Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fox news?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Fox news? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fox news? - 10/24/2009 5:28:52 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline
Forgive me posters but sometimes I feel like Fox news asking tough questions, and sometimes I feel its the White House asking me to be fairer to the poor programmers when I get answers to my posts. I have been a computer gamer for longer than I can remember, always looking for the Holy Grail in computer games and have never found it yet. I guess it makes me cynical when I see statements by computer war companies such as "change history" "challengling AI" "can you lead your armies to victory?" On and on, I dont want to knock them but give me a break please. I play MVP 2005 baseball and really never know how a game will turn out against the AI, I play links golf and the pro AI players destroy me. I never noticed about whether the AI was good or bad in earlier games because I was happy just to see those games come out. How many of you have played this game to the fullest and now are bored with it, not a knock against Wastelands but the truth is the truth. But now I have changed my attitude toward programmers, I paid 33 dollars for this game and probably got my moneys worth or I got exactly what I paid for a decent well laid out game with good ideas but a faulty AI on invasions and some other areas. I would be willing to pay 100 dollars for a truly great game but I believe that the programmers today cannot deliver at any price what solo players want. I am sure this is a good game in a hot seat game or PBEM not sure about that just guessing. Is there anyone out there in cyberland that can explain to me in laymans terms[please read this carefully not a dig] What breakthrough programmers need to do to give us what we want in a good variable AI? Are you of the opinion it cant be done or do you believe its just around the corner? Sorry for these questions but I am so frustrated looking for this game that I come across as mean spitited, spiteful and god knows what else, if someone with real knowldge of programming will step up and say to me a great AI is impossible I will accept that shut my keyboard down and move on.

Bo
Post #: 1
RE: Fox news? - 10/24/2009 6:27:43 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Bo,

For me personally, most games and the AI can kick my proverbial you know what. For me what makes a great game is one that is intuitive and quickly picked up with the UI easy to remember, if I can't play every single day. Oh and I am a sucker for eye candy, not super fancy, but pretty dang pretty. Kharkov by SSG is as far down in eye candy as I personally want to go.

One of the reasons I gave up on flight sims like Falcon was that I couldn't remeber all the key commands. I gave up on COTA because the tutorial took just to long for "me" to get through and then remember what the heck was going on next time I sat down to continue.

Grigsby games have that issue also, but I appreciate his talent and the masterpieces he creates.

I LOVED PG. Good strategy wargame, attractive graphics, and just plain fun. CEAW is another one I liked, but for some reason just doesn't have that I want to come back to it months later.

Guys like you who can lick the AI consistently, I am always in awe of.

I guess I'm saying these are OK, not great in the gaming world, because only every once in a blue moon does a game come out that hooks me to the point of I can't wait to get back and play it. Maybe I'm just getting old and jaded (56 ).

I just bought two more games by small developers, and I'm hoping they are "easy" and enjoyable. Life is tough enough without dealing with unapproachable games.

All IMHO.

(in reply to bo)
Post #: 2
RE: Fox news? - 10/24/2009 7:09:35 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: sabre1

Bo,

For me personally, most games and the AI can kick my proverbial you know what. For me what makes a great game is one that is intuitive and quickly picked up with the UI easy to remember, if I can't play every single day. Oh and I am a sucker for eye candy, not super fancy, but pretty dang pretty. Kharkov by SSG is as far down in eye candy as I personally want to go.

One of the reasons I gave up on flight sims like Falcon was that I couldn't remeber all the key commands. I gave up on COTA because the tutorial took just to long for "me" to get through and then remember what the heck was going on next time I sat down to continue.

Grigsby games have that issue also, but I appreciate his talent and the masterpieces he creates.

I LOVED PG. Good strategy wargame, attractive graphics, and just plain fun. CEAW is another one I liked, but for some reason just doesn't have that I want to come back to it months later.

Guys like you who can lick the AI consistently, I am always in awe of.

