Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

v1.85 Officially Released!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> v1.85 Officially Released! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
v1.85 Officially Released! - 9/27/2009 1:41:20 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
Okay, after a beta/RC period that has seen over 30 new features and tweaks, as well as numerous other improvements and fixes I am happy to announce that PureSim Baseball v1.85 is now available as an official release. (Note: I skipped calling 1.84 to avoid any confusion).

All players are encouraged to download this massive update.

Congrats to Steve Lucey (CrashDavis), as this is the first official release that contains a significant number of tweaks and enhancements that came from him. Pretty cool, considering he just joined me on the development team two months ago! Having another developer helping has made a world of difference, and I think I can speak for him in saying we are both enjoying the collaboration immensely.

Download v1.85 Official Release

View 1.85 Release Notes




< Message edited by puresimmer -- 9/27/2009 1:45:10 PM >


_____________________________

Developer, PureSim Baseball
Post #: 1
RE: v1.85 Officially Released! - 9/27/2009 1:47:50 PM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
Status: offline
WOOOOOOOOOOOOOOOOOOOOT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



_____________________________

LP2






(in reply to puresimmer)
Post #: 2
RE: v1.85 Officially Released! - 9/27/2009 2:51:55 PM   
dickpierce

 

Posts: 46
Joined: 6/10/2009
Status: offline
Not a big deal but, if you go to Season Browser and click on a team in the All Star and Top Salaries section you get a "Program can't display webpage" message.


(in reply to puresimmer)
Post #: 3
RE: v1.85 Officially Released! - 9/27/2009 3:44:26 PM   
Orcin


Posts: 162
Joined: 7/6/2009
Status: offline
A few minor nits about the "Stats & Leaders" pages in the Season Browser:

- ERA on the Leaderboard should display at two decimal places
- Team batting "runs per game" should calculate on the team's actual games played (like team pitching does)
- "Top Salaries" IMO should be the top salary players in the league listed in descending order by salary (not the player's or first alphabetical team in the league)

I love this feature by the way!


(in reply to dickpierce)
Post #: 4
RE: v1.85 Officially Released! - 9/27/2009 11:28:42 PM   
rjolley

 

Posts: 75
Joined: 8/20/2005
Status: offline
On the player cards, the Major League Debut date shows up as the current date, not the date the player debuted in the majors, for players that were in the initial league draft using real players.

I started a league in 1970. All of the initial players show up as debuting in 1975, my current current year, instead of 1970. All of the players that have come in since then show up with correct debut dates.


(in reply to Orcin)
Post #: 5
RE: v1.85 Officially Released! - 9/28/2009 2:01:43 AM   
DonBraswell


Posts: 384
Joined: 8/24/2005
From: Millbrook, Alabama
Status: offline
Shaun or Crash<
On the roster page, if you click the suggestion button nothing happens. I only had 50 out of 55 players on my team. I went to another team who had 58 players and clicked suggestion and still nothing.
Don

_____________________________

Don Braswell

PureSim Old Timer

(in reply to puresimmer)
Post #: 6
RE: v1.85 Officially Released! - 9/28/2009 3:01:12 AM   
GNDN


Posts: 179
Joined: 6/25/2007
From: Albany, NY
Status: offline
Quick question: are OOTP format schedules (I use txt formats) no longer accepted? I completed spring training and went to add the 2010 schedule (for use as my 2020 campaign). When I tried to import schedule, the only file option is psc files.

_____________________________

Nobody leaves this place without singing the blues....

(in reply to DonBraswell)
Post #: 7
RE: v1.85 Officially Released! - 9/28/2009 1:13:10 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: GNDN

Quick question: are OOTP format schedules (I use txt formats) no longer accepted? I completed spring training and went to add the 2010 schedule (for use as my 2020 campaign). When I tried to import schedule, the only file option is psc files.


Yea, no longer available sorry.

_____________________________

Developer, PureSim Baseball

(in reply to GNDN)
Post #: 8
RE: v1.85 Officially Released! - 9/28/2009 1:31:41 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: Orcin

A few minor nits about the "Stats & Leaders" pages in the Season Browser:

- ERA on the Leaderboard should display at two decimal places
- Team batting "runs per game" should calculate on the team's actual games played (like team pitching does)
- "Top Salaries" IMO should be the top salary players in the league listed in descending order by salary (not the player's or first alphabetical team in the league)

I love this feature by the way!



