Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Stupid Newbie Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> New Stupid Newbie Questions Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
New Stupid Newbie Questions - 11/1/2009 6:48:26 AM   
Klahn

 

Posts: 184
Joined: 5/8/2007
Status: offline
Are the parts I produce used to repair damaged airframes, or just build new ones?

Since the Axis isn't performing any night attacks currently, is there a way to force my night fighters to alert for daylight raids?

The manual says I can operate my fighters out of Bomber and Coastal Command airfields. The Axis gets no points for attacking these fields. Is there any drawback to me transferring my aircraft to these fields?

Thanks in advance for any help!
Post #: 1
RE: New Stupid Newbie Questions - 11/1/2009 8:21:30 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: Ryvan

Are the parts I produce used to repair damaged airframes, or just build new ones?
new ones

Since the Axis isn't performing any night attacks currently, is there a way to force my night fighters to alert for daylight raids?
they react as night fighters, you can use them for patrolling

The manual says I can operate my fighters out of Bomber and Coastal Command airfields. The Axis gets no points for attacking these fields. Is there any drawback to me transferring my aircraft to these fields?
there may be some slowdown on reaction, since they are not linked to the commanding sector field, but, pretty much, nope, part of the flaw of the attack plan

Thanks in advance for any help!


_____________________________


(in reply to Klahn)
Post #: 2
RE: New Stupid Newbie Questions - 11/2/2009 10:20:01 PM   
Klahn

 

Posts: 184
Joined: 5/8/2007
Status: offline
Thanks!

Got 1 more for you. Is there any way to reassign interceptors after they've taken off?

What I mean is this. I detect 2 raids out over the channel. I launch my interceptors at both of them. After crossing into England, the raids are identified and 1 is a fighter sweep. My interceptors haven't reached them yet. I've found I can recall my interceptors, but once they are rtb, I cannot order them to do anything else. Is there a way to tell my interceptors to leave their current target and attempt to intercept a new target?

(in reply to Hard Sarge)
Post #: 3
RE: New Stupid Newbie Questions - 11/3/2009 1:16:44 AM   
Wayn Reinbold

 

Posts: 27
Joined: 2/28/2009
From: Perth (Australia)
Status: offline
1 note the raid numbers you want to no longer intercept
2 go into the Intercept list
3 a list of raids will appear

4 select the raid that you no longer want to intercept

5 the buttons <intercept>, <recall>, <recall all> are present on this window
6 selecting the <recall> displays all the air units current engaging this raid (this is the real list, rather than the numbers displayed in the intercept list) ie the intercept list may say 30 aircraft, but when you look at this "recall" this there is only one aircraft engaging, the rest are on their way back to base.




7 a list of your air units assigned to this raid will appear. select the patrol button (Note: this is a toggle switch ie select /deselect), not the recall button. you will notice that the characters PAT (short for patrol) will appear against the deselected unit on the right hand side of the list.
8 these units are now in partol mode
9 you can either:
back out to the raid list and select the raid you want to intercept (this is a good way of a fast disengagement of the current raid and maybe forcing your fighters to climb to a high altitude away from the disengaged unit) and assign the currently patroling aircraft to intercept
OR
use the partol move command to move the now patrolling aircraft closer to the enemy unit

when intercepting I don't assign the intercept from the ground, I try to move my fighters by patrol to within say 10 -15 miles of the target raid before ordering the interceptors to attack. (Note you should set the interceptor patrol height to say 5000ft higher that the raid they are going to intercept, this helps the get the initial bounce). This allow you to change you mind if other raids appear, as time goes by.

PS The reason i try to get close before attacking is that once your interceptor are within 50miles of their target AND they are in attack mode their fuel consumption doubles because they have changed from cruise speed to max speed, until they have to disingage and return to base. The 50mile thing is based on my experience with the old BtR game and i assume this has not been changed, Hard Sarge would be able to shed some light on this.

< Message edited by Wayn Reinbold -- 11/4/2009 1:50:08 AM >

(in reply to Klahn)
Post #: 4
RE: New Stupid Newbie Questions - 11/3/2009 6:08:54 AM   
Klahn

 

Posts: 184
Joined: 5/8/2007
Status: offline
Wow, thanks for all that. Helps a ton!