I guess I'm saying these are OK, not great in the gaming world, because only every once in a blue moon does a game come out that hooks me to the point of I can't wait to get back and play it. Maybe I'm just getting old and jaded (56 ).

I just bought two more games by small developers, and I'm hoping they are "easy" and enjoyable. Life is tough enough without dealing with unapproachable games.

All IMHO.

First of all Sabre you would not want me leading the armed forces of America in real life, believe me you would not sleep well at night, I consider myself an average player but I do understand what has to be done to win. If I played many of these players on these forums in a hot seat game I would probably be crushed and humiliated. When I play the British in Tow I easily defeat the Italian army in North Africa with just 3 tank corps and 3 air units. As the Italians [I know the Italians were over powering please ask Ethopia about that] I easily defeat the British with about 5 or 6 tank divisions, the Ai throws the German DAK division into N. Africa without any backup or any reasoning behind the move and is easily defeated by my British tank divisions. Now maybe the programmers of TOW do not feel that N. Africa is not that important to the overall scope of the game and probably it is not but its just another thing that annoys me.

Bo

(in reply to sabre1)
Post #: 3
RE: Fox news? - 10/24/2009 8:45:21 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Bo,

Please do not make political analogies - the rest of your post was fine, but we try to keep politics (and religion) out of our threads here.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to bo)
Post #: 4
RE: Fox news? - 10/24/2009 9:14:40 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: Erik Rutins

Bo,

Please do not make political analogies - the rest of your post was fine, but we try to keep politics (and religion) out of our threads here.

Regards,

- Erik

I stand corrected Erik will not do that again just trying for some humor I was wrong, no religion ah come on Erik

(in reply to Erik Rutins)
Post #: 5
RE: Fox news? - 10/24/2009 9:39:54 PM   
Arctic Blast


Posts: 1168
Joined: 4/4/2007
Status: offline
Well, I guess the first question is...what makes for a good AI? Should it be aggressive? Okay, but then what about when it should be playing a defensive game. Okay, so it should be defensive. Oh...wait...no, that means it will just sit there and not take advantage of opportunities when they present themselves. Should it be more on the devious side, trying to use alliances and trade agreements to gain an advantage on you that way? Fine, but what about when it gets in to a situation where it absolutely must fight.

There are a lot of variables, and the bigger and more complicated the game, the worse the situation becomes simply because there are more variables. To truly program a REALLY good AI takes a LOT of time...you basically need a programmer or two working on absolutely nothing else during the entire development time of the game. And if you want a truly multiple strategy capable AI...well, how long are you prepared to wait? And how long can a small software company with limited resources AFFORD to wait for it to be done, paying the salaries out to their employees the entire time? What if they have the publisher they signed on with breathing down their necks (which happens a lot)? And as for the big developers who CAN afford to spend their time working on an AI, why would they? How many games sell based on an impressive AI vs. top end graphics and performance? For every person who looks for the former I absolutely guarantee you that there are at least 100 others looking only at the latter. So why spend the time and resources on developing for the few when you can spend that same amount of time and money developing for the many?

_____________________________

Meditation on inevitable death should be performed daily.

(in reply to bo)
Post #: 6
RE: Fox news? - 10/24/2009 9:40:41 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
Are you going pedal to the metal when you play? I mean, strike directly from taking Warsaw, to attacking France in October '39? Crushing Yugo and Greece in Spring '40? Attacking the USSR a year early?

I think some players are crushing the AI so easily because they rush the game.

Look at my solo AAR, trying to follow an historical timeline. I haven't found it so overwhelmingly easy so far.

In North Africa, with decent leaders and better morale, perhaps the Italians could have overrun the British, even without German help. You're supplying the 'decent' leader. So you have an advantage over the historical Italians right there. What level of fog of war are you using?

I'm just saying that if you want a better AI, then do like a famous radio announcer does, and tie half your brain behind your back, just to make it fair. Give the AI the advantage of more production. Don't launch attacks in the middle of the mud season and the winter. Don't let your human controlled countries give all their PPs to their allies, etc.