All fixed for first patch, thanks.

_____________________________

Developer, PureSim Baseball

(in reply to Orcin)
Post #: 9
RE: v1.85 Officially Released! - 9/28/2009 1:32:00 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: dickpierce

Not a big deal but, if you go to Season Browser and click on a team in the All Star and Top Salaries section you get a "Program can't display webpage" message.



Fixed for first patch, thanks.

_____________________________

Developer, PureSim Baseball

(in reply to dickpierce)
Post #: 10
RE: v1.85 Officially Released! - 9/28/2009 1:33:15 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: DonBraswell

Shaun or Crash<
On the roster page, if you click the suggestion button nothing happens. I only had 50 out of 55 players on my team. I went to another team who had 58 players and clicked suggestion and still nothing.
Don


I can't duplicate this. Any more details around the situation / league type?

_____________________________

Developer, PureSim Baseball

(in reply to DonBraswell)
Post #: 11
RE: v1.85 Officially Released! - 9/28/2009 4:12:35 PM   
GNDN


Posts: 179
Joined: 6/25/2007
From: Albany, NY
Status: offline

quote:

ORIGINAL: puresimmer


quote:

ORIGINAL: GNDN

Quick question: are OOTP format schedules (I use txt formats) no longer accepted? I completed spring training and went to add the 2010 schedule (for use as my 2020 campaign). When I tried to import schedule, the only file option is psc files.


Yea, no longer available sorry.


Is it possible to convert what I have to a psc file? Is it something I could do? I know I am an oddity here (I do not use historical reply) but I really would prefer not to play the same sked over and over again....Thanks

_____________________________

Nobody leaves this place without singing the blues....

(in reply to puresimmer)
Post #: 12
RE: v1.85 Officially Released! - 9/28/2009 4:27:58 PM   
motnahp

 

Posts: 1837
Joined: 8/22/2005
Status: offline
I've lost the ability to "right click" on a player to make promotions, demotions, etc. No biggie, I just have to go into the player's card to make those changes. Did this function go away with 1.85?

(in reply to puresimmer)
Post #: 13
RE: v1.85 Officially Released! - 9/28/2009 4:30:46 PM   
Orcin


Posts: 162
Joined: 7/6/2009
Status: offline

quote:

ORIGINAL: motnahp

I've lost the ability to "right click" on a player to make promotions, demotions, etc. No biggie, I just have to go into the player's card to make those changes. Did this function go away with 1.85?



I hadn't noticed until you posted this, but I just checked and it is gone for me also.

(in reply to motnahp)
Post #: 14
RE: v1.85 Officially Released! - 9/28/2009 4:48:49 PM   
rjolley

 

Posts: 75
Joined: 8/20/2005
Status: offline
I noticed it was gone in 1.84 as well. I hadn't had time to play in awhile, so I thought it went away earlier or I dreamed it, so I didn't report it. Nice to know it was there before.

(in reply to Orcin)
Post #: 15
RE: v1.85 Officially Released! - 9/28/2009 7:23:09 PM   
eric517

 

Posts: 51
Joined: 12/1/2005
Status: offline

[/quote]

Is it possible to convert what I have to a psc file? Is it something I could do? I know I am an oddity here (I do not use historical reply) but I really would prefer not to play the same sked over and over again....Thanks
[/quote]

So does this mean that fictional associations cannot have interleague play? I can't remember if this was an option in association setup or not . . .

Although not a huge feature, it is kind of nice to be able to use the kind of schedules that are available for OOTP.

(in reply to GNDN)
Post #: 16
RE: v1.85 Officially Released! - 9/28/2009 7:33:49 PM   
burntcore82

 

Posts: 2
Joined: 9/28/2009
Status: offline
i downloaded 1.85 and tried to use the game, BUT everytime i clicked on something I was giving runtime error 3021 and kicked out the game. I tried to go back to 1.83 but it gave me the same error. thoughts?

