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A Bridge Too Far update

 
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A Bridge Too Far update - 11/7/2000 11:59:00 PM   
M4 Jess Housley

 

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From: Annapolis Md, USA
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Hi all, Just want to let you know that my scenario "A Bridge Too Far has been updated to V1.2 Fixed the bridges, other terrain and the Poles. (and added a few nasty thing to the German OB) M4

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- 11/8/2000 5:07:00 AM   
BlitzSS

 

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Joined: 10/24/2000
From: wasChicagoLand, now DC
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That good news to hear. I can't recall if I've played the earlier vers, but if not I'm definitly going to jump into this one. I've played so many dam good scens that usually I have to bring it up before I remember if I've checked it out before. This one come just in time for the voting.

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"Nuts"

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Post #: 2
- 11/8/2000 5:20:00 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi Jess don't forget to send me the 2.1 and to everyone else I recommend this scenario the map is fantastic and it's fun. Its along one so find some one you can count on and play a couple of hours a night since it really needs two players for full effect. In fact it might be a good team game. ------------------ I'm not retreating, I'm attacking in a differant direction! [This message has been edited by Mogami (edited November 07, 2000).]

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I'm not retreating, I'm attacking in a different direction!

(in reply to M4 Jess Housley)
Post #: 3
- 11/8/2000 7:29:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
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quote:

Originally posted by M4 Jess Housley: Hi all, Just want to let you know that my scenario "A Bridge Too Far has been updated to V1.2 Fixed the bridges, other terrain and the Poles. (and added a few nasty thing to the German OB) M4
Where is it posted? I checked the MGN 10 latest scenario downloads and the old version is still there. [This message has been edited by REMF (edited November 07, 2000).]

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Retreat is NOT an option.



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Post #: 4
- 11/8/2000 9:02:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
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Good to see you hanging in there, my friend...WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

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Post #: 5
- 11/8/2000 11:56:00 AM   
AckAck

 

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Joined: 11/1/2000
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i saw this one at the scenario download page. is it best to play as the germans or british against the AI. that part of the description was confusing

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Post #: 6
- 11/8/2000 2:17:00 PM   
M4 Jess Housley

 

Posts: 121
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From: Annapolis Md, USA
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quote:

Originally posted by AckAck: i saw this one at the scenario download page. is it best to play as the germans or british against the AI. that part of the description was confusing
Personal play test as the Allies was great fun, I have not play tested as the Germans yet, but a couple others have and their reports have shown a sound AI vs. the Allies, so, it seems either side is a good fight vs. the AI. M4

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Post #: 7
- 11/8/2000 2:20:00 PM   
M4 Jess Housley

 

Posts: 121
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From: Annapolis Md, USA
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quote:

Originally posted by REMF: Where is it posted? I checked the MGN 10 latest scenario downloads and the old version is still there. [This message has been edited by REMF (edited November 07, 2000).]
Just uploaded today, and not yet posted, please e-mail me for a copy in the meantime. M4

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I remember the Tigers...poor lost kittys....Here Kitty..kitty

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Post #: 8
- 11/8/2000 11:28:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
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I've played it as German and it was fun, and it was frustrating to look how paras treated everything that moves. From up to the bottom it was one big ambush and so few infantry to wash out allies. Reinforcements that came, they were just at the last possible second. One of my favorites. Could be real fun with human on the other side.

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salute

mosh

If its not rotten, shoot again

(in reply to M4 Jess Housley)
Post #: 9
- 11/9/2000 3:59:00 AM   
M4 Jess Housley

 

Posts: 121
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From: Annapolis Md, USA
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Thanks Skukko! You know how to treat a desinger !! M4

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Post #: 10
- 11/9/2000 6:44:00 AM   
AckAck

 

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i'm gonna be starting this one tomorrow. me and a friend play as a team against the AI. looks like alot of fun!

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Post #: 11
- 11/9/2000 6:51:00 AM   
M4 Jess Housley

 

Posts: 121
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From: Annapolis Md, USA
Status: offline
quote:

Originally posted by AckAck: i'm gonna be starting this one tomorrow. me and a friend play as a team against the AI. looks like alot of fun!
Ackack! make sure you play V1.2 !! MUCH BETTER ! TANKS.. M4

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I remember the Tigers...poor lost kittys....Here Kitty..kitty

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Post #: 12
- 11/9/2000 6:58:00 AM   
AckAck

 

Posts: 11
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just downloaded and it looks awesome

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Post #: 13
- 11/10/2000 6:59:00 AM   
AckAck

 

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Joined: 11/1/2000
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Question for M4 Jess: hey guy, just started the first turn. i am the brits and my friend are the americans against an AI controlled germany. Question: what is the best unit to use for arty/air spotter/observer.. i didn't see any designated unit and also the AO unit is not listed either. thanks.

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Post #: 14
- 11/11/2000 6:41:00 AM   
M4 Jess Housley

 

Posts: 121
Joined: 10/17/2000
From: Annapolis Md, USA
Status: offline
quote:

Originally posted by AckAck: Question for M4 Jess: hey guy, just started the first turn. i am the brits and my friend are the americans against an AI controlled germany. Question: what is the best unit to use for arty/air spotter/observer.. i didn't see any designated unit and also the AO unit is not listed either. thanks.


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I remember the Tigers...poor lost kittys....Here Kitty..kitty

(in reply to M4 Jess Housley)
Post #: 15
- 11/11/2000 6:42:00 AM   
M4 Jess Housley

 

Posts: 121
Joined: 10/17/2000
From: Annapolis Md, USA
Status: offline
quote:

Originally posted by AckAck: Question for M4 Jess: hey guy, just started the first turn. i am the brits and my friend are the americans against an AI controlled germany. Question: what is the best unit to use for arty/air spotter/observer.. i didn't see any designated unit and also the AO unit is not listed either. thanks.
I use my best units and my HQ. Jess

_____________________________

I remember the Tigers...poor lost kittys....Here Kitty..kitty

(in reply to M4 Jess Housley)
Post #: 16
- 11/11/2000 7:13:00 AM   
AckAck

 

Posts: 11
Joined: 11/1/2000
Status: offline
thanks again. the map looks awesome and the game is a blast.

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Post #: 17
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