treespider
Posts: 9796
Joined: 1/30/2005 From: Edgewater, MD Status: offline
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quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: janh Hi all, I have been eying AE in hope of a very powerful AI engine. The detail and realism of the game is fantastic, but since I simply couldn't ever commit to a PBEM game, 'cause there would be too many interruptions, I of course need a similarly challenging AI. So far I have seen that AI is overly aggressive, at least as a Japanese opponent, and looses to much force piecemeal initially. Also I got the impression that AI does often not compose fleets to well. Unfortunately most of the AI AARs went silent within the past month, so I put out more direct questions: Right on the point, how good is the AI? Does it equally well for Japanese and Allied? How far is it able to deliver you something that could be close to something historical? I.e. if you as a human played the Japanese advance exactly the way they did, would you get something like a battle of the Solomons, Guadalcanal, or something similar to historic battles? Or would -- no matter -- what the AI have depleted it's pools by mid-42 so much that you just have perform a clean-up ops? Is AI capable of long-term planning? Is it capable of reaction to unusual threats, i.e. say the US human player pulling CV's and a landing force into Sumatra in late 1942? Would the KB, for instance, act flexible enough to counter such events, or could you simple use the US carriers to clean out Japanese surface forces in Malaysia without any KB intervention and than turn the carriers back to CENTPAC? Any answers would be appreciated, but of course those based less on opinion yet more on experience or even facts would be valued most... I am quite sure that if you speak to the folks on the AE team that have been trying to improve the AI system for the last year, they will be more than happy to show you how to work the "scripting process" for it. Then you can sit down and create the perfect AI for for yourself and everyone else. Mike is quite right ...Andy would more than welcome the idea...and that is why the scripts are in the Scenario Editor available to one and all to monkey around with. All you need to get started is, in order of importance: 1. A bottle of Scotch 2. Some time 3. The ability to think in 4 dimensions and not go insane... Just kidding about #1 & #3.
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Here's a link to: Treespider's Grand Campaign of DBB "It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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