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RE: WitPTracker AE Release 1.1

 
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RE: WitPTracker AE Release 1.1 - 10/10/2009 6:19:50 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Guys, I'm going to make an impassioned request for a quick "patch" that will allow one to download the contents of the "Ships" Dataset. At moment, you can't obtain this data with either a csv export (not available) or even the "highlight all rows and copy-paste" method (table is set to "one row only"). Here's why I need it. As you can see from the attached spreadsheet, I've been able to combine the output of four different data sets: Bases, LCUs, Air Groups and Pilots, and even Ships (I copy-pasted two rows of data as a test). As a result, it's possible to use the filter buttons to look at every unit located at any base (or hex), and add comments as to what I (or others, as the spreadsheet will be shared with the community) want them to do as part of the overall "Day 2" Setup.

Unfortunately, the absence of "Ships" is a HUGE hole in the planning process, and Task Forces doesn't substitute for it (there is no unit-level data in that dataset). I realize this is a lot to ask, but if you could issue a patch that makes that dataset available either as a csv or by enabling copy-paste of all rows, it would be hugely appreciated!!

I've attached the spreadsheet (change the extension from .txt to .zip, then extract the contents and open with excel or openoffice) so you can see what I've done so far.

Attachment (1)

(in reply to n01487477)
Post #: 421
RE: WitPTracker AE Release 1.1 - 10/10/2009 6:40:41 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Kull

Guys, I'm going to make an impassioned request for a quick "patch" that will allow one to download the contents of the "Ships" Dataset. At moment, you can't obtain this data with either a csv export (not available) or even the "highlight all rows and copy-paste" method (table is set to "one row only"). Here's why I need it. As you can see from the attached spreadsheet, I've been able to combine the output of four different data sets: Bases, LCUs, Air Groups and Pilots, and even Ships (I copy-pasted two rows of data as a test). As a result, it's possible to use the filter buttons to look at every unit located at any base (or hex), and add comments as to what I (or others, as the spreadsheet will be shared with the community) want them to do as part of the overall "Day 2" Setup.

Unfortunately, the absence of "Ships" is a HUGE hole in the planning process, and Task Forces doesn't substitute for it (there is no unit-level data in that dataset). I realize this is a lot to ask, but if you could issue a patch that makes that dataset available either as a csv or by enabling copy-paste of all rows, it would be hugely appreciated!!

I've attached the spreadsheet (change the extension from .txt to .zip, then extract the contents and open with excel or openoffice) so you can see what I've done so far.

Here is a zip of Allied ships from Scenario 1, Dec 7 ... (because I know we a little way from a new release)

Hope this helps, looks like a good excel spreadsheet ;)



Attachment (1)

_____________________________


(in reply to Kull)
Post #: 422
RE: WitPTracker AE Release 1.1 - 10/10/2009 7:10:21 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: n01487477
Here is a zip of Allied ships from Scenario 1, Dec 7 ... (because I know we a little way from a new release)

Hope this helps, looks like a good excel spreadsheet ;)


Excellent!!! Thanks Damian, this is a huge help. I'll integrate this into my "master" and will repost it for those who are interested. As usual, you guys completely rock!

(in reply to n01487477)
Post #: 423
RE: WitPTracker AE Release 1.1 - 10/10/2009 8:42:23 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
As promised, I have uploaded the updated spreadsheet containing the "Ships" Dataset from 12/7. However to avoid contaminating this thread, I would request that "spreadsheet related" discussions be conducted in the linked thread. Thanks again!

http://www.matrixgames.com/forums/tm.asp?m=2244404&mpage=1&key=�

(in reply to Kull)
Post #: 424
Multi-turn read changes - 10/12/2009 3:03:31 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
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Okay, after several complaints, I updated the Multi-turn read to have two modes:
- current mode, where the files shown are based on the SaveFile name
- "All .pws" mode where all files containing "pws" in the name for the same scenario will be shown. You'll need to be careful with this one, since if you have multiple games with the same scenario running, you could load a turn for the wrong game...

