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Wide Screen - 9/24/2009 2:24:38 PM   
cdcool


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Does this game support wide screen? 1920 x 1080
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RE: Wide Screen - 9/24/2009 2:52:08 PM   
Erik Rutins

 

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It will run on your system, but it will not scale to 1920. This game is based on an older engine, updated and enhanced to run on modern operating systems and with improved gameplay and realism (it's the best sim of this kind). But some tricks you can't teach to old dogs and getting the engine to scale up to higher resolutions was one of them. It does have a windowed mode however, and all modern display drivers allow you to adjust your flat panel scaling to make sure that it does not look "stretched" or otherwise distorted.

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 2
RE: Wide Screen - 9/24/2009 7:42:17 PM   
Lützow


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quote:

ORIGINAL: Erik Rutins
all modern display drivers allow you to adjust your flat panel scaling to make sure that it does not look "stretched" or otherwise distorted.


Unfortunately that does not apply to Catalyst drivers for Windows 7.

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Post #: 3
RE: Wide Screen - 9/24/2009 7:46:51 PM   
Erik Rutins

 

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Windows 7 is not yet officially released (or supported) - given how long it took for drivers to get up to speed for Vista, I wouldn't form any conclusions on Windows 7 driver support yet.

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Post #: 4
RE: Wide Screen - 9/25/2009 12:49:08 AM   
cdcool


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quote:

ORIGINAL: Erik Rutins

It will run on your system, but it will not scale to 1920. This game is based on an older engine, updated and enhanced to run on modern operating systems and with improved gameplay and realism (it's the best sim of this kind). But some tricks you can't teach to old dogs and getting the engine to scale up to higher resolutions was one of them. It does have a windowed mode however, and all modern display drivers allow you to adjust your flat panel scaling to make sure that it does not look "stretched" or otherwise distorted.


I brought the game and not having wide screen support is disappointing..this makes a hugh difference in the game experience.

(in reply to Erik Rutins)
Post #: 5
RE: Wide Screen - 9/25/2009 1:51:40 AM   
V22 Osprey


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quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Erik Rutins

It will run on your system, but it will not scale to 1920. This game is based on an older engine, updated and enhanced to run on modern operating systems and with improved gameplay and realism (it's the best sim of this kind). But some tricks you can't teach to old dogs and getting the engine to scale up to higher resolutions was one of them. It does have a windowed mode however, and all modern display drivers allow you to adjust your flat panel scaling to make sure that it does not look "stretched" or otherwise distorted.


I brought the game and not having wide screen support is disappointing..this makes a hugh difference in the game experience.


Don't even bother, this what I've been trying to tell these people all this time.It's sad that they don't give a damn.It's not like we are asking for better graphics, we just want these great games to utilize the full glory of our widescreen.The SP Camo guys did it with SPWW2 and SPMBT(These old DOS Box games now support resolutions as high as 1680x1200).Don't see how these guys can't.

< Message edited by V22 Osprey -- 9/25/2009 1:55:05 AM >


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Post #: 6
RE: Wide Screen - 9/25/2009 2:12:04 AM   
cdcool


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quote:

ORIGINAL: V22 Osprey

quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Erik Rutins

It will run on your system, but it will not scale to 1920. This game is based on an older engine, updated and enhanced to run on modern operating systems and with improved gameplay and realism (it's the best sim of this kind). But some tricks you can't teach to old dogs and getting the engine to scale up to higher resolutions was one of them. It does have a windowed mode however, and all modern display drivers allow you to adjust your flat panel scaling to make sure that it does not look "stretched" or otherwise distorted.


I brought the game and not having wide screen support is disappointing..this makes a hugh difference in the game experience.


Don't even bother, this what I've been trying to tell these people all this time.It's sad that they don't give a damn.It's not like we are asking for better graphics, we just want these great games to utilize the full glory of our widescreen.The SP Camo guys did it with SPWW2 and SPMBT(These old DOS Box games now support resolutions as high as 1680x1200).Don't see how these guys can't.


I agree, I won't be buying any more Matix games that can't support higher resolutions in this day and age.

