Chickenboy
Posts: 24520
Joined: 6/29/2002 From: San Antonio, TX Status: offline
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quote:
ORIGINAL: Arnhem Setting the priority to high or critical for shipyard repair will cut down the repair time but at the cost of using up repair yard ops points, put it another way, you repair that particular ship faster at the expense of taking attention away from other ships in the shipyard, at least that's how I read it. For the few AE games I've started, I just triaged and popped anything which had major flotation damage or had all 3 areas in the red into the shipyard up to it's max limit, everything else was stood down for either pier side repairs or repair ship attention depending on degree of damage. Might want to fiddle with the repair options so that you get the shortest repair time as depending on degree of damage and how much of it was considered major damage, pier side repairs can be faster than repair ship time. Everything else being equal, I try to get any AR/AS or any other specialist auxiliaries, DDs and CAs back up ASAP, BBs get enough repairs to keep them afloat for the journey back to CONUS, in general anything over 45 days takes a slow trip back to Seattle or Frisco for major downtime unless I have spare yard capacity and I reckon I'll need the ship type sooner rather than later. I agree with John's comments. Also, don't be afraid to compare the effect of the CONUS ports on repair. Seattle has a larger repair yard than SF (unlike WiTP). Alameda (!) is larger than SF in AE too, so compare and contrast where you have availability in your largest repair yards for your largest ships. My read on ARs is that they are most efficiently used by being disbanded in ports evenly distributing their repair operation points across ships in port. If you have ARDs, they seem to be best for repairing floatation damage primarily. In addition, I will offer my preference in how I look at damaged ships. Rather than toggle back and forth on one's port ships by moving between the 'active duty' and 'inactive duty' ships as menu choices, I recommend using the small 'manage damaged ships in port' button at the bottom of the port screen that is only visible when damaged ships are in port. This screen provides more information, including the maximum tonnage that the repair yards may be applied to, number of ships receiving what sort of repair, priority status, time to repair, etc. You can visually move your ships up and down the repair cue by assigning them priority to match the port and repair yard availability. It's easier to maximize the efficiency of your repair yards from this screen, IMO.
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