The screen looks like the attached. Comments?




Attachment (1)

< Message edited by floydg -- 10/12/2009 3:05:46 AM >

(in reply to Kull)
Post #: 425
RE: Multi-turn read changes - 10/12/2009 4:18:08 AM   
StoneAge

 

Posts: 1303
Joined: 2/16/2009
From: Melbourne, Australia
Status: offline
Thanks for listing the ACM's on the Minefields page. Has already come in handy had to many in some ports and nothing in others.

So once again guys. Great Work

(in reply to floydg)
Post #: 426
RE: Multi-turn read changes - 10/12/2009 2:50:56 PM   
Graymane


Posts: 520
Joined: 3/31/2005
From: Bellevue, NE
Status: offline
Hi guys,

Thanks for the great tool. I've got a couple of feature requests I'd like to ask for.


  • Ship Classes - Add a "side/owner" selection to filter all allies or all japanese. Add some special filters (transports, asw, escorts, etc) besides the class filter. Add a filter for date selection.
  • Aircraft comparision - Add a nation filter to make it easier to see Chinese upgrades for examples.
  • Bases - add some kind of color-coding/visual highlighting to bases with less than x2 (or whatever values trip the alerts) supplies. Add spoilage max values as new columns. Add new columns to show if a base is overloaded by LCUs. Would be nice for aircraft as well, but I'm not sure we know the formulas yet.
  • Air Groups - Add a notes column like you have for TFs.
  • LCUs - Add a notes column like you have for TFs.
  • Notes View - Some kind of notepad-like area where I can just write generic notes for a turn and then view them later. Sort of like a diary/blog/AAR so I can do everything in one place.
  • Once you get a map, a map note area where I can attach notes to locations/hexes.


Thanks,
Dan

(in reply to StoneAge)
Post #: 427
RE: Multi-turn read changes - 10/12/2009 2:59:32 PM   
floydg

 

Posts: 2052
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From: Middletown, NJ
Status: offline
Dan -

Thanks for the ideas -- all seem reasonable. We'll add them to the list.

Floyd

(in reply to Graymane)
Post #: 428
RE: Multi-turn read changes - 10/12/2009 3:03:23 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: StoneAge

Thanks for listing the ACM's on the Minefields page. Has already come in handy had to many in some ports and nothing in others.

So once again guys. Great Work


Well, someone made a good suggestion...

(in reply to StoneAge)
Post #: 429
RE: Multi-turn read changes - 10/12/2009 6:21:10 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline

quote:

ORIGINAL: floydg

Okay, after several complaints, I updated the Multi-turn read to have two modes:
- current mode, where the files shown are based on the SaveFile name
- "All .pws" mode where all files containing "pws" in the name for the same scenario will be shown. You'll need to be careful with this one, since if you have multiple games with the same scenario running, you could load a turn for the wrong game...

The screen looks like the attached. Comments?





Please, show files along with the time/date stamp!

Would like like to see this used for loading single files vs. editing the file.

(in reply to floydg)
Post #: 430
RE: WitPTracker AE Release 1.0 - 10/12/2009 6:25:09 PM   
wg335910


Posts: 86
Joined: 1/14/2008
Status: offline
This is my second screen. Here's what I've done so far:
1. I downloaded the hotfix pwsdll.dll for WitPAE and installed in my main directory.
2. I made a copy of it and pasted it in my WitPTracker 1.1 directory.
3. I ran it and this what came out.

(in reply to n01487477)
Post #: 431
RE: Multi-turn read changes - 10/12/2009 6:41:15 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
quote:

ORIGINAL: pad152


quote:

ORIGINAL: floydg

Okay, after several complaints, I updated the Multi-turn read to have two modes:
- current mode, where the files shown are based on the SaveFile name
- "All .pws" mode where all files containing "pws" in the name for the same scenario will be shown. You'll need to be careful with this one, since if you have multiple games with the same scenario running, you could load a turn for the wrong game...