(in reply to Wayn Reinbold)
Post #: 5
RE: New Stupid Newbie Questions - 11/3/2009 10:45:09 AM   
Wayn Reinbold

 

Posts: 27
Joined: 2/28/2009
From: Perth (Australia)
Status: offline
no problem

correction the 50 mile range going to combat speed was not something I deciphered, but was stated in the manual or maybe in this forum somewhere .

A further note.
Retargeting a raid (say a recon plane at 40,000ft and 100 miles away inland) is a good way of forceably disengaging a current dogfight, by climbing out and heading east or southeast. Otherwise you will notice, if you put the fighters into patrol mode they will just reingage what ever is closest.

This tactic of forceable disengaging seems to draw the fighters away from the bombers. Then I will send my heavy fighters into the bombers, and undo the forced disingagement, to continue the dogfight against the escort fight but away from the bomber formations. I hardly ever send my Fw 190s or Me109 against bombers, thy seem too fragile.

Although I have read that the Fw190F and Fw190G are good against bombers, so I will try them out because the cuurent game does not let you reequip these units (SG, and SKG) with normal fighters, as per the old BtR game.

(in reply to Klahn)
Post #: 6
RE: New Stupid Newbie Questions - 11/3/2009 1:02:28 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
you will be able to change the Jabo/Trainer type aircraft, down the road, based on time and stockpile levels



_____________________________


(in reply to Wayn Reinbold)
Post #: 7
RE: New Stupid Newbie Questions - 11/3/2009 1:05:11 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
also, remember you can make your 109 and 190's into "heavy" fighters, if you want them to hit the bombers, try to keep them away from the allied fighters though

(A-5, is as is, the A-6 and on, can add extra cannons, most German fighters can also add rockets)

_____________________________


(in reply to Hard Sarge)
Post #: 8
RE: New Stupid Newbie Questions - 11/4/2009 1:46:58 AM   
Wayn Reinbold

 

Posts: 27
Joined: 2/28/2009
From: Perth (Australia)
Status: offline
Re my 11/3/2009 1:16:44 AM
step missing
"- select the raid that you no longer want to intercept"

- the buttons <intercept>, <recall>, <recall all> are present on this window
- selecting the <recall> displays all the air units current engaging this raid (this is the real list, rather than the numbers displayed in the intercept list) ie the intercept list may say 30 aircraft, but when you look at this "recall" this there is only one aircraft engaging, the rest are on their way back to base.

"- a list of your air units assigned to this raid will appear."


I will add this to my first response

(in reply to Klahn)
Post #: 9
RE: New Stupid Newbie Questions - 11/4/2009 5:42:16 AM   
Wayn Reinbold

 

Posts: 27
Joined: 2/28/2009
From: Perth (Australia)
Status: offline
thx for that info

(in reply to Hard Sarge)
Post #: 10
RE: New Stupid Newbie Questions - 11/15/2009 5:27:39 PM   
Klahn

 

Posts: 184
Joined: 5/8/2007
Status: offline
Couple more questions:

If I move a squadron to a different airfield, and that squadron has aircraft that are in a non-flyable state, are those aircraft still transferred or are they lost?

Do WIA pilots ever return to action?

(in reply to Wayn Reinbold)
Post #: 11
RE: New Stupid Newbie Questions - 11/15/2009 5:34:12 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: Ryvan

Couple more questions:

If I move a squadron to a different airfield, and that squadron has aircraft that are in a non-flyable state, are those aircraft still transferred or are they lost?
they will be in repair (magic wings)

Do WIA pilots ever return to action?
yes, you should see a message saying they were wounded, if it happened during a crash, and it will say for how long

in the unit page, you can look at the honor rolls, it will also list the pilots who were WIA, and the date when (hassle is, it does not have how much longer they will be WIA, but over all 99 should be the longest they are out)





_____________________________


(in reply to Klahn)
Post #: 12
RE: New Stupid Newbie Questions - 2/9/2010 9:15:30 AM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
Glad I found this thread as it sums up what I'm going to ask!

Am very much a newbie to this game, and have the online purchase version. Either I can't find information that is in the manual (or accessible from the game), or perhaps some extra info comes with the physical version, or perhaps it just isn't there. Anyway, would appreciate comments on the following. NB, my comments are based on being on playing to all of turn 7 as German in the long campaign, so I have a lot still to see.