(in reply to eric517)
Post #: 17
RE: v1.85 Officially Released! - 9/28/2009 7:46:57 PM   
burntcore82

 

Posts: 2
Joined: 9/28/2009
Status: offline
I tried to reinstall it and now it gives me runtime error 3061.

(in reply to burntcore82)
Post #: 18
RE: v1.85 Officially Released! - 9/28/2009 8:25:31 PM   
Orcin


Posts: 162
Joined: 7/6/2009
Status: offline
burntcore82, are you on Vista or XP? What version of IE do you have?

One thing to try would be to uninstall, reboot, and then install 1.85. Also, be sure to "run as administrator" for the install. It is a long shot but worth a try while you wait for some real help.

(in reply to burntcore82)
Post #: 19
RE: v1.85 Officially Released! - 9/28/2009 8:28:20 PM   
rovers

 

Posts: 4
Joined: 9/28/2009
Status: offline
Hi Everyone,

First time posting - first time ever had an issue with the game!

Upgraded to 1.85 and received the following error when the game tried to compact the database after upgrading the association. I was running 1.83 previously.

"PureSim Baseball was unable to upgrade the association from version 0 to version 400 Detailed Error Desc:Object invalid or no longer set"

Joe


(in reply to puresimmer)
Post #: 20
RE: v1.85 Officially Released! - 9/28/2009 9:42:54 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: rovers

Hi Everyone,

First time posting - first time ever had an issue with the game!

Upgraded to 1.85 and received the following error when the game tried to compact the database after upgrading the association. I was running 1.83 previously.

"PureSim Baseball was unable to upgrade the association from version 0 to version 400 Detailed Error Desc:Object invalid or no longer set"

Joe




Sounds like some latent corruption in that association. I would restore your most recent association backup and try again. If that does not work, zip up the most recent backup and send it to me using www.sendthisfile.com send it to puresim@gmail.com

_____________________________

Developer, PureSim Baseball

(in reply to rovers)
Post #: 21
RE: v1.85 Officially Released! - 9/28/2009 10:09:54 PM   
eric517

 

Posts: 51
Joined: 12/1/2005
Status: offline
A few things I'm noticing -

After six seasons in a fictional 20-team association, I'm still seeing some very poor drafting in the amateur draft. Of the 100 picks each year I'm seeing anywhere from 6 to 22 scrubs being selected. These guys are in the 30+ age range. The teams are not under any financial constraints and there are plenty of quality amateurs to choose from. This simply makes no sense to me and helps explain partially why the AI has a hard time keeping up with the human competitor.

Finances seem to be a little off. My example (again from the same association as above that starts in 1972). Total finances for the teams in this association range from 79 to 122 million. Teams are only spending between 13 to 27 million on player salaries. The player demands appear to be too low for the total amount of finances. The gap seems to continue to grow as inflation grows the total finances each year. There is never a problem in signing or re-signing who you want.

When scaling the finances of an association there still appears to be a problem. Let's say I start an association again in 1972. The scale box on the set up screen goes from 100% to 46%. Let's say, then, that I want to scale it down to 10%, maybe I want to have finances but don't feel like dealing with big numbers. I go to the initial draft and teams will have spent most of their finances before the draft is even half over, leaving them signing only the absolutely cheapest players available. I saw a team left with $68 to spend on 25 players! The game bogged down at this point and the draft dragged on . . . the still kept signing minimum salary players. I don't know if the AI was then adjusting the salaries of the previously drafted players or not. The bottom line is that in this situation, player salary demands were simply too high for the scaled back finances. This was a feature that worked fine in previous versions (1.51) but has seemed to run into some problems with 1.83 and beyond.

(in reply to puresimmer)
Post #: 22
RE: v1.85 Officially Released! - 9/28/2009 10:43:04 PM   
rjolley

 

Posts: 75
Joined: 8/20/2005
Status: offline
eric: I've noticed that between '73 and '78 of the current league I'm running that started in '70, the salaries are quickly rising. When I started, the highest salary I had was about $20K. Now, in '78, I just resigned my star pitcher (Fidrych) to $3.7M over 5 years and over the past couple of offseasons, I've had to deal with rising salaries. Now, my available cash is $79M, so I have the money to pay for these players, but as my players come up for extensions, my budget will rise quickly.