(in reply to V22 Osprey)
Post #: 7
RE: Wide Screen - 9/25/2009 2:14:14 AM   
Erik Rutins

 

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quote:

ORIGINAL: V22 Osprey
Don't even bother, this what I've been trying to tell these people all this time.It's sad that they don't give a damn.It's not like we are asking for better graphics, we just want these great games to utilize the full glory of our widescreen.The SP Camo guys did it with SPWW2 and SPMBT(These old DOS Box games now support resolutions as high as 1680x1200).Don't see how these guys can't.


We do "give a damn". I would LOVE to have this game run in 1680x1050 on my desktop, but that is also not the be-all/end-all of how I judge a game, especially a strategy title. Plus, even scaled up to 1680x1050 without the native res support, it looks great on my system. The additional native res support would just let me see more of the map at the same time.

It is much easier to do variable resolution support with a new engine and easier to do with some old engines than with others. In this case it was simply prohibitive. The original engine for this game is from the mid-90s. Think about what state DirectX and display resolution were in then. Please note that Operation Barbarossa, our newest "new game" release supports all resolutions.

We specifically note the resolution support in the game specs as well so that customers can make an informed decision. Frankly though, part of the bargain with these older games is that variable resolution support in some cases is simply impossible in any realistic sense. We chose to focus our effort on things we could actually do to improve the game and make it compatible with modern operating systems rather than trying to fit a square peg in a round hole.

I'm also disappointed that customer don't educate themselves on what their video cards and display drivers can do. Time and again, a complaint on graphics quality with a game comes down to poor driver settings or in the case of fixed resolution games, not understanding how to set the scaling settings.

Regards,

- Erik


< Message edited by Erik Rutins -- 9/25/2009 2:18:19 AM >


_____________________________

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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 8
RE: Wide Screen - 9/25/2009 2:28:48 AM   
cdcool


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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: V22 Osprey
Don't even bother, this what I've been trying to tell these people all this time.It's sad that they don't give a damn.It's not like we are asking for better graphics, we just want these great games to utilize the full glory of our widescreen.The SP Camo guys did it with SPWW2 and SPMBT(These old DOS Box games now support resolutions as high as 1680x1200).Don't see how these guys can't.


We do "give a damn". I would LOVE to have this game run in 1680x1050 on my desktop, but that is also not the be-all/end-all of how I judge a game, especially a strategy title. Plus, even scaled up to 1680x1050 without the native res support, it looks great on my system. The additional native res support would just let me see more of the map at the same time.

It is much easier to do variable resolution support with a new engine and easier to do with some old engines than with others. In this case it was simply prohibitive. The original engine for this game is from the mid-90s. Think about what state DirectX and display resolution were in then. Please note that Operation Barbarossa, our newest "new game" release supports all resolutions.

We specifically note the resolution support in the game specs as well so that customers can make an informed decision. Frankly though, part of the bargain with these older games is that variable resolution support in some cases is simply impossible in any realistic sense. We chose to focus our effort on things we could actually do to improve the game and make it compatible with modern operating systems rather than trying to fit a square peg in a round hole.

I'm also disappointed that customer don't educate themselves on what their video cards and display drivers can do. Time and again, a complaint on graphics quality with a game comes down to poor driver settings or in the case of fixed resolution games, not understanding how to set the scaling settings.

Regards,

- Erik



I read the spec's of the game before I brought the game , but was hoping for the implementaion of higher graphics, my mistake.

The game does not look good in my opinion only taking up about half the size of the screen, running the game in a window or not. Harpoon and many older games can run or were made to run at higher resolutions with no issues.

(in reply to Erik Rutins)
Post #: 9
RE: Wide Screen - 9/25/2009 2:37:29 AM   
V22 Osprey


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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: V22 Osprey
Don't even bother, this what I've been trying to tell these people all this time.It's sad that they don't give a damn.It's not like we are asking for better graphics, we just want these great games to utilize the full glory of our widescreen.The SP Camo guys did it with SPWW2 and SPMBT(These old DOS Box games now support resolutions as high as 1680x1200).Don't see how these guys can't.


We do "give a damn". I would LOVE to have this game run in 1680x1050 on my desktop, but that is also not the be-all/end-all of how I judge a game, especially a strategy title. Plus, even scaled up to 1680x1050 without the native res support, it looks great on my system. The additional native res support would just let me see more of the map at the same time.