Lots of ways to get more bang for the buck in this game.

As for the difficulty programming an AI in a war game: it's all a matter of resources. Put a team of programmers on the ToW AI for a year, and you'll get your super AI. But what development company has the resources to do that? Maybe Blizzard? [later] ditto what Artic Blast said!

< Message edited by gwgardner -- 10/24/2009 9:51:44 PM >


_____________________________



(in reply to bo)
Post #: 7
RE: Fox news? - 10/24/2009 10:29:10 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline

quote:

ORIGINAL: Arctic Blast

Well, I guess the first question is...what makes for a good AI? Should it be aggressive? Okay, but then what about when it should be playing a defensive game. Okay, so it should be defensive. Oh...wait...no, that means it will just sit there and not take advantage of opportunities when they present themselves. Should it be more on the devious side, trying to use alliances and trade agreements to gain an advantage on you that way? Fine, but what about when it gets in to a situation where it absolutely must fight.

There are a lot of variables, and the bigger and more complicated the game, the worse the situation becomes simply because there are more variables. To truly program a REALLY good AI takes a LOT of time...you basically need a programmer or two working on absolutely nothing else during the entire development time of the game. And if you want a truly multiple strategy capable AI...well, how long are you prepared to wait? And how long can a small software company with limited resources AFFORD to wait for it to be done, paying the salaries out to their employees the entire time? What if they have the publisher they signed on with breathing down their necks (which happens a lot)? And as for the big developers who CAN afford to spend their time working on an AI, why would they? How many games sell based on an impressive AI vs. top end graphics and performance? For every person who looks for the former I absolutely guarantee you that there are at least 100 others looking only at the latter. So why spend the time and resources on developing for the few when you can spend that same amount of time and money developing for the many?


Refreshingly well put.

(in reply to Arctic Blast)
Post #: 8
RE: Fox news? - 10/25/2009 12:40:29 AM   
Bleck


Posts: 741
Joined: 3/8/2009
From: Poland
Status: offline
Arctic Blast, thanks for writing down all those aspects of developing strategic game with AI. :)

quote:

Now maybe the programmers of TOW do not feel that N. Africa is not that important to the overall scope of the game and probably it is not but its just another thing that annoys me.

Programmers have to write AI code that will work everywhere, on any map, not only historical ones. We have to predict every possible combination of many variables (firs define those variables), then designers have to define (and this is the REAL hard work, programmers are only implementing those things) rules, conditions, modificators, possible responses, calculations etc. for each combination, then someone else have to set all modificators values, then test and balance AI. And as Arctic Blast wrote - there is no way to test all possible scenarios.

_____________________________

Wastelands Interactive member (Programmer)

(in reply to Uxbridge)
Post #: 9
RE: Fox news? - 10/25/2009 12:44:04 AM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: Arctic Blast

Well, I guess the first question is...what makes for a good AI? Should it be aggressive? Okay, but then what about when it should be playing a defensive game. Okay, so it should be defensive. Oh...wait...no, that means it will just sit there and not take advantage of opportunities when they present themselves. Should it be more on the devious side, trying to use alliances and trade agreements to gain an advantage on you that way? Fine, but what about when it gets in to a situation where it absolutely must fight.

There are a lot of variables, and the bigger and more complicated the game, the worse the situation becomes simply because there are more variables. To truly program a REALLY good AI takes a LOT of time...you basically need a programmer or two working on absolutely nothing else during the entire development time of the game. And if you want a truly multiple strategy capable AI...well, how long are you prepared to wait? And how long can a small software company with limited resources AFFORD to wait for it to be done, paying the salaries out to their employees the entire time? What if they have the publisher they signed on with breathing down their necks (which happens a lot)? And as for the big developers who CAN afford to spend their time working on an AI, why would they? How many games sell based on an impressive AI vs. top end graphics and performance? For every person who looks for the former I absolutely guarantee you that there are at least 100 others looking only at the latter. So why spend the time and resources on developing for the few when you can spend that same amount of time and money developing for the many?

