22/2009 8:28:56 PM   
33sherman

 

Posts: 175
Joined: 8/22/2005
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quote:

ORIGINAL: Tsushima05


quote:

ORIGINAL: 33sherman

I am currently playing Scenario 4 - 'Running the Gauntlet' of the 'Crucible of Death' LCG.

Problem is that the German forces start in a valley at elevation of 15m, which progressively rises in steps to 90m and 165m. When trying to move out of the valley, I get a 'Elevation change exceeds vehicle capability' message. The German forces are stuck in the valley. For the life of me I can't find a way out. Is this a bug or a deliberate Kobayashi Maru?



I ran into the same problem. Leave your vehicles in place and fight your way through the scenario with your infantry. You'll get your vehciles back at the beginning of the next scenario. Good luck. rrk


Thanks...that occurred to me, but I feared having my infantry brutalized just to get a draw (which is the most that seems possible without being able to exit vehicles).

(in reply to Tsushima05)
Post #: 3
RE: Crucible of Death - elevation? - 9/23/2009 12:08:46 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
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here's the solution:

If you find and edit the map for this scenario, you'll see two fields on the top which I think are called Elevation and Delta....switch these two numbers, save the map and your problem is solved.

I can't believe this bug is still around...it's from TS days.
Are you patched up?

ChadG

_____________________________

"If you want peace, prepare for war."

(in reply to 33sherman)
Post #: 4
RE: Crucible of Death - elevation? - 9/23/2009 1:40:07 AM   
33sherman

 

Posts: 175
Joined: 8/22/2005
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quote:

ORIGINAL: Juggalo

here's the solution:

If you find and edit the map for this scenario, you'll see two fields on the top which I think are called Elevation and Delta....switch these two numbers, save the map and your problem is solved.

I can't believe this bug is still around...it's from TS days.
Are you patched up?

ChadG


Thanks! Yeah, I'm running the latest patch. I ended up just fighting out the scenario and managed a draw without getting too creamed. I figure it's appropriate there are unwinnable scenarios in an April 45 campaign playing the German side. But it's good to know there's a way to fix it.

(in reply to TAIL GUNNER)
Post #: 5
RE: Crucible of Death - elevation? - 9/25/2009 1:55:14 PM   
Udet


Posts: 56
Joined: 12/19/2006
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Years ago the creator of the Crucible of Death LCG (if I remember right it is Tom Herrschaft) sent me a fix for this problem, an altered map file. I have never tested it. So I can't say wether it works or wether it does any harm to your campaign/game/computer/life, but if you want to test it, here you go!

If it works with the Matrix version it would be good to include it in the next patch.

Udet

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< Message edited by Udet -- 9/25/2009 1:58:40 PM >

(in reply to 33sherman)
Post #: 6
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