byron13
Posts: 1589
Joined: 7/27/2001 Status: offline
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1. I've had the Maryland in Pearl's shipyard for some time now trying to work off damage from the dastardly attack in December. I'm now in March and April, no damage to Pearl and Pearl has 500 naval support (which I understand does not affect shipyard repair). Maryland has damage on systems, flotation, and engines: 36/71/36. All of the flotation is major damage. As I understand the repair priority system and banding, the shipyard would focus on the flotation first. After six weeks on normal repair in the shipyard, the boys have managed to work off two points of flotation so that the damage is 36/69/36. In other words, two points of major damage, and none of the minor damage worked off. Did some upgrades and pierside repairs, but no other ships have been in the shipyard during that six week period. None of the upgrades required shipyard. Does that sound right? Two points in six weeks? At that rate, it might be available for duty in Viet Nam. I have enough capacity to put it on high priority (not sure about critical), but . . . two points in six weeks? Am I missing something here? Someone had mentioned that they work off all minor damage before putting the ship into the shipyard to because assets were "better utilized." Is the minor damage on the Maryland somehow limiting the repairs on the major damage? 2. The British withdraw a carrier. Are you penalized if its complement of air assets are not withdrawn with it? The Albacores are nice, and I'm wondering how pissed the First Sea Lord will be if the carrier shows up in the Med with no aircraft on board. 3. Curious about CD guns. The 155 1918 GPF gun seems to be a fairly standard U.S. CD piece early in the war, which has a high armor piercing and low HE effect. It looks like it upgrades to the 155 M1A1 GPF. The AP value drops and the HE value increases. I'm wondering what opinions are on which is better for shooting at ships. Is the AP more valuable for fighting off enemy shore bombardment missions (using AP against armored targets) and the higher HE value better for shooting at transports and invading troops on the beach? Just wondering because I'm thinking about turning replacements off to retain the higher AP value of the 1918 piece. 4. I'm having trouble picking up forces I've landed on dot islands with zero port and airbase values. They can't be put in strategic mode, so I've been trying to pick them up with amphib TFs. I can usually load the majority quickly, but the last of the units are a real problem. The amphibs (AKs and APs) just don't want to load them. Understanding that amphib TFs need to load supply, I've tried dropping supply on the dot in case the amphib TF needs supply to load the units. That doesn't seem to help. The AI seems to have not problem spiriting people on and off dots. What am I doing wrong? This is a great game.
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