1. Is it a good idea to have balloons at airfields? Although I've only just started, the only aircraft that have run into them have been my own. Clearly this could be random at this early stage, but are they going to give my own planes more probs than the enemy? (Came from a classic combat morning when the only thing that happened was two of my own planes ran into my own balloons and two were shot down by my own flak.)

2. Do all German units grow to a certain size if replacements are available, or are some units hard coded with a smaller maximum? I've noticed some gruppen (for example those called ISS) that only have four aircraft and haven't thus far grown.

3. I've noticed that you can put Italian pilots in the better German planes when upgrading, but certain groups for upgrade have a much smaller choice of models I know very little about. I'm thinking these are Romanians, Czechs etc. So is there a way of getting them the best a/c, or if they are stuck with these lesser models, which is the best of the bunch? Is the 109Ga model specifically for these allies?

4. Massive failure to intercept night raids - managed about two kills in three big raids. Any ideas with 1943 technology? Saw a thread about finding them over fires that are already burning... any other suggestions?

I really appreciate experienced players helping me out here. Sorry if the answers are already in the manual but I couldn't find them. Incidentally I'm new to this game but spent more hours (days!) than I'd care to mention on USAAF on my old C64.


(in reply to Hard Sarge)
Post #: 13
RE: New Stupid Newbie Questions - 2/9/2010 12:37:11 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: vimconfused

Glad I found this thread as it sums up what I'm going to ask!

Am very much a newbie to this game, and have the online purchase version. Either I can't find information that is in the manual (or accessible from the game), or perhaps some extra info comes with the physical version, or perhaps it just isn't there. Anyway, would appreciate comments on the following. NB, my comments are based on being on playing to all of turn 7 as German in the long campaign, so I have a lot still to see.

ask away, someone is normally around and can answer most questions

1. Is it a good idea to have balloons at airfields? Although I've only just started, the only aircraft that have run into them have been my own. Clearly this could be random at this early stage, but are they going to give my own planes more probs than the enemy? (Came from a classic combat morning when the only thing that happened was two of my own planes ran into my own balloons and two were shot down by my own flak.)

it could be a good idea, but really, if it is a field you plan on using, I would keep them away, pilots will be stupid, now if you want to bait a trap or two, then balloons would come in handy, just don't forget about them

2. Do all German units grow to a certain size if replacements are available, or are some units hard coded with a smaller maximum? I've noticed some gruppen (for example those called ISS) that only have four aircraft and haven't thus far grown.

it will depend on unit type (the ISS are not Gruppen, they are Stabs size)(they are test pilots, working pilots at some of the factories, Kurt Tank was even known to take off every once in a while when a raid was thought to be coming close)

but, for the Germans, it is Gruppen, Staffel, Stab (Group, Squadron, Flight) for sizes

in the unit page, it should show the unit name and type of unit at the top


3. I've noticed that you can put Italian pilots in the better German planes when upgrading, but certain groups for upgrade have a much smaller choice of models I know very little about. I'm thinking these are Romanians, Czechs etc. So is there a way of getting them the best a/c, or if they are stuck with these lesser models, which is the best of the bunch? Is the 109Ga model specifically for these allies?

there are plane types, we call trainers, trainers will only upgrade to other trainer types, once to the end of the trainer line, then it can break off into normal plane types

also, in the code, is settings for allowing this to be broken, when certin goals are met

the Ga models are Axis Allied made aircraft, that are basicly the same as the German made ones, but, for the Axis Allies


4. Massive failure to intercept night raids - managed about two kills in three big raids. Any ideas with 1943 technology? Saw a thread about finding them over fires that are already burning... any other suggestions?

Window is still in effect, the LW is learning new tricks and getting new gear to try and combat it, overall, the best chance will be the Wild Pig idea, until the better radar starts coming into play (the FuG 202 will be all but usless, the FuG 212 will better, but still not the greatest, the FuG 220 will be the keeper) (but of course, by the time that is standard, the Allies will be gearing up to counter it)

I really appreciate experienced players helping me out here. Sorry if the answers are already in the manual but I couldn't find them. Incidentally I'm new to this game but spent more hours (days!) than I'd care to mention on USAAF on my old C64.

that was a great game, in it's day, to be honest though, I think to most people it is what they remember more then what they had, I was able to get the old manual and look at the old screens, it is really shocking how far we have come since then (but, a great game, is working from inside of your mind, not what you see on the screen)






_____________________________


(in reply to vimconfused)
Post #: 14
RE: New Stupid Newbie Questions - 2/9/2010 4:14:32 PM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
Hard Sarge, many thanks for your prompt and very helpful reply.

