Arditi
Posts: 681
Joined: 6/24/2005 Status: offline
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Allright Gents...situation is this. The old governing body, of the world, is old and decrepit. War has finally ended in this diminished land. The cities are empty and require leadership. Make them produce. Strongmen have arisin' in the old democratic and even older third world. They appear to have taken on the trappings of the old medieval period, but with technology. Various states of democracy, despotism and out right barbarism reigns. The still older, United Nations, governing body has fractured and have taken on the trappings of the inquisition, imperial sailing states and outright nation builders. They call themselves the Imperial See, Imperial Fleet and Imperial Guard. They appear to be easily bought/influenced by the ruling regimes/ and families. They have fanciful whims... Will you reunite the world or reach some other satisfaction? Please refer to the rules above/ in earlier posts. Gamemaster will build the three departments up without using them for the first 15 turns. After that, votes will be made. There are 11 voting flags. Grab them. Protect your resouces. No attacking for the first 10 turns; except for neutrals. Diplomacy is allowed, initially, though. If you lose your 5 level 4 staff/family you must surrender your position(toggle your flag on the menu bar). You cannot build more level 4 staff. A player may ask another player how many family/regents they have at anytime. A factual answer must be given....OFF WE GO!
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Semper Fi www.ironlegions.weebly.com author of: Italy At War: Uniforms, Weapons, Equipment and Ephemera Released! Japan At War: Uniforms, Weapons, Equipment and Ephemera
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