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Thoughts on the patch.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Thoughts on the patch. Page: [1]
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Thoughts on the patch. - 6/16/2002 1:30:10 PM   
von Murrin


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Joined: 11/13/2001
From: That from which there is no escape.
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Aside from the air attack screen we're all raving about, I just thought I'd mention some things I really like and some questions I have, in no particular order.

You guys weren't kidding when you said that the AI now has more strategic abilities. It's REALLY aggressive. Played a little bit of a new Scen 17 before I switched to 19, and it went for both PM AND Lunga, with secondary operations for Gili and Tulagi. All of this was simultaneous. :eek: It's really fun. :D

All the extra info is great! Now I actually know what's happening when my CAP makes an intercept or when Lee bumps into Tanaka.

All the little damage messages that replace the ubiquitous "CRITICAL HIT" were a particularly nice touch. What I'd really like to know is whether or not they're chrome, because they don't seem to be. I had [I]Hobart[/I] take a torp and counterflood. She wound up with half the damage I'm used to seeing from those.

It's really nice to be able to stick an AG on 30% training and have it train more than 3-8 pilots. :)

No more tin foil cruisers, and surface combat is much better in general. It seems the bigger ships are using their main batteries more. At last an end to the 5" wars. :) I've never seen the IJN use this many torpedoes, either.

Are commander ratings more important in surface combat now? I had Tanaka and Callaghan really tear each other up in 4 separate combats in as many weeks. All four battles lasted at least two separate engagements (getting at least two combat reports in one phase is what I mean).

My SC's and ASW a/c no longer frustrate me. 'Nuff said. :)

Mines are a more strategic weapon, and the AI won't hesitate to use them now.

Scenario 19 is by far the best yet. All that Japanese airpower makes it much harder. It's a lifesaver for all of us dedicated Allied players.

My sincere thanks to all you guys at Matrix and 2by3 for making a great game even better. :)

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Post #: 1
I second that - 6/16/2002 2:46:08 PM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
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Hi

I second everything you said von Murrin. I knew the patch would be good thanks to the Matrix staff that kept us informed but not this good. I had the feeling this would be a somewhat hasty patch to fix the PBEM problem but boy was i surprised. I have said this before but thank you so much for your hard work.
I stopped playing tha game against the computer only two days after getting the game because I crushed the AI all the time but accrording to von Murrin's experience it might be worth another try.
Dan

(in reply to von Murrin)
Post #: 2
Patch looks great - 6/16/2002 4:34:11 PM   
HARD_SARGE

 

Posts: 176
Joined: 5/27/2002
From: Cleveland, Ohio
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Hi Guys
yes the patch is looking great, lots of goodies, got a report of a IJN float plane attacking a sub and missing on the first day !

the Allied subs attacked and even hit 2 targets in the first day or two (2 trops into a AP and 1 into a PC which sank) (IJN sub got a trop into one of my big AP's, but it was able to carry on)

Air missions look good, but looks like the combat results may be weakened (or luck of the die rolls so far) but 49 F4F's attacked 19 Bettys and Nells and got 7 of them (AA got 4 more kills) then 9 Bettys came in and 49 F4F's got 4 of them, combat around PM looks about the same, only the Zeros are getting short changed there (45 Zeros and 24 P-39's and 2 kills for each side)
BUT it is early (funny though, each time I have gotten the so and so moves in for a tail attack, the attacker is shot down or damaged)

Had the Battle for Savo Island, and still the IJN came out on the short end (but with hindsight, we know it can happen, they didn't think it could)
IJN 5 CA, 1 CL and 3 DD's run into 4 US CA and 9 DD's (didn't see the opening messages
good long fight, looked like a lot of bounced shots, IJN took 17 hits the US 9

2nd round, message flashed by too fast to read
IJN took 38 hits to 18 for the US, a CL and DD sink, 3 IJN CA's are smokeing badly

the 2nd US TF comes to the battle (thought they were covering the other landing ?, reacted ?) 3 CA, 1 CL, 9 DD's

US Crosses the T !
48 hits and a trop and 3 CA's sink, the US take 12 hits

2nd round, both commanders are suprised !!!!!
but the IJN is crippled, 30 close range hits and 2 CA and a DD go down, the US takes 8 hits in reply

the last DD was hammered, think it sank, but no message or sighting during the day

GREAT BATTLE, had me on the edge of my seat until the last round

5 CA, 1 CL and at least 2 DD sunk (list only shows 3 CA) but 5 US CA are headed to PH, turrets missing left and right

very, very impressive

HARD_Sarge

(in reply to von Murrin)
Post #: 3
Thanks! - 6/16/2002 10:00:31 PM   
Erik Rutins

 

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From: Vermont, USA
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Very glad to hear you're enjoying it, the patch team will be happy to read these comments.