One question though to clarify what you said about "trainers" and when they get to the "end of the trainer line". Can you explain this a bit more? For example can you upgrade to another trainer, then upgrade again to a "standard" aircraft?

... and my most important question (also asked in a different thread, but it is my most important after all)....

How do I know on which dates various aircraft types are available. I've found lots of stuff on research and production now, but knowing that I can advance the availability date means little if I don't know when I'm advancing it from! Moreover, I'm changing some production options, and clearly some of the types are for long term research, but there are others I have no idea are initially available or not, or when they will become available. I don't want to convert large parts of my current production to better aircraft if they are actually not going to produce for ages.

Thanks again in advance for your response.

< Message edited by vimconfused -- 2/9/2010 5:14:35 PM >

(in reply to Hard Sarge)
Post #: 15
RE: New Stupid Newbie Questions - 2/9/2010 7:21:56 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
a little info for the 43/44 campaign, LW side

5 Bf 109G-2
6 Bf 109G-5
7 Bf 109G-5/AS ..... 1/44 High
8 Bf 109G-6
9 Bf 109G-6/R6
11 Bf 109G-10 ..... 11/44
12 Bf 109G-10/R6
13 Bf 109G-14 ..... 7/44
14 Bf 109G-14/R6
15 Bf 109H-2 ..... 6/44 very good high
16 Bf 109K-4 ..... 9/44
17 Bf 109K-6
18 Bf 109T-2
20 Bf 109Z-3 ..... 4/45 High good
30 Do 335A-0 ..... 9/44
31 Do 335A ..... 2/45
32 Do 335B ..... 2/45
33 Do 335A-6 ..... 3/45
36 Fw 190A-5
38 Fw 190A-6
39 Fw 190A-6/R1
40 Fw 190A-8 ..... 1/44
41 Fw 190A-8/R1
42 Fw 190A-8/R7
43 Fw 190A-8/R8
46 Fw 190D-9 ..... 9/44 high
52 G.55/I Centauro
53 G.56 Centauro II .....1/45
62 Ju 88C-6a
64 MC.200 Saetta
65 MC.202 Folgore
66 MC.205 Veltro
71 Dar-11 Ljastuvka
72 Avia B.534
73 G.50bis Freccia
74 D.520
75 He 112B-2
76 IAR 81M
77 MS 406
78 Bf 109Ga-2 ..... 9/43
79 Bf 109Ga-6 ..... 11/43
81 Fw 190F
84 Fw 190G
89 Re.2001 Falco II
90 Re.2002 Ariete
91 Re.2005 Sagittario
94 RO 57bis
96 SAI.207
109 Ta 152C .....1/45 High
110 Ta 152H .....12/44 very good High
121 Bf 110G-2
122 Bf 110G-2/R3
123 Me 210Ca-1
124 Me 410A-1
125 Me 410A-1/U2
126 Me 410B-2/R3 .....4/44
127 Me 410B-2/R5
128 Me 410B-2/U2
129 Me 410B-2/U4
131 Bf 109G-6/U4N
133 Fw 190A-5/U2
145 Bf 110G-4
146 Bf 110G-4/M1
148 Bf 110G-4/R7 .....1/44
149 Bf 110G-4/R8
152 CV F.5
153 Do 217J-2
154 Do 217N-2
158 He 219A-0/R2
159 He 219A-2/R1 .....12/43
160 He 219A-5/R4 .....4/44
164 Ju 88C-6
166 Ju 88G .....6/44
168 Ju 388 .....3/44
169 Me 262B .....12/44
170 Re.2001CN
173 Ta 154 .....7/44
176 He 162A .....1/45
177 Me 163B .....5/44
178 Me 262A .....9/44
179 Me 262A-1a/U4
180 Me 262A-0 .....3/44
182 Ta 183 .....10/45
183 Go 229 .....9/45
184 BV 155 .....2/45 Very good High

_____________________________


(in reply to vimconfused)
Post #: 16
RE: New Stupid Newbie Questions - 2/9/2010 7:25:57 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
overall, from what I remember, you need to get to the 109Ga 6, and then you meet some of the goals in the code (date or numbers in stock) then you can upgrade out

but, remember, part of the idea is, there is going to be a drain on LW fighters, so the units that can use the Trainers, should

(with in reason, the drain for the player is not going to be as bad as it is on the AI)

_____________________________


(in reply to Hard Sarge)
Post #: 17
RE: New Stupid Newbie Questions - 2/10/2010 1:18:47 AM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
Many thanks, very very helpful.

