Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

German Operation Barbarossa Community

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Operation Barbarossa: The Struggle for Russia >> German Operation Barbarossa Community Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
German Operation Barbarossa Community - 10/11/2009 2:02:45 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
We have opend a subforum for Operation Barbarossa on the DMP Board located at

heartsofiron.eu

We will try to support this game with graphical mods & maybe some additional campaigns.
i will keep you informed on the official matrix board.


======== same in german ===========

Wir haben uns entschlossen auf http://www.heartsofiron.eu/forum/index.php ein Subforum für die deutsche community zu eröffnen.
DMP wird in nächster Zeit versuchen ein paar grafische Mods zu Operation Barbarossa auf die Beine zu stellen.
Vielleicht auch ein paar neue Kampagnen, hängt davon ab wieviel Fans das Spiel findet.
Ich werde aber auch hier erschienen Mods kurz präsentieren.



< Message edited by Jaegerfeld -- 10/12/2009 8:37:07 PM >


_____________________________

= DMP =
Modding team
Post #: 1
RE: German Operation Barbarossa Community - 10/11/2009 2:47:09 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Jaegerfeld,

Welcome and thanks for your support! I hope you all have fun playing and modding Operation Barbarossa. Please keep us posted and feel free to post any mods and news regarding them here as well.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Jaegerfeld)
Post #: 2
RE: German Operation Barbarossa Community - 10/11/2009 3:53:24 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline

quote:

ORIGINAL: Jaegerfeld

We have opend a subforum for Operation Barbarossa on the DMP Board located at

heartsofiron.eu

We will try to support this game with graphical mods & maybe some additional campaigns.
i will keep you informed on the official matrix board



I must be missing something,but I don't see anything on this site for operation barbarossa.
Thanks

(in reply to Jaegerfeld)
Post #: 3
RE: German Operation Barbarossa Community - 10/11/2009 3:57:49 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline
I was going to post the same..I hope this was not a cheap way to spam an HOI site....

(in reply to vonRocko)
Post #: 4
RE: German Operation Barbarossa Community - 10/11/2009 4:02:24 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Maybe it's a misunderstanding of this OB game. Maybe they have a OB mod for HOI.

(in reply to Hanal)
Post #: 5
RE: German Operation Barbarossa Community - 10/11/2009 4:17:36 PM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello,

no, they mean doing stuff for Operation Barbarossa:

http://www.heartsofiron.eu/forum/viewforum.php?f=1135

We are supporting this effort and are looking forward to the upcoming mods.

< Message edited by Ronald Wendt -- 10/11/2009 4:19:11 PM >


_____________________________


(in reply to junk2drive)
Post #: 6
RE: German Operation Barbarossa Community - 10/12/2009 8:45:37 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
Changed the link in the first post, sorry for the misunderstandings.

Yesterday we decided to put OB on the toplevel of the DMP board.
At the moment we are checking what is possible and what not.

I think we will support OB with new textures and maybe new models soon.
We are thinking about new scenarios, too.

DMP is changing from Paradox Interactive only mods(due to that BUGGY HOI3) to all strategy games.
There will be mods for other Matrix Games, too (War in the pacific AE e.g.).
One of the founders of DMP is Geraldino, maker of the german translation for Rising Sun.

I will keep you informed.

Yours Jaegerfeld



< Message edited by Jaegerfeld -- 10/12/2009 8:46:04 PM >

(in reply to Ronald Wendt)
Post #: 7
RE: German Operation Barbarossa Community - 10/13/2009 2:20:39 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Sounds good, looking forward to it.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Jaegerfeld)
Post #: 8
RE: German Operation Barbarossa Community - 10/17/2009 9:17:16 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
Reworked the KV1 Tank today.
The whole model, not only the texture.



Yes, i know it's ugly as hell.... but it was only the first try.
I hope that i will be able to rework all the units in the game.
AND on step two make new ones, maybe a whole new scenario (africa?).


German workshop:

http://www.heartsofiron.eu/forum/viewtopic.php?p=624706#p624706

I will be very busy next week but i will make a short How To the next days/two weeks.