I am truly getting upset with your convictions Artic, this is twice in the last four minutes that you put me straight, and thats hard to do because I am Mr. negativity by nature, I guess my problem is I am looking to hard for a great AI, you should have gone over to the MWIF forums awhile back and look at those posts about the AI, pbem and hot seat whew it was nasty.

Bo

(in reply to Arctic Blast)
Post #: 10
RE: Fox news? - 10/25/2009 12:52:12 AM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: gwgardner

Are you going pedal to the metal when you play? I mean, strike directly from taking Warsaw, to attacking France in October '39? Crushing Yugo and Greece in Spring '40? Attacking the USSR a year early?

I think some players are crushing the AI so easily because they rush the game.

Look at my solo AAR, trying to follow an historical timeline. I haven't found it so overwhelmingly easy so far.

In North Africa, with decent leaders and better morale, perhaps the Italians could have overrun the British, even without German help. You're supplying the 'decent' leader. So you have an advantage over the historical Italians right there. What level of fog of war are you using?

I'm just saying that if you want a better AI, then do like a famous radio announcer does, and tie half your brain behind your back, just to make it fair. Give the AI the advantage of more production. Don't launch attacks in the middle of the mud season and the winter. Don't let your human controlled countries give all their PPs to their allies, etc.

Lots of ways to get more bang for the buck in this game.

As for the difficulty programming an AI in a war game: it's all a matter of resources. Put a team of programmers on the ToW AI for a year, and you'll get your super AI. But what development company has the resources to do that? Maybe Blizzard? [later] ditto what Artic Blast said!

Aw you and your Artic, what are you brothers? Just kidding well said as always. Played FOW with 2 hex limit and I did have good comanders with both sides but isnt that what I am supposed to do? [have good comanders] The only PP's I ever gave away were to Finland by Germany. I dont do that now. And be careful I know the commentator you mean, could be construed as slightly political by Mr Erik.

Bo

(in reply to gwgardner)
Post #: 11
RE: Fox news? - 10/25/2009 12:57:21 AM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: Bleck

Arctic Blast, thanks for writing down all those aspects of developing strategic game with AI. :)

quote:

Now maybe the programmers of TOW do not feel that N. Africa is not that important to the overall scope of the game and probably it is not but its just another thing that annoys me.

Programmers have to write AI code that will work everywhere, on any map, not only historical ones. We have to predict every possible combination of many variables (firs define those variables), then designers have to define (and this is the REAL hard work, programmers are only implementing those things) rules, conditions, modificators, possible responses, calculations etc. for each combination, then someone else have to set all modificators values, then test and balance AI. And as Arctic Blast wrote - there is no way to test all possible scenarios.

Agreed Bleck and I was not being negative about N. Africa I just felt that the AI programmers maybe had more important fish to fry, I do have an answer to all this lets all chip in 25 dollars and send it to Bill Gates and maybe he could come up with something, I bet he could do an AI that would knock our socks off.

Bo

(in reply to Bleck)
Post #: 12
RE: Fox news? - 10/25/2009 6:33:07 AM   
cracker

 

Posts: 13
Joined: 10/17/2009
Status: offline
hope i dont put my foot in my mouth just wanted to say few words this is a great game the only fault i would say is the naval didnt like that.not seeing my ships but again what some say its a time table it took a few times to figure out how to work it but in all it turned out ok im happy well with the ai stuff its a game not real life hitler had alot of blunders and took time on stuff think of him as a ai or in other words hilters generals alot of people say if they ran the show the war might have ended early or even won this is what the programmers are trying to do to let people have fun i like playing wargames alot thats all i play but i need it simple so if they added a more difficult ai the game style might be more difficult for others like me in a nut shell i think they did a great job and thanks well worth my money im new to thereads so sorry if i dont make since.keep up the good work would love to see a modern warfare game like this style

(in reply to bo)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Fox news? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.734