Mind you, a few things stand out... for example you get Ju388 before Ju88. Is this right as 388 *seems* like a better a/c.

(in reply to Hard Sarge)
Post #: 18
RE: New Stupid Newbie Questions - 2/10/2010 5:39:23 AM   
Klahn

 

Posts: 184
Joined: 5/8/2007
Status: offline
The 388 is a better aircraft. I've never played BtR campaign but I would imagine you get far fewer 388s than 88Gs. The Germans had serious difficulty with 388 production. Total production according to wikipedia: (I can't vouch for the numbers)

47 388L (photo recon)
15 388K (pure bomber)
3 388J (fighter)

By comparison over 2800 Ju 88Gs were built.

The 388 was designed due to German fear of the B-29. When all of the B-29 aircraft were sent to the Pacific theater the priority for high-altitude heavy fighters dropped off.

(in reply to vimconfused)
Post #: 19
RE: New Stupid Newbie Questions - 2/10/2010 7:51:00 AM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
My best guess is that Ju388 stated availability of 3/44 should be 3/45.

(in reply to Klahn)
Post #: 20
RE: New Stupid Newbie Questions - 2/10/2010 12:48:14 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
typo, 3/45

_____________________________


(in reply to vimconfused)
Post #: 21
RE: New Stupid Newbie Questions - 2/10/2010 12:51:14 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
from the post that the list came from


quote:

ORIGINAL: Thales

Is the starting date for the Ju 388J mentioned above really 3/44 - or is it a typo and should read 3/45? The few sources I read mention that preparations for serial production of the Ju 388J were still gearing up at the end of the war.


correct, looks like a mixed up date, is 3/45 now


_____________________________


(in reply to Hard Sarge)
Post #: 22
RE: New Stupid Newbie Questions - 2/10/2010 2:05:25 PM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
I am compiling a spreadsheet/database for all the info I can find, so from the list of types in Hard Sarge' post shown above, and from information in the game can anyone please confirm:

1. It is implied by the weapon database but is Bf 109K-6 the Bf 109K-4 with additional cannon (ie, not a unique assembly)?

2. That Mc.205 and Re.2005, which are apparently single engine fighters actually need two engines to build (hence the significant discrepancy in Fiat engine requirement compared to those produced)?

3. It is implied by the weapon database but is Bf 110G-4/R8 the Bf 110G-4/R7 with additional cannon (ie, not a unique assembly)?

4. The list above shows four Do335 models, but the game (at the start anyway) suggests only two unique types, Do-335A and Do-335A6. Can someone therefore advise if Do335A-0 and Do-335B can exist and if they are unique or upgraded cannon versions of other types etc? The difference here is that the list above shows different availability dates for all four models suggesting they are unique.

5. In assembly terms, the game shows unique type Fw190A-5N, however this appears to be the night fighter shown in the weapon database as Fw190A-5/U2. Can anyone please confirm they are the same aircraft?

6. It is implied by the weapon database but is Fw 190A-8/R8 the Fw 190A-8/R7 with heavier cannon (ie, not a unique assembly)?

7. What is the availability date of the Fw 190A-8/R7? I would assume its the same as Fw 190A-8, but since it uses different parts (Sturm) from the A-8 I thought I'd ask.

8. There are four Me262 versions in the list. In the game (at least initially) you can only choose two assemblies (-A and -B) suggesting only two of them are unique. I'm guessing (let me know) that Me262A-1a/U4 is the alternate weapon option for the Me262A (so not unique). However there are different availability dates for the Me262A and Me262A-0, suggesting there are actually three unique assemblies - please advise.

9. For the Me410 please confirm the following are the alternate weapon options: the A1/U2 is based on the A1, the B2/R5 is based on the B2/R3, and the B2/U4 is based on the B2/U2.

I really appreciate everyone's help. I hope the document I'm compiling will be helpful and will upload it as soon as I can.

Edit:
> Thanks Oliver H for the Me262 response.