< Message edited by Jaegerfeld -- 10/18/2009 9:57:30 AM >


_____________________________

= DMP =
Modding team

(in reply to Erik Rutins)
Post #: 9
RE: German Operation Barbarossa Community - 10/18/2009 10:25:56 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I'm sure many people are appreciating your work, Jaegerfeld. Unfortunately, I don't have the skills to help. But with more units and operations, this could be one heck of a project. Thank you.

(in reply to Jaegerfeld)
Post #: 10
RE: German Operation Barbarossa Community - 10/19/2009 11:36:06 AM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
Thx, i try to form a modding /support team for OB.
I'm a great fan of the Panzergeneral series, maybe we can build our own PG.

Btw. : I'm searching for Blender specialists. I'm just a C# /XNA Programmer, i NEED artists.

I hope that we can recruit many german fans on the day OB is released in german.
DMP always tries to release all mods multilingual.(that means german & english :-))

(in reply to Rosseau)
Post #: 11
RE: German Operation Barbarossa Community - 11/4/2009 5:03:54 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
I've made a short Tutorial
" How to convert a model from Civ4 to OB"

here:
German Workshop

It's in german, sorry folks.
Maybe i translate it to english someday.

(in reply to Jaegerfeld)
Post #: 12
RE: German Operation Barbarossa Community - 12/2/2009 4:17:25 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I see talk of a North Afrika mod. How are you adding the Allies?

(in reply to Jaegerfeld)
Post #: 13
RE: German Operation Barbarossa Community - 12/3/2009 9:22:08 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello,

quote:

ORIGINAL: junk2drive

I see talk of a North Afrika mod. How are you adding the Allies?


in v1.14 there are two new nations, Italy and GB - they were added to support the mod.

We just did not announce the fact as the nations are empty and of no use for the common players.



_____________________________


(in reply to junk2drive)
Post #: 14
RE: German Operation Barbarossa Community - 12/3/2009 1:13:45 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
That is news and good news as well. I'll keep watching.

BTW the English button doesn't work on their forum. Can anyone recommend a way to translate?

(in reply to Ronald Wendt)
Post #: 15
RE: German Operation Barbarossa Community - 12/3/2009 4:49:54 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
quote:

BTW the English button doesn't work on their forum


Which browser do you use? For me it works fine (Opera)
But only the interface will be translated, not the content.

After finishing the german version of Afrika Mod we will translate the mod into english, thats for sure (we always do).

I'm very busy at the moment, but i think we can release the afrika mod in early spring '10. Maybe earlier, 'cause after february 8th i will have much time to finish the mod.
A new units - only beta version will be released as soon as possible ( late december? first week of january?)



(in reply to junk2drive)
Post #: 16
RE: German Operation Barbarossa Community - 12/4/2009 5:11:28 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Firefox but I see now that it is only the interface that changes.

I found a add-on that translates blocks of text quickly with google.

I registered for the forums and will read your progress now that I can see the pictures and translate.

I hope to see some interest in French armour for May-June 1940 battles.

(in reply to Jaegerfeld)
Post #: 17
RE: German Operation Barbarossa Community - 12/5/2009 11:51:33 AM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline

quote:

ORIGINAL: junk2drive

I hope to see some interest in French armour for May-June 1940 battles.

Maybe in the future.
At the moment there are no french units in the game, perhaps the devs will add them?.
But for now i will be happy when the africa Mod is finished.(and running without bugs)


_____________________________

= DMP =
Modding team

(in reply to junk2drive)
Post #: 18
RE: German Operation Barbarossa Community - 12/5/2009 1:26:19 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I see reference to Free and Vichy French units for NA. You could use Benelux until R&R add France to the game.

(in reply to Jaegerfeld)
Post #: 19
RE: German Operation Barbarossa Community - 12/19/2009 4:05:15 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
We will see, i think we can release a first beta of the Africa Mod in mid february.
I will be very busy until the end of janaury, due to exams.( I'm a student of Computer Science)
But i will have much time in february & march.

At the moment I'm collecting many italian unit models for converting them into OGRE mesh.