It is much easier to do variable resolution support with a new engine and easier to do with some old engines than with others. In this case it was simply prohibitive. The original engine for this game is from the mid-90s. Think about what state DirectX and display resolution were in then. Please note that Operation Barbarossa, our newest "new game" release supports all resolutions.

We specifically note the resolution support in the game specs as well so that customers can make an informed decision. Frankly though, part of the bargain with these older games is that variable resolution support in some cases is simply impossible in any realistic sense. We chose to focus our effort on things we could actually do to improve the game and make it compatible with modern operating systems rather than trying to fit a square peg in a round hole.

I'm also disappointed that customer don't educate themselves on what their video cards and display drivers can do. Time and again, a complaint on graphics quality with a game comes down to poor driver settings or in the case of fixed resolution games, not understanding how to set the scaling settings.

Regards,

- Erik



I understand erik.That sounded meaner than I wanted it to, my bad.Also, I now what my video card can do, the game(WitP:AE) isn't distorted, it just doesn't cover my full screen.Good for you that it takes all of the screen(No sarcasm here) but not all of us have the 1024x768 aspect ratio.Alot of us are stuck with ugly black bars on the side, or a small little window in windowed mode, I hope you guys understand that.Again sorry it came out the way it did.All good Erik.

< Message edited by V22 Osprey -- 9/25/2009 2:41:20 AM >


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Post #: 10
RE: Wide Screen - 9/25/2009 2:39:50 AM   
Erik Rutins

 

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quote:

ORIGINAL: cdcool
The game does not look good in my opinion only taking up about half the size of the screen, running the game in a window or not. Harpoon and many older games can run or were made to run at higher resolutions with no issues.


Unfortunately, you really cannot compare one engine to another when it comes to whether higher res support is really possible. I suppose anything is technically possible, but would it be feasible is another question. The gameplay and the realism are what this title is about, again we would have loved to add variable resolution but you are talking about an engine that was not originally designed with that in mind at all.

Regards,

- Erik


< Message edited by Erik Rutins -- 9/25/2009 2:41:52 AM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to cdcool)
Post #: 11
RE: Wide Screen - 9/25/2009 2:41:52 AM   
cdcool


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quote:

ORIGINAL: V22 Osprey

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: V22 Osprey
Don't even bother, this what I've been trying to tell these people all this time.It's sad that they don't give a damn.It's not like we are asking for better graphics, we just want these great games to utilize the full glory of our widescreen.The SP Camo guys did it with SPWW2 and SPMBT(These old DOS Box games now support resolutions as high as 1680x1200).Don't see how these guys can't.


We do "give a damn". I would LOVE to have this game run in 1680x1050 on my desktop, but that is also not the be-all/end-all of how I judge a game, especially a strategy title. Plus, even scaled up to 1680x1050 without the native res support, it looks great on my system. The additional native res support would just let me see more of the map at the same time.

It is much easier to do variable resolution support with a new engine and easier to do with some old engines than with others. In this case it was simply prohibitive. The original engine for this game is from the mid-90s. Think about what state DirectX and display resolution were in then. Please note that Operation Barbarossa, our newest "new game" release supports all resolutions.

We specifically note the resolution support in the game specs as well so that customers can make an informed decision. Frankly though, part of the bargain with these older games is that variable resolution support in some cases is simply impossible in any realistic sense. We chose to focus our effort on things we could actually do to improve the game and make it compatible with modern operating systems rather than trying to fit a square peg in a round hole.

I'm also disappointed that customer don't educate themselves on what their video cards and display drivers can do. Time and again, a complaint on graphics quality with a game comes down to poor driver settings or in the case of fixed resolution games, not understanding how to set the scaling settings.

Regards,

- Erik



I understand erik.That sounded meaner than I wanted it to, my bad.Also, I now what my video card can do, the game(WitP:AE) isn't distorted, it just doesn't cover my full screen.Good for you that it takes all of the screen(No sarcasm here) but not all of us have the 1024x768 aspect ratio.Alot of us are stuck with ugly black bars on the side, or a small little window in windowed mode, I hope you guys understand that.Again sorry it came out the way it did.All good Erik.