10. Sorry, another question. It seems "standard" groups can change between most types of a/c, eg single engine to twin engine or even day to night etc., but they don't appear to be able to work out how to fly a Fw190F (or G). Is this the same with all groups and are you therefore limited to the number of these groups you can have (so therefore may not want to convert huge production to them)?

11. And one more. Noticed from the Campaign screen that the order of battle shows gruppen not yet formed. What happens if a group is due to be formed out of an aircraft type I don't produce... does it appear with 0 aircraft and you can change type? Does it appear with the requisite amount of "free" aircraft, or does it not appear at all?

12. And finally (for now!) I see from the above list that Bf 109G-10 is available 11/44 but the 109G-14 is available 7/44. This seems a bit odd. Is this correct, or is it the other way round, or is there a typo on one or both (perhaps the G-10 should be 11/43?).

< Message edited by vimconfused -- 2/10/2010 11:06:47 PM >

(in reply to Hard Sarge)
Post #: 23
RE: New Stupid Newbie Questions - 2/10/2010 4:48:54 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
For Me 262A-0 - there was a discussion earlier after release of the game (search function), irrc you cant build it. you receive some and thats it.
it it the test version, and then it was decided to use it as a bomber. only later this plane was allowed to act as a fighter.

_____________________________


(in reply to vimconfused)
Post #: 24
RE: New Stupid Newbie Questions - 2/11/2010 2:24:38 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: vimconfused

I am compiling a spreadsheet/database for all the info I can find, so from the list of types in Hard Sarge' post shown above, and from information in the game can anyone please confirm:

1. It is implied by the weapon database but is Bf 109K-6 the Bf 109K-4 with additional cannon (ie, not a unique assembly)?

it should be a completely new model, but I made it a pak verison of the K-4

2. That Mc.205 and Re.2005, which are apparently single engine fighters actually need two engines to build (hence the significant discrepancy in Fiat engine requirement compared to those produced)?

the biggest issue the It had with building late model planes was the engines, with the game system, it is too easy for these types to be built, so the 2nd engine is needed, all of the seirie 5 models need two engines (205, 2005, 55)

3. It is implied by the weapon database but is Bf 110G-4/R8 the Bf 110G-4/R7 with additional cannon (ie, not a unique assembly)?

the list will show the base model, and the Pak Model

4. The list above shows four Do335 models, but the game (at the start anyway) suggests only two unique types, Do-335A and Do-335A6. Can someone therefore advise if Do335A-0 and Do-335B can exist and if they are unique or upgraded cannon versions of other types etc? The difference here is that the list above shows different availability dates for all four models suggesting they are unique.

the 0 is preproduction model, not buildable, the B should be the heavy verison and is a Pak

5. In assembly terms, the game shows unique type Fw190A-5N, however this appears to be the night fighter shown in the weapon database as Fw190A-5/U2. Can anyone please confirm they are the same aircraft?

6. It is implied by the weapon database but is Fw 190A-8/R8 the Fw 190A-8/R7 with heavier cannon (ie, not a unique assembly)?

again, one is the base the other is the Pak verison

7. What is the availability date of the Fw 190A-8/R7? I would assume its the same as Fw 190A-8, but since it uses different parts (Sturm) from the A-8 I thought I'd ask.

8. There are four Me262 versions in the list. In the game (at least initially) you can only choose two assemblies (-A and -B) suggesting only two of them are unique. I'm guessing (let me know) that Me262A-1a/U4 is the alternate weapon option for the Me262A (so not unique). However there are different availability dates for the Me262A and Me262A-0, suggesting there are actually three unique assemblies - please advise.

9. For the Me410 please confirm the following are the alternate weapon options: the A1/U2 is based on the A1, the B2/R5 is based on the B2/R3, and the B2/U4 is based on the B2/U2.

again, base and Paks

I really appreciate everyone's help. I hope the document I'm compiling will be helpful and will upload it as soon as I can.

Edit:
> Thanks Oliver H for the Me262 response.

