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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Wacht am Rhein >> Mods and Scenarios >> ForcepoolMod Page: [1]
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ForcepoolMod - 1/6/2009 1:19:30 PM   
kojusoki1

 

Posts: 172
Joined: 1/6/2009
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This is a modification, final I belive version, of the standard WaR.

Main changes:
Germans:
-have less Panthers, but more MarkIV
-much more infantry
-Panthers have a bit less armour

Allies:
More AT weapons (Recon Squads, 90mm HAT Guns)

Other:
- a bit smaller chance of being immobilized
-Engiees have flamers
-melee fight more effective
-AT guns are less valnurable to mortar fire
-many, many changes in Forcepools

So after modding, we have:
Infantry Veh+stuarts Tanks Guns
2520 196 264 141 Allies
1731 311 228 63 Germans (In those 228 tanks, there are 65 Panthers)

You can download the mod and list of changes from:
http://www.mathilde.pl/CloseCombat/ChangesinWAR.doc
http://www.mathilde.pl/CloseCombat/CCIVWaR/CCWaRModInstallLessPanthersModv2.00.exe

< Message edited by kojusoki1 -- 10/12/2009 4:24:31 PM >
Post #: 1
RE: ForcepoolMod - 1/7/2009 4:43:02 PM   
kojusoki1

 

Posts: 172
Joined: 1/6/2009
Status: offline
SORRY GUYS, SEEMS THAT THE .EXE FILE WAS NOT WORKING PROPERLY!!!
Im sorry about that, shame on me:)

Just use the zipped files - they work!

< Message edited by kojusoki1 -- 1/25/2009 11:08:34 PM >

(in reply to kojusoki1)
Post #: 2
RE: ForcepoolMod - 10/12/2009 4:25:19 PM   
kojusoki1

 

Posts: 172
Joined: 1/6/2009
Status: offline
A new exe file is ready to download: http://www.mathilde.pl/CloseCombat/CCIVWaR/CCWaRModInstallLessPanthersModv2.00.exe

(in reply to kojusoki1)
Post #: 3
RE: ForcepoolMod - 10/12/2009 5:38:49 PM   
Rolle 3

 

Posts: 39
Joined: 3/18/2007
Status: offline
Hi kojusoki1: You wrote in support forum:
quote:

"Battle number one, grand campaign.

Germans loose 2 tanks, some infantry. The forcepool squads are crippled
Turn2, next battle
German player looks at his forcepool to choose squads and... he sees that he can deploy TANK CREWs! Yes, tank crews from the destoyed in the last battle, tanks.
German player can put those CREWS back to the forcepool and...he has two new tanks.

Same with crippled Zufung teams. They had only one person there in the squad (so the squad should have been removed) but were still avaible to deploy. And after moving them back to the FP - they were barnd new again (the quantity of Zufungs in the whole BG didnt change)

Battle, one tank is down".

Strategic movment: German player has the tank crew in his forcepool


Are these changes included in this mod?

Best regards,

Roger

(in reply to kojusoki1)
Post #: 4
RE: ForcepoolMod - 10/12/2009 5:50:42 PM   
Rolle 3

 

Posts: 39
Joined: 3/18/2007
Status: offline
and should I play as Elite vs. recruits?

(in reply to Rolle 3)
Post #: 5
RE: ForcepoolMod - 10/12/2009 6:20:03 PM   
kojusoki1

 

Posts: 172
Joined: 1/6/2009
Status: offline
ill double check the "dead forcepools" - but the problem was with an nothe rmod - not this one. The problem occured in Dual Mod.
The one in this topic works fine
Yes, use ONLY elite vs elite

(in reply to Rolle 3)
Post #: 6
RE: ForcepoolMod - 10/12/2009 6:31:05 PM   
Rolle 3

 

Posts: 39
Joined: 3/18/2007
Status: offline
Thanks! So I can have tankcrews in forcepool?

(in reply to kojusoki1)
Post #: 7
RE: ForcepoolMod - 10/12/2009 7:14:48 PM   
kojusoki1

 

Posts: 172
Joined: 1/6/2009
Status: offline
no you cant:)

(in reply to Rolle 3)
Post #: 8
RE: ForcepoolMod - 10/12/2009 7:19:41 PM   
Rolle 3

 

Posts: 39
Joined: 3/18/2007
Status: offline
ok 

(in reply to kojusoki1)
Post #: 9
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