(in reply to junk2drive)
Post #: 20
RE: German Operation Barbarossa Community - 2/7/2010 12:38:06 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Screen shots of the desert terrain are now in their forum. Looking good.

(in reply to Jaegerfeld)
Post #: 21
RE: German Operation Barbarossa Community - 2/19/2010 2:38:59 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Ronald has made some very nice palm trees for the mod. Picture at DMP. I think you have to register to see the pic. Maybe Ronald could post it here too.

Super Zoom? Is that coming with the next update?

Edit: I guess that shot is at the zoom we have now but somehow the units look larger.

< Message edited by junk2drive -- 2/19/2010 3:56:52 AM >

(in reply to junk2drive)
Post #: 22
RE: German Operation Barbarossa Community - 2/19/2010 9:02:38 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello,

here is the screenshot i posted over there. Please keep in mind it is just a test of palm trees i made to support their MOD. Its not part of the official game yet.




quote:

ORIGINAL: junk2drive

Super Zoom? Is that coming with the next update?

Edit: I guess that shot is at the zoom we have now but somehow the units look larger.

Its just a excerpt from a huger screenshot (1680x1050 pixels) that now looks zoomed. There is no such feature included or planned.

One more word about the planned MOD.

To document the ambition of the people behind it i can tell you there will be over 100 new units included and several campaigns are planned. Also a desert graphics set (this is where the palm trees come in) is being created.

So i can only encourage anyone who likes to mod a game to support those keen modders to reach their goal.

Regards




_____________________________


(in reply to junk2drive)
Post #: 23
RE: German Operation Barbarossa Community - 2/19/2010 1:46:33 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline
I have been trying to follow the progress, but the site is in German. I hope that when it is ready, someone can inform us. It looks and sounds great. Keep it up and thank you.

(in reply to Ronald Wendt)
Post #: 24
RE: German Operation Barbarossa Community - 2/19/2010 1:55:45 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
VR I'll keep posting here as things progress.

If you use Firefox, get the gtranslate plugin. Click and drag to highlight the text. Right click and click translate this text. For me this opens a new tab with the text somewhat translated to English. I can usually figure out what is being said.

(in reply to vonRocko)
Post #: 25
RE: German Operation Barbarossa Community - 2/19/2010 2:11:39 PM   
vonRocko

 

Posts: 1447
Joined: 11/4/2008
Status: offline
Thanks for the tip. I'll try that.

(in reply to junk2drive)
Post #: 26
RE: German Operation Barbarossa Community - 2/23/2010 3:25:11 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
I think that we can release a first open beta Mod short after the next patch in 3-4 weeks(late march).
We will bring you several short campaigns, in a chronological order.
First campaign will be the focus on the first italian - british fightings in autum / winter 1940.

first look:

http://www.designmodproject.de/forum/viewtopic.php?p=707986#p707986

We will continue our work for at least one year, filling the mod with content.



< Message edited by Jaegerfeld -- 2/23/2010 3:38:52 PM >

(in reply to vonRocko)
Post #: 27
RE: German Operation Barbarossa Community - 4/6/2010 3:31:03 PM   
Jaegerfeld

 

Posts: 12
Joined: 10/11/2009
Status: offline
After receiving yesterdays patch i've restartetd the work on the afrika mod.

In the next weeks i will make/convert a pool of Models for UK & Italy.(+ maybe some German - DAK paintings for the tanks)

First impressions :



As you can see i've added a Beaufighter and a Mosquito.

(in reply to Jaegerfeld)
Post #: 28
RE: German Operation Barbarossa Community - 4/6/2010 7:28:43 PM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hello,

nice start ! Looking forward to more units.



_____________________________


(in reply to Jaegerfeld)
Post #: 29
RE: German Operation Barbarossa Community - 4/7/2010 8:02:09 AM   
RalfZenker

 

Posts: 117
Joined: 6/8/2009
From: Germany
Status: offline
Hi Jaegerfeld,

Models and textures looks good, but it seems that the airscrews have some alpha problems.

_____________________________

Ralf Zenker
Binary Evolution Studios

(in reply to Ronald Wendt)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Operation Barbarossa: The Struggle for Russia >> German Operation Barbarossa Community Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734