Lanconic
Posts: 260
Joined: 7/1/2008 Status: offline
|
quote:
ORIGINAL: Hard Sarge quote:
ORIGINAL: Lanconic quote:
ORIGINAL: harley quote:
ORIGINAL: Lanconic No it can easily be done within the established game rules You just need to JUNK all the wasted resources devoted to the ME109 series. I converted ALL production to the FW190 series and used 40 engines for the HE219 series. The TA152c uses the same engine as the HE219-5 SO it simplifies everything. There are about 100AC prod points per day. You currently need 100 points to advance by one month. If you convert all prod to the 2 new types, allowing for time to change over it would only take about 30 - 35 days to complete the research. Remember the size one sites are ready in 10 days, but there's 2 or 3 size 6 sites that take 2 months to retool, so that's 12 or more points of prod that can't be put into research. After the patch, however... The amount of research required to save a month is directly tied to how long before that type is due. Presently something that is due in Jan 1945 requires 1600 units to research - about 16 days prod. In the version we have in test at the moment, it requires around 6500 to produce - 65 days prod. For the defender to forgo all replacements for over 2 months, it would be a difficult proposition, especially in a PBEM game. You'd really have to pick your defensive lines carefully, and hope he didn't put a hole in your AFACs for too long. To get something from May 45 into prod, you would need over 11,000 units of research. To get something due in the next month you only need 100 units, that's always the minimum. this isn't final, either. It feels right, but we won't know without some real playtesting. So what you are doing is preventing good play by the Axis. You punish the player who is good. But you dont punish HS for example for bleeding the 109's and bombing the plants he knows produce the fw190. So the Axis get penalized for using hindsight, but oddly NOT the allies. That is so very fair. That isnt a simulation any longer, its a game. The correct way to approch this is the way I suggested. If in reality the allies had needed more resources, they WOULD HAVE USED MORE. That is the realistic approach. your silly you call being able to game the system, good play, when you shouldn't be able to produce a aircraft, because the engine is not even built yet ? you need to have the engines, before you can start on the frame design and what, you can't figure out that DB plants make DB engines, or that BMW plants make BMW engines ? FW plants make FW aircraft, and Me Plants make Me Aircraft ?, not much hindsight needed here, or "inside" info (plus I was talking about my play in BTR) the testers didn't want me to make the changes I wanted to add to the reseach system, so I didn't, but since players want to game the system, the way I wanted to avoid, we will make changes to make the system work the way it was suppost to you want to break the whole production system to build a plane that never flew, and then call it good play, it don't work that way a good human player will make you pay, if you try that in PBEM and depending on what Strat the AI is using, it could also hurt you, but that is a random chance when the game starts No I would devote research into making a better power plant. Since for the Germans the engines are the crunch. Until then, convert all into FW190-A5 I dont believe in flying coffins. I dont see how losing your best pilots helps things. You call that 'gaming' the system. Not me =) If the Allied player gets 100% hindsight I want it as well. The conversion into FW190-A5 is even faster. No research is needed.
|