10. Sorry, another question. It seems "standard" groups can change between most types of a/c, eg single engine to twin engine or even day to night etc., but they don't appear to be able to work out how to fly a Fw190F (or G). Is this the same with all groups and are you therefore limited to the number of these groups you can have (so therefore may not want to convert huge production to them)?

those are Jabo, only Jabo units can upgrade/change to them

11. And one more. Noticed from the Campaign screen that the order of battle shows gruppen not yet formed. What happens if a group is due to be formed out of an aircraft type I don't produce... does it appear with 0 aircraft and you can change type? Does it appear with the requisite amount of "free" aircraft, or does it not appear at all?

if you don't have the plane type, you don't get the planes (some units may come with some planes with them (IE you don't build any Me 163s, you going to have a number of Gruppen, with no planes)


12. And finally (for now!) I see from the above list that Bf 109G-10 is available 11/44 but the 109G-14 is available 7/44. This seems a bit odd. Is this correct, or is it the other way round, or is there a typo on one or both (perhaps the G-10 should be 11/43?).
quote:

o


in a oddity for the Germans, the 10 came after the 14 did

_____________________________


(in reply to vimconfused)
Post #: 25
RE: New Stupid Newbie Questions - 2/11/2010 11:19:57 AM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
Thank you again for your comprehensive answers.

Just one thing regarding the "pak". With the pak attached the a/c group is shown as a separate type, so I was wondering whether they still receive replacements based on their basic model. For example, my list of Bf 110G-2 gruppen shows extensive replacements in the pool, whilst my Bf 110-G2/R3 gruppen show zero replacements, though I am assuming they (should) come from the same source. Do the pak groups still get replacements?

(in reply to Hard Sarge)
Post #: 26
RE: New Stupid Newbie Questions - 2/11/2010 12:18:19 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Paks, will draw replacements from the basic model

_____________________________


(in reply to vimconfused)
Post #: 27
RE: New Stupid Newbie Questions - 2/12/2010 8:55:05 AM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
Thanks, but two more questions I'm afraid.

Allied Advance: as the Allies advance over bases, do you immediately lose everything there, do you get to withdraw the stuff, or does the stuff go back in the pool? Is it different whether AA guns or aircraft get overrun? Obviously I don't want to be losing gruppen wholesale as the allies run over bases in Southern Italy.

New Types: is there some sort of message advising that a new type of a/c can be brought into production, or are am I expected to have the requisite components already available and then see completed a/c appear in the replacement pool?

(in reply to Hard Sarge)
Post #: 28
RE: New Stupid Newbie Questions - 2/12/2010 1:24:03 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: vimconfused

Thanks, but two more questions I'm afraid.

ask away, no hassle

Allied Advance: as the Allies advance over bases, do you immediately lose everything there, do you get to withdraw the stuff, or does the stuff go back in the pool? Is it different whether AA guns or aircraft get overrun? Obviously I don't want to be losing gruppen wholesale as the allies run over bases in Southern Italy.

AA will be lost, units, too close to the front when the front breaks, will go to the (reinforcement ?) list, and be on a delay, they will come back

the only times to be worried about this, is during the breakouts (the bases are being overran)

so, say, the landings in Italy, the Gothic line breaking, Normady breakout (to be honest, not sure about the Landings in Southern France, but would think any units on the fields close to that coast would also get pulled)

so, you really should have some idea, that it may not be a good idea to be too close to the front line


New Types: is there some sort of message advising that a new type of a/c can be brought into production, or are am I expected to have the requisite components already available and then see completed a/c appear in the replacement pool?

well, again, to be honest, all of that info can change, once the game starts, but, some of the newer plane types will also be coming in with new units, if the unit comes in with planes before they are ready, the replacement list will also show there date when they should show up

Harley has said, he is looking into some kind of "reseach" info being added to some of the info pages (if he can, I don't want to put words into his mouth)

so saying, I don't really want to add in a static start date into the data page, if the player can advance the date

for the Allies, it is more, check the replacement page at the end of the 1st day of each month, and see if any new planes show up



_____________________________


(in reply to vimconfused)
Post #: 29
RE: New Stupid Newbie Questions - 2/12/2010 4:01:11 PM   
vimconfused

 

Posts: 71
Joined: 2/9/2010
From: London, UK
Status: offline
Brilliant. You have been extremely helpful.

Incidentally I'm one question away from finishing my "simplified"(?) production planner and aircraft database. Can you please confirm the availability date of the Fw190-A8/R7 is the same as the Fw190A-8? I assume it is but since it uses different parts (sturm) I thought it might be different.

(in reply to Hard Sarge)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> New Stupid Newbie Questions Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047