Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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quote:
ORIGINAL: vimconfused Glad I found this thread as it sums up what I'm going to ask! Am very much a newbie to this game, and have the online purchase version. Either I can't find information that is in the manual (or accessible from the game), or perhaps some extra info comes with the physical version, or perhaps it just isn't there. Anyway, would appreciate comments on the following. NB, my comments are based on being on playing to all of turn 7 as German in the long campaign, so I have a lot still to see. ask away, someone is normally around and can answer most questions 1. Is it a good idea to have balloons at airfields? Although I've only just started, the only aircraft that have run into them have been my own. Clearly this could be random at this early stage, but are they going to give my own planes more probs than the enemy? (Came from a classic combat morning when the only thing that happened was two of my own planes ran into my own balloons and two were shot down by my own flak.) it could be a good idea, but really, if it is a field you plan on using, I would keep them away, pilots will be stupid, now if you want to bait a trap or two, then balloons would come in handy, just don't forget about them 2. Do all German units grow to a certain size if replacements are available, or are some units hard coded with a smaller maximum? I've noticed some gruppen (for example those called ISS) that only have four aircraft and haven't thus far grown. it will depend on unit type (the ISS are not Gruppen, they are Stabs size)(they are test pilots, working pilots at some of the factories, Kurt Tank was even known to take off every once in a while when a raid was thought to be coming close) but, for the Germans, it is Gruppen, Staffel, Stab (Group, Squadron, Flight) for sizes in the unit page, it should show the unit name and type of unit at the top 3. I've noticed that you can put Italian pilots in the better German planes when upgrading, but certain groups for upgrade have a much smaller choice of models I know very little about. I'm thinking these are Romanians, Czechs etc. So is there a way of getting them the best a/c, or if they are stuck with these lesser models, which is the best of the bunch? Is the 109Ga model specifically for these allies? there are plane types, we call trainers, trainers will only upgrade to other trainer types, once to the end of the trainer line, then it can break off into normal plane types also, in the code, is settings for allowing this to be broken, when certin goals are met the Ga models are Axis Allied made aircraft, that are basicly the same as the German made ones, but, for the Axis Allies 4. Massive failure to intercept night raids - managed about two kills in three big raids. Any ideas with 1943 technology? Saw a thread about finding them over fires that are already burning... any other suggestions? Window is still in effect, the LW is learning new tricks and getting new gear to try and combat it, overall, the best chance will be the Wild Pig idea, until the better radar starts coming into play (the FuG 202 will be all but usless, the FuG 212 will better, but still not the greatest, the FuG 220 will be the keeper) (but of course, by the time that is standard, the Allies will be gearing up to counter it) I really appreciate experienced players helping me out here. Sorry if the answers are already in the manual but I couldn't find them. Incidentally I'm new to this game but spent more hours (days!) than I'd care to mention on USAAF on my old C64. that was a great game, in it's day, to be honest though, I think to most people it is what they remember more then what they had, I was able to get the old manual and look at the old screens, it is really shocking how far we have come since then (but, a great game, is working from inside of your mind, not what you see on the screen)
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