Exactly!!

(in reply to V22 Osprey)
Post #: 12
RE: Wide Screen - 9/25/2009 2:54:12 AM   
cdcool


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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: cdcool
The game does not look good in my opinion only taking up about half the size of the screen, running the game in a window or not. Harpoon and many older games can run or were made to run at higher resolutions with no issues.


Unfortunately, you really cannot compare one engine to another when it comes to whether higher res support is really possible. I suppose anything is technically possible, but would it be feasible is another question. The gameplay and the realism are what this title is about, again we would have loved to add variable resolution but you are talking about an engine that was not originally designed with that in mind at all.

Regards,

- Erik



Nobody is questioning the gameplay and realism, that's great!

Having a black boarder around the game takes away from the total in game experience on a 1920 x 1080p HD 37 inch monitor. Just wants me not want to play the game at all. Let me try it on my laptop which also has the same resolution., same issue.

I think it should be looked at more closely by you guy's to see if it is technically feasable, it may just increase your sales.

I would think it can be done with some effort, how much more could it cost?

(in reply to Erik Rutins)
Post #: 13
RE: Wide Screen - 9/25/2009 3:18:18 AM   
V22 Osprey


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I would be willing to pay a reasaonably extra price to get higher resolutions.I admit, the resolution issue has thrown me off a couple games.The perfect example:Hornet Leader PC.The game has a fixed resolution that is too high for most monitors, so the game covers more than your screen can handle and you have scroll around the menus and interface.Good thing there was a demo for this otherwise I would've been pissed.This one perfect example that having a fixed resolution has lost a sale.I personally thought the game was great, but it was just too big for my monitor, so I had no choice but to pass.

I have a challenge for Erik and Gary Garisby:

Get a 1900 res widescreen monitor and play all those games with the ugly bars.Then I would like see how you guys feel.

< Message edited by V22 Osprey -- 9/25/2009 3:22:51 AM >


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Post #: 14
RE: Wide Screen - 9/25/2009 3:40:18 AM   
cdcool


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quote:

ORIGINAL: V22 Osprey

I would be willing to pay a reasaonably extra price to get higher resolutions.I admit, the resolution issue has thrown me off a couple games.The perfect example:Hornet Leader PC.The game has a fixed resolution that is too high for most monitors, so the game covers more than your screen can handle and you have scroll around the menus and interface.Good thing there was a demo for this otherwise I would've been pissed.This one perfect example that having a fixed resolution has lost a sale.I personally thought the game was great, but it was just too big for my monitor, so I had no choice but to pass.

I have a challenge for Erik and Gary Garisby:

Get a 1900 res widescreen monitor and play all those games with the ugly bars.Then I would like see how you guys feel.


I would also pay for the development., it's worth it.

The resolution changes the whole in game experience on a large monitor, that's why we buy them.

(in reply to V22 Osprey)
Post #: 15
RE: Wide Screen - 9/25/2009 4:49:01 AM   
jazman

 

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I don't think you'd find one guy who wouldn't like good use of native resolutions. I'd like a V-8 in my car that got 70 MPG, too.

My guess is that the game is coded to 1024x768, and all the visual elements are coded to that. Scaling to match a different resolution isn't in the code, so the entire codebase involved with the display of the game would have to be re-written, it's easy to say until you look at all the code that needs to be re-written. A real PITA. I'd just as soon have the game at 1024x768 than no game at all, if that's the choice, because it's a lot of work for "eye candy." And that's all this is, eye-candy. These games aren't visual bonanzas, no matter the resolution.

You should see the complaining about games that have great graphics but are, um, lacking in gameplay. It's like Hollywood stuff today: all effects, no plot, no character.


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Post #: 16
RE: Wide Screen - 9/25/2009 5:13:12 AM   
gunnergoz


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quote:

ORIGINAL: jazman

(snip)
You should see the complaining about games that have great graphics but are, um, lacking in gameplay. It's like Hollywood stuff today: all effects, no plot, no character.


Amen, brother. I'd much rather have a good, solid game with less glitzy graphics, than all the 3-D super duper visual circus stuff on top of a lousy product. I trust Matrix - from experience - to get the important things right.