The screen looks like the attached. Comments?

[...]


Please, show files along with the time/date stamp!

Would like like to see this used for loading single files vs. editing the file.



Date/timestamp is a good idea. I'll add that. [EDIT: I added it]

For the single file load, I'm not really sure what you're asking for. That function is really for getting the file turn-by-turn from the SAVE directory rather than copying/renaming. Do you use it differently?

Floyd


< Message edited by floydg -- 10/13/2009 11:23:53 PM >

(in reply to pad152)
Post #: 432
RE: WitPTracker AE Release 1.0 - 10/12/2009 6:41:49 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: wg335910

This is my second screen. Here's what I've done so far:
1. I downloaded the hotfix pwsdll.dll for WitPAE and installed in my main directory.
2. I made a copy of it and pasted it in my WitPTracker 1.1 directory.
3. I ran it and this what came out.


You probably need to show the error for step 3...

(in reply to wg335910)
Post #: 433
RE: WitPTracker AE Release 1.0 - 10/12/2009 7:13:07 PM   
wg335910


Posts: 86
Joined: 1/14/2008
Status: offline
I still can't get WitPTracker 1.1 AE to work. I've attached my latest screen. Let me know what you think. Also, I have installed the latest patch. It didn't help.




Attachment (1)

(in reply to n01487477)
Post #: 434
RE: WitPTracker AE Release 1.0 - 10/12/2009 7:24:47 PM   
floydg

 

Posts: 2052
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From: Middletown, NJ
Status: offline

quote:

ORIGINAL: wg335910

I still can't get WitPTracker 1.1 AE to work. I've attached my latest screen. Let me know what you think. Also, I have installed the latest patch. It didn't help.





You do have the C++ SP1 patch installed, right?

(in reply to wg335910)
Post #: 435
RE: WitPTracker AE Release 1.0 - 10/12/2009 7:39:18 PM   
wg335910


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To be honest, I'm not sure? Where can I find it?

(in reply to floydg)
Post #: 436
RE: WitPTracker AE Release 1.0 - 10/12/2009 7:53:43 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: wg335910

To be honest, I'm not sure? Where can I find it?


Check the Installation page:
http://sites.google.com/site/witptracker/installation
Step 4...

(in reply to wg335910)
Post #: 437
RE: WitPTracker AE Release 1.0 - 10/12/2009 8:04:13 PM   
wg335910


Posts: 86
Joined: 1/14/2008
Status: offline
Thank You very much.
I went to the Microsoft web page and downloaded the C++ 2005, SP1 patch. Everything is good with the world. I managed to export a LCU CSV file. Thank You Again.

(in reply to floydg)
Post #: 438
RE: WitPTracker AE Release 1.1 - 10/13/2009 12:45:59 AM   
wg335910


Posts: 86
Joined: 1/14/2008
Status: offline
I quess you're having the same problem I am. I was using WitP Tracker 1.1 when I notice that you can't export any of the ship data. So...there is no fix for this? If so, I quess I can get the ship data from WitPStaff.

(in reply to Kull)
Post #: 439
RE: WitPTracker AE Release 1.1 - 10/13/2009 1:36:03 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: wg335910

I quess you're having the same problem I am. I was using WitP Tracker 1.1 when I notice that you can't export any of the ship data. So...there is no fix for this? If so, I quess I can get the ship data from WitPStaff.


It'll be in the next release, if you consider that a fix...

(in reply to wg335910)
Post #: 440
RE: WitPTracker AE Release 1.1 - 10/15/2009 5:01:08 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
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When something goes negative it would be nice to know where (location/base names).

Example: Light Industry shows Red (Not building (40)), is there a way to find out what location(s) are causing this?


I know how to find this info in game, just not in WitpTracker!