Now, I don't know how the computer team is building. I'll take a look at that.

(in reply to eric517)
Post #: 23
RE: v1.85 Officially Released! - 9/28/2009 10:59:22 PM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Guys, I'd suggest that in a career league, it is NOT a good idea to mess with salary/treasury scaling between seasons; the game does that automatically. Reducing the scale only compounds the problem, as the players are NOT gonna ask for less money. In other words, it's not nice to fool Mother Greed!

(in reply to rjolley)
Post #: 24
RE: v1.85 Officially Released! - 9/29/2009 12:51:17 AM   
eric517

 

Posts: 51
Joined: 12/1/2005
Status: offline
KG -

Yeah I decided to not use it anymore. My point is that reducing the scale did not cause a problem in previous versions of the game. I'm just curious as to why it's not working the same anymore.

(in reply to KG Erwin)
Post #: 25
RE: v1.85 Officially Released! - 9/29/2009 1:30:48 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
eric517, my best guess is that this was all a part of sharpening/speeding up the game code. As reducing financial scaling in an active association was perhaps deemed unrealistic and/or unfair to the AI, I suspect the capability was removed. I am definitely in favor of removing quirks/tricks for the human player to "stack the deck" against the AI.


(in reply to eric517)
Post #: 26
RE: v1.85 Officially Released! - 9/29/2009 3:38:37 AM   
DonBraswell


Posts: 384
Joined: 8/24/2005
From: Millbrook, Alabama
Status: offline
Shaun,
Real players, playing in 1951. Tonight opened the game when to the rosters page. Clicked on suggestions and your roster is full. Played a few games, then traded with another team. Was a one for one, but I also kicked in Hoot Evers to the deal. My team is now one player short. Go to the rosters page and click on suggestions,,,, and nothing happens. I don't get an error. The suggestions page or review of available talent just doesn't happen, like I had never clicked on the suggestion button. I'm playing a standard 1951 league, 2 leagues 8 teams each. Hope this helps. Oh yes, this is a new league and have just started my second year.

_____________________________

Don Braswell

PureSim Old Timer

(in reply to puresimmer)
Post #: 27
RE: v1.85 Officially Released! - 9/29/2009 1:27:56 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: burntcore82

i downloaded 1.85 and tried to use the game, BUT everytime i clicked on something I was giving runtime error 3021 and kicked out the game. I tried to go back to 1.83 but it gave me the same error. thoughts?


Can you zip up the most recent backup of your assn and send it to me? Backups are in the \psa folder under PureSim and follow this convention:

[your assn name].PSA.backup_1, [your assn name].PSA.backup_2, [your assn name].PSA.backup_3. Zip up the newest one and send it to me. The best service for this www.sendthisfile.com. It's free. Send the file to puresim@gmail.com

Thanks.


_____________________________

Developer, PureSim Baseball

(in reply to burntcore82)
Post #: 28
RE: v1.85 Officially Released! - 9/29/2009 1:28:42 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline

quote:

ORIGINAL: rovers

Hi Everyone,

First time posting - first time ever had an issue with the game!

Upgraded to 1.85 and received the following error when the game tried to compact the database after upgrading the association. I was running 1.83 previously.

"PureSim Baseball was unable to upgrade the association from version 0 to version 400 Detailed Error Desc:Object invalid or no longer set"

Joe




I'd like to look at your association and see if there is latent corruption.

Can you zip up the most recent backup of your assn and send it to me? Backups are in the \psa folder under PureSim and follow this convention:

[your assn name].PSA.backup_1, [your assn name].PSA.backup_2, [your assn name].PSA.backup_3. Zip up the newest one and send it to me. The best service for this www.sendthisfile.com. It's free. Send the file to puresim@gmail.com

Thanks.


_____________________________

Developer, PureSim Baseball

(in reply to rovers)
Post #: 29
RE: v1.85 Officially Released! - 9/29/2009 2:10:46 PM   
Orcin


Posts: 162
Joined: 7/6/2009
Status: offline
A couple more minor Season Browser nits:

The player card does not show the correct positions. Also, when a player is traded in mid-year, the stat lines by team should be listed in order of oldest team to newest team.

(in reply to puresimmer)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> v1.85 Officially Released! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.766