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Post #: 17
RE: Wide Screen - 9/25/2009 6:59:33 PM   
cdcool


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quote:

ORIGINAL: gunnergoz


quote:

ORIGINAL: jazman

(snip)
You should see the complaining about games that have great graphics but are, um, lacking in gameplay. It's like Hollywood stuff today: all effects, no plot, no character.


Amen, brother. I'd much rather have a good, solid game with less glitzy graphics, than all the 3-D super duper visual circus stuff on top of a lousy product. I trust Matrix - from experience - to get the important things right.


I would rather a have a game with good solid gameplay and takes adavantage of the latest gaming resolutions, or at lease come close, if they can't do that, then I will have to pass.

I'm not paying/playing these games with a large black bars on the side or in a small window, no matter how good the gameplay is. I guess most of you guys don't have 1080p monitors., if you did, you would see my point. It's a real shame since I played most of these games when they first came out and yea they did look fine on the hardware available at that time.

As I said earlier I would pay for the extra effort if there was anyway to get around the hard coded resolutions. I personally think most of you are pefectly happy playing games in 1024 X 768...enjoy!!

< Message edited by cdcool -- 9/25/2009 8:51:41 PM >

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Post #: 18
RE: Wide Screen - 9/25/2009 8:51:17 PM   
jazman

 

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quote:

ORIGINAL: cdcool

I'm not paying/playing these games with a large black bars on the side or in a small window, no matter how good the gameplay is.


No matter how good the gameplay, is?! That's just excessive, like refusing to watch movies that are B&W.


_____________________________

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Post #: 19
RE: Wide Screen - 9/25/2009 9:06:13 PM   
cdcool


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quote:

ORIGINAL: jazman


quote:

ORIGINAL: cdcool

I'm not paying/playing these games with a large black bars on the side or in a small window, no matter how good the gameplay is.


No matter how good the gameplay, is?! That's just excessive, like refusing to watch movies that are B&W.



You can watch B&W movies on any HD television at any screen size and still take advantage of the entire size of the television screen, even if the movie is not in high definition.

I do watch B&W movies ocasionally, so that was a bad example on your part.

(in reply to jazman)
Post #: 20
RE: Wide Screen - 9/25/2009 10:07:23 PM   
AttuWatcher

 

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It's not a deal breaker for me.
I'm glad Matrix took it upon themselves to update a great classic game in today's world of high style, low substance gaming.

(in reply to cdcool)
Post #: 21
RE: Wide Screen - 9/26/2009 5:17:57 AM   
Talon_XBMCX


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Hmmm ... to me this is sort of like expecting a Model-T car engine that has been dropped into a Formula-1 chassis to perform like a standard Formula-1 racecar. Sure, the outside is a Formula-1 racer, but under the hood it's still a Model-T. There is only so much you can do to that Model-T engine to make it faster. You are limited by the technology of the original. Depending on how software is architected, designed and coded, the limitations can be very much the same.

As long as Matrix continues to put out quality games I will continue to support them as I do many other game developers. I run 1920x1080 ... the game is usually windowed ... and I find it does not disrupt my gameplay. Your mileage may vary. I often run other applications to help manage these larger strategic games. Now I can run them side by side rather than alt-tabing or having to keep paper notes </shudders>.

I guess if I were Matrix I would be smiling over complaints like these. When people are complaining about cosmetic look and feel, you know you have the content right. Presentation is important ... don't get me wrong ... but when you have the content right the rest is just icing on the cake.

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Post #: 22
RE: Wide Screen - 9/26/2009 6:44:55 AM   
Kung Sune

 

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The game looks beautiful on my 1920x1080 40 inch LCD-TV without any ugly black bars. I didn't even notice that the picture is slightly distorted until I read the comments here. Very satisfied so far with the game!

_____________________________

Kung Sune

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Post #: 23
RE: Wide Screen - 9/26/2009 7:11:05 AM   
cdcool


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quote:

ORIGINAL: Kung Sune

The game looks beautiful on my 1920x1080 40 inch LCD-TV without any ugly black bars. I didn't even notice that the picture is slightly distorted until I read the comments here. Very satisfied so far with the game!