< Message edited by pad152 -- 10/15/2009 9:20:13 PM >

(in reply to floydg)
Post #: 441
RE: WitPTracker AE Release 1.1 - 10/15/2009 9:15:28 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Installed 1.1

I have installed the C++ file

I have updated to the latest greatest version of JRE.

Yet I cannot load any turns beyond the first...

Game was started with release and hotfixed, then patched and hot fixed....

Is there an issue with older turns on older versions of the game being loaded vs newer turns with the latest exe?

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to pad152)
Post #: 442
RE: WitPTracker AE Release 1.1 - 10/15/2009 9:17:42 PM   
treespider


Posts: 9796
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From: Edgewater, MD
Status: offline
Error report starts out with ---

quote:

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d901afd, pid=4924, tid=6864
#
# JRE version: 6.0_16-b01
# Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode, sharing windows-x86 )
# Problematic frame:
# V [jvm.dll+0x101afd]


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to treespider)
Post #: 443
RE: WitPTracker AE Release 1.1 - 10/15/2009 9:31:48 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: treespider

Error report starts out with ---

quote:

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d901afd, pid=4924, tid=6864
#
# JRE version: 6.0_16-b01
# Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode, sharing windows-x86 )
# Problematic frame:
# V [jvm.dll+0x101afd]



You must be running from the jar and not the bat. WitPTracker needs more memory than the default to load a turn. The bat file puts the proper memory settings.

Floyd

(in reply to treespider)
Post #: 444
RE: WitPTracker AE Release 1.1 - 10/15/2009 10:02:04 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
quote:

ORIGINAL: floydg


quote:

ORIGINAL: treespider

Error report starts out with ---

quote:

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d901afd, pid=4924, tid=6864
#
# JRE version: 6.0_16-b01
# Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode, sharing windows-x86 )
# Problematic frame:
# V [jvm.dll+0x101afd]



You must be running from the jar and not the bat. WitPTracker needs more memory than the default to load a turn. The bat file puts the proper memory settings.

Floyd



Unfortunately then it is similar to the problem I have with witpStaff... I'm running 64bit Vista and cannot start either program with the .bat. For staff I can run the program with the .jar.

This is what I see when starting with bat...




Attachment (1)

< Message edited by treespider -- 10/15/2009 10:03:37 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to floydg)
Post #: 445
RE: WitPTracker AE Release 1.1 - 10/15/2009 10:36:25 PM   
floydg

 

Posts: 2052
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From: Middletown, NJ
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Damian had some notes on getting this to work for 64-bit Vista. They are somewhere in this thread, if you look back.

(in reply to treespider)
Post #: 446
RE: WitPTracker AE Release 1.1 - 10/15/2009 10:38:05 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: floydg

Damian had some notes on getting this to work for 64-bit Vista. They are somewhere in this thread, if you look back.



Thanks.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to floydg)
Post #: 447
RE: WitPTracker AE Release 1.1 - 10/16/2009 1:15:20 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Getting closer...but I think I'm screwed by my AMD 64-bit processor....




Attachment (1)

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to treespider)
Post #: 448
RE: WitPTracker AE Release 1.1 - 10/16/2009 1:36:06 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

Getting closer...but I think I'm screwed by my AMD 64-bit processor....


Treespider - I've got to rush out soon for work unfortunately, but if you pm me your email, I'll give you something else to try later, can't guarantee anything, but you'll have to go back(uninstall 32 bit) to the 64AMD microsoft patch.

Damian

_____________________________


(in reply to treespider)
Post #: 449
RE: WitPTracker AE Release 1.1 - 10/16/2009 1:46:40 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: pad152

When something goes negative it would be nice to know where (location/base names).

Example: Light Industry shows Red (Not building (40)), is there a way to find out what location(s) are causing this?


I know how to find this info in game, just not in WitpTracker!






Attachment (1)

_____________________________


(in reply to pad152)
Post #: 450
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