Sardaukar
Posts: 9847
Joined: 11/28/2001 From: Finland/Israel Status: offline
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quote:
ORIGINAL: Marty A I see devs say anything they want and no mod say anything. i see other say less and get punished. i try to make point that jwe think he is smarter than rest of people and only his think counts. i not say no one can think different than me. different thinks is good if both hear others think. i say jwe calling names and not hear my think is wrong. maybe not say it good in way. i see some wrong with the game that could be made better if thinks heard. not mean just my thinks but every peoples. devs do not listen to other thinks only ones that seem to matter to devs is other devs thinks as i see. time for dev thinks over when game sold. devs need to open their thinks to others and hear what they say. maybe good maybe not good but listen and hear the think. other thinks maybe not so bad if they let ego go away and hear others. JWE is dev and Scen 6 is his. This means, that only his thinking counts, when it comes to this official scenario. If you'd be nice to him, he might consider your opinion, but in the end, his word is law about Scen6. If you have problem with that, tough. You can always copy the scenario 6 to different slot and open editor. Modify your hearts content if you think something is wrong. Just friendly advice, do not suggest that things like that are easy to do. I did myself lot of testing for my own ideas to modify the game (WitP), mainly around submarine air search radars. This was my minor contribution to CHS mod and I am happy to see, that AE has those devices properly depicted. Creating test scenario based on WitP tutorial took me about 30 minutes. Changing values in editor took me about 5 minutes each time. Testing what those changes did took usually 5 days to get statistically reasonable results. For each change. So, I understand that JWE may be bit testy when you tell him that something is "easy to do". It bloody well is not easy. Point value adjustment for Tokyo might, for example, have arbitrary effect on AI. Which would need running loads of test games for full campaign to be sure not to accidentally break something. In game as complex as this, "flutter of butterfly wings in Ledo can cause earthquake in San Francisco". I have been there, done that..and thus I do not mod AE yet. I know it's not easy, I lack time, I lack commitment needed and I still not understand the mechanics of AE well enough.
< Message edited by Sardaukar -- 9/26/2009 9:45:49 AM >
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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
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