If the game only supports 1024x768, there is no way it will take up the entire screen on 1920 X 1080 resolution. I have a 37 inch 1080p monitor.

You can run it in a window, which is considerably smaller than the viewing area of the monitor or deal with the black spacing on the left and right in full screen, it won't stretch to take up the entire monitor.

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Post #: 24
RE: Wide Screen - 9/26/2009 7:25:37 AM   
Reg


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quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Kung Sune

The game looks beautiful on my 1920x1080 40 inch LCD-TV without any ugly black bars. I didn't even notice that the picture is slightly distorted until I read the comments here. Very satisfied so far with the game!


If the game only supports 1024x768, there is no way it will take up the entire screen on 1920 X 1080 resolution. I have a 37 inch 1080p monitor.

You can run it in a window, which is considerably smaller than the viewing area of the monitor or deal with the black spacing on the left and right in full screen, it won't stretch to take up the entire monitor.


You really should check your facts before trolling so aggressively. You don't think that others have already thought about these things.

Link: BTR on a Big Monitor (Note the dates)

Invoking the Green Button....


< Message edited by Reg -- 9/26/2009 7:32:51 AM >


_____________________________

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Reg.

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Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 25
RE: Wide Screen - 9/26/2009 7:27:55 AM   
NavalNewZ


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I have a 24" with native 1920x1080, 9600GT card, WinXP, and this game runs on full screen.

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Post #: 26
RE: Wide Screen - 9/26/2009 7:48:51 AM   
cdcool


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quote:

ORIGINAL: Reg

quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Kung Sune

The game looks beautiful on my 1920x1080 40 inch LCD-TV without any ugly black bars. I didn't even notice that the picture is slightly distorted until I read the comments here. Very satisfied so far with the game!


If the game only supports 1024x768, there is no way it will take up the entire screen on 1920 X 1080 resolution. I have a 37 inch 1080p monitor.

You can run it in a window, which is considerably smaller than the viewing area of the monitor or deal with the black spacing on the left and right in full screen, it won't stretch to take up the entire monitor.


You really should check your facts before trolling so aggressively. You don't think that others have already thought about these things.

Link: BTR on a Big Monitor (Note the dates)

Invoking the Green Button....



I know lots of people have thought about the wide screen issue, I had no idea that by changing the Aspect Ratio of the monitor solves the issue., it stretches the game to take up the entire screen. I oviously missed that post.

so Thank you.

(in reply to Reg)
Post #: 27
RE: Wide Screen - 9/26/2009 7:51:21 AM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline
quote:

ORIGINAL: Kung Sune

The game looks beautiful on my 1920x1080 40 inch LCD-TV without any ugly black bars. I didn't even notice that the picture is slightly distorted until I read the comments here. Very satisfied so far with the game!


My apologies..I adjusted my monitor Aspect Ratio.

< Message edited by cdcool -- 9/26/2009 8:05:14 AM >

(in reply to Kung Sune)
Post #: 28
RE: Wide Screen - 9/26/2009 2:42:56 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
quote:

ORIGINAL: cdcool
If the game only supports 1024x768, there is no way it will take up the entire screen on 1920 X 1080 resolution. I have a 37 inch 1080p monitor.


Yes, it will - it all depends on your driver and monitor settings, though to me it would look stretched and I'd prefer the black bars on the sides.

Regards,

- Erik

< Message edited by Erik Rutins -- 9/26/2009 2:45:25 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to cdcool)
Post #: 29
RE: Wide Screen - 9/26/2009 6:16:27 PM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline

quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: cdcool
If the game only supports 1024x768, there is no way it will take up the entire screen on 1920 X 1080 resolution. I have a 37 inch 1080p monitor.


Yes, it will - it all depends on your driver and monitor settings, though to me it would look stretched and I'd prefer the black bars on the sides.

Regards,

- Erik


After adjusting the monitor Aspect Ratio, it does stretch the the game to the entire monitor size the game looks good, ..only one problem after doing this, I'm now getting the graphical glinch that has been described in the technical forum in full screen.

(in reply to Erik Rutins)
Post #: 30
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