wdolson
Posts: 10398
Joined: 6/28/2006 From: Near Portland, OR Status: offline
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quote:
ORIGINAL: bretg80 Good discussion and thanks for the feedback. I guess my issue is the cheating AI and the unlimited air production. That will obviously skew battles and cause losses that would not be the case without this cheat. Why does the A/I need this kind of unrealistic help. Another thing I read is that the A/I knows where all of your units are (kind of an omnipresent radar). Very unrealistic if true, because one of the main reasons the Americans were so successful is that the Japanese had little or no knowledge of what the American's were up to during the war. If you are playing the Japanese, well then I'm fine with that. So, not so historical if the A/I is playing as GOD. I also heard that the US production is crippled. Again, my question is, why not have a SUPER Japanese scenario that makes the game hard for those who want to play an unrealistic version of the war. I noticed in WITP when I was playing the 1945 scenario that even when I was pounding the Japanese from the air, they were still building and deploying huge numbers of ships and fighters. Not realistic in the real war. Once and island or factory was destroyed, the Japanese were not able to rebuild it quickly. Not sure about AE, but in WITP, the GOD A/I was rebuilding everything overnight practically. Haven't gotten far in AE yet to see how this goes, but wanted to ask the question about the A/I. Thanks for the insight. P.S here is the link to the other thread that riled me up. http://www.matrixgames.com/forums/tm.asp?m=2254776 I do agree that the units and availability are historical in the game and just so everyone knows, I'm a huge WITP and WITP/AE player and fan. Love the game and just want to know that it is a realistic as possible. Realizing that personalities in the real war played much more of a factor than unlimited planes used by the A/I. I'm sure it will be many years before AE is enhanced or another game comes along to handle the idiosyncratic behaviors of McArthur, Nimitz, and King, to name just a few. Oh and if you think the Americans were bad, the Japanese commanders actually inflated their battle results and successes much to the demise of their fellow commanders during significant battles. Keep 'em dying. I don't believe the AI has any omnipotent ability on easy or historical. I think it starts peeking at your stuff on harder settings. The problem with making an AI, especially for a game like this is that it has no strategic depth. A chess AI gets there by calculating all the possible moves and then picking the best option. It's a brute force approach that has only been possible as PCs have matured. A modern PC doesn't have the computing power to calculate all the possible strategic implications of an action out even more than a day or two. Something a human mind can do quite easily. So all wargame AIs need some help and all cheat in one way or another. With WitP, it's easier to see the guy behind the curtain. I've been playing a campaign against the AI since just before release and the AI's over production of aircraft does make some things tougher, but the AI does tend to throw away planes in ways a human player wouldn't. We do a bit better than stock in this, but there are limits to what we can do. So the extra planes are there to keep the AI from strangling due to lack of aircraft. It's ahistorical, but you aren't playing against someone as good as Yammamoto or Nimitz (though Andy does have a lot of nasty tricks programmed into the AI). As far as American production being broken. It isn't. We have found a few specific cases where the production numbers were a little off and we're fixing what we've found for patch 2. In a database this big, there are bound to be errors. You don't get the full output of American production because the bulk of production went to Europe and that portion isn't in the game. So no more B-17s after mid-1942 and B-26s end too. Some other types of aircraft show up later than their original production dates or in smaller numbers because of what was being diverted to Europe. The Allies don't get the control over production the Japanese do. The situation for the Allies was very different, especially the US. The US had a few production bottlenecks, but far fewer than Japan. Japan had to always balance production against needs and some things got shorted because there weren't enough resources. That can be modeled in the game, but trying to model the US industry the same way it would be too easy to overwhelm Japan. Bill
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WitP AE - Test team lead, programmer 
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