jazman
Posts: 369
Joined: 1/20/2007 From: Crush Depth Status: offline
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I don't think you'd find one guy who wouldn't like good use of native resolutions. I'd like a V-8 in my car that got 70 MPG, too. My guess is that the game is coded to 1024x768, and all the visual elements are coded to that. Scaling to match a different resolution isn't in the code, so the entire codebase involved with the display of the game would have to be re-written, it's easy to say until you look at all the code that needs to be re-written. A real PITA. I'd just as soon have the game at 1024x768 than no game at all, if that's the choice, because it's a lot of work for "eye candy." And that's all this is, eye-candy. These games aren't visual bonanzas, no matter the resolution. You should see the complaining about games that have great graphics but are, um, lacking in gameplay. It's like Hollywood stuff today: all effects, no plot, no character.
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BS, MS, PhD, WitP:AE, WitE, WitW
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