The damage messages are not chrome, they are most definitely representative of the actual damage severity and type. As you play more, you'll get a feel for it.

A tip for Japanese players - now that Sweeps work properly, try sending 40-50 A6M2s from Rabaul with experienced pilots on 15,000 foot sweeps over Allied bases at the same time as you send a separate A6M3 escorted airfield attack with Zeros, Bettys and Nells at 5000 feet. Works very well for me to cut down on all those pesky Kittyhawks and Wildcats. :-)

Regards,

- Erik

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(in reply to von Murrin)
Post #: 4
Great Patch - 6/16/2002 10:14:23 PM   
Rex Bellator

 

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Joined: 4/26/2002
From: Kent UK
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Two thumbs up from another happy UV customer. Nice work :cool:

(in reply to von Murrin)
Post #: 5
Re: Thanks! - 6/17/2002 3:16:50 AM   
von Murrin


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Joined: 11/13/2001
From: That from which there is no escape.
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[QUOTE]Originally posted by Erik Rutins
[B]...The damage messages are not chrome, they are most definitely representative of the actual damage severity and type. As you play more, you'll get a feel for it...[/B][/QUOTE]

That's what I thought. It took me a few more hours to be sure they were real. I love this feature, as I can usually figure out roughly how much damage has been taken or dished out. :)

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I give approximately two fifths of a !#$% at any given time!

(in reply to von Murrin)
Post #: 6
- 6/17/2002 4:38:18 AM   
legio

 

Posts: 19
Joined: 5/19/2002
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Great patch - who turned on the AI?

Took a pounding in scenario 8 in the first two turns! Some very aggressive Jap tactics and use of firepower. Co-ordinated air and sea attacks!

(in reply to von Murrin)
Post #: 7
looking good so far :)! - 6/18/2002 2:54:12 AM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
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At last the patch! now my campaign to liberate the SWPac from the notorious borg controlled ABCD nations may continue ;)

Liking it......liking it alot so far :)

Had a major wingding at Lunga with a BB-CA force that suprised me (on the one hand, a smart AI move since i'd gotten sloppy and not covered a very important convoy with heavy surface or air elements......on the other hand 'dumb' as once more the AI insists on sending (now) scarce heavy units for nuciance "reverse" Tokyo express runs at night to harrass my development of the base when it should instead, be hoarding these forces given how many it's lost (not to mention the presence of major carrier assets at Rabaul on short steaming notice)

Got lucky with the AP's, the escorting DD's and CL flagship bought time for them to escape though at a heavy price. A reinforcing battlegroup headed by the veteran Kirishima and backed up by a distant air group made up of the Akagi and Kaga went in to ensure no repeats.

Sure enough, the AI repeated.

Major long battle.......love the new higher detail reports, and am liking the armor/pen/hit location resolutions!

Heck, i even saw some variable damages afterwards as opposed to the usual equal distribution of sys/fire/float damage one often sees.

Like the new Air to ground displays and land combat resolution

Havn't had a chance yet to see air vs air interactions yet.....given that i hold most of New Geniua (except for Wau which has no airgroups) but from what i've read it should be just as much a treat as the other results

great job Matrix!

(in reply to von Murrin)
Post #: 8
- 6/18/2002 9:15:52 AM   
rough44

 

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Joined: 2/2/2002
From: Toronto
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some things I'd find usefull in the next patch:

1. Enemy plane range circles.
2. Some kind of overall ship's AA value listed on the ship details and TF screen like it was in PacWar to make it easier to choose the right assets for carrier escort rather than sifting through the database and figuring out which of the destroyers is the Akitsuki class etc.
3. For the same reason I'd like to see ship class beside the ship name so that I don't have to check if Wakatsuki is the Akatsuki class.

4. more ASW work...

I was reading about a bug in the new patch... is it serious? is it being fixed?

thanks.

(in reply to von Murrin)